All great artists get inspiration from their peers, to futher their craft and define themselves.
Obviously BioWare games have been a huge inspiration for things like Elder Scrolls and The Witcher.
So I wonder, what inspirations could DA:I get from The Wticher series? It's quite unique in it's much lauded, dark adults-only tone tone and interesting pacing - there are many elements I would love to see drawn on for inspiration.
One particular element I love about the witcher 2, is how some key characters are not fully explained through self-spoken exposition. Instead, actions and interactions with other characters show them for who they are.
A great example of this is how we meet King Foltest in TW2:
https://www.youtube....UapJTU&feature' class='bbc_url' title='External link' rel='nofollow external'>https://www.youtube.com/watch?v=IjkYHUapJTU&feature
What I love about this scene is the seemingly innocuous, tarintino-esque dialogue, which shows a lot about Foltest as a king and as a man. It shows his political stature, his relationship with his advisors, his relationship with geralt as well as his mood/temper. It also makes him quite a grey character, he's quite likeable despite waging a fairly petty war. -- All of this without the dialogue feeling like pure exposition for the sake of the player.
DA2 had some parts similar to this, aswell, Varric and his stories were engaging in that way and I really enjoy that kind of storytelling.
What other thigns from TW would you like to see in DA:I?
Modifié par StElmo, 05 octobre 2013 - 06:20 .





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