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What inspiration could DA:I have from The Witcher?


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#1
StElmo

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NOTE: This thread is not about which games are better, I love both equally <3

All great artists get inspiration from their peers, to futher their craft and define themselves.

Obviously BioWare games have been a huge inspiration for things like Elder Scrolls and The Witcher.

So I wonder, what inspirations could DA:I get from The Wticher series? It's quite unique in it's much lauded, dark adults-only tone tone and interesting pacing - there are many elements I would love to see drawn on for inspiration.

One particular element I love about the witcher 2, is how some key characters are not fully explained through self-spoken exposition. Instead, actions and interactions with other characters show them for who they are.

A great example of this is how we meet King Foltest in TW2:

https://www.youtube....UapJTU&feature' class='bbc_url' title='External link' rel='nofollow external'>https://www.youtube.com/watch?v=IjkYHUapJTU&feature

What I love about this scene is the seemingly innocuous, tarintino-esque dialogue, which shows a lot about Foltest as a king and as a man. It shows his political stature, his relationship with his advisors, his relationship with geralt as well as his mood/temper. It also makes him quite a grey character, he's quite likeable despite waging a fairly petty war. -- All of this without the dialogue feeling like pure exposition for the sake of the player.

DA2 had some parts similar to this, aswell, Varric and his stories were engaging in that way and I really enjoy that kind of storytelling.

What other thigns from TW would you like to see in DA:I?

Modifié par StElmo, 05 octobre 2013 - 06:20 .


#2
I SOLD MY SOUL TO BIOWARE

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Act 2 of the Witcher 2 and how much it can change depending on who you sided with is definitely something BioWare should take a look at, IMO.

#3
Dave of Canada

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Act 2 is the biggest thing I'd look at.

#4
Fredward

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Oy vey.

#5
Guest_Guest12345_*

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As others have said, divergence. The significant and radical divergence of Act 2 is the single most impressive thing in TW2, IMO.

Radical and meaningful divergence is a rarity in all RPGs and it is something I hope to see all throughout DAI.

#6
slimgrin

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I'm guessing they have already looked carefully at TW2, I see hints of it in the footage released so far. But then I see Dark Souls and Dragon's Dogma in there as well.

#7
Shasow

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None. I hope DAI doesn't take inspiration from the Witcher.

#8
Bfler

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slimgrin wrote...

I'm guessing they have already looked carefully at TW2, I see hints of it in the footage released so far. But then I see Dark Souls and Dragon's Dogma in there as well.



I doubt, that Dark Souls with it's trial and error works as model for DA.

Modifié par Bfler, 05 octobre 2013 - 06:42 .


#9
KiwiQuiche

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Shasow wrote...

None. I hope DAI doesn't take inspiration from the Witcher.


THIS

DA needs its own feel, not steal everything else and mixmash it together.

#10
wolfhowwl

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Enough.

Take this Witcher talk back to that appallingly ignorant, transphobic hate site known as the RPGCodex.

I'm sure they would welcome discussion of this cryptopatriarchal ciscentered game there.

Edit: I wasn't serious.

Modifié par wolfhowwl, 06 octobre 2013 - 04:20 .


#11
KiwiQuiche

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wolfhowwl wrote...

Enough.

Take this Witcher talk back to that appallingly ignorant, transphobic hate site known as the RPGCodex.

I'm sure they would welcome discussion of this cryptopatriarchal ciscentered game there.


Okay that may be a little bit extreme, wolf. I wouldn't wish that even on David. (the non-mod one)

#12
Dave of Canada

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Shasow wrote...

None. I hope DAI doesn't take inspiration from the Witcher.


Why?

#13
BouncyFrag

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Bioware could have all the dwarves mention 'ploughin' or some other sexual euphemism in every interaction/conversation you have with them. Even though I jest, it is a fair statement. Go wander around Vergen and you'll see. You'll be spending plenty of time there anyways trying to overcome the horribad map and objective markers.
=]

Modifié par BouncyFrag, 05 octobre 2013 - 08:23 .


#14
GenericEnemy

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lesbomancy skill tree.

#15
Guest_Fandango_*

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Both Witcher games do a wonderful job of presenting living, breathing worlds. From what little we've seen, inquisition is already looking pretty good in this regard, but the Witcher games certainly set the bar for me.

Modifié par Fandango9641, 05 octobre 2013 - 08:28 .


#16
Dutchess

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How to write morally grey characters and create grey choices with no true rainbow and unicorn option .

#17
Sanunes

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The problem I have with posts like this is that even if they add features or take inspiration from other games, is that it opens up for more demands on what to include or "why did you take that horrible system". I rather BioWare make their own games and not worrying about shoehorning in ideas from other games that might or might not work within the world and game system they have in mind.

Modifié par Sanunes, 05 octobre 2013 - 08:31 .


#18
Bionuts

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The portrayal of characters.

Witcher does a tremendous job of staying away from the self-righteous PC. Just because someone is in opposition to you doesn't mean they're EVILZMWAHAHAHA!! The need for people to feel morally superior to others is gross like poop.

I also like the "skin is skin" approach that Witcher takes in the story. No matter how powerful you are, no matter what kind of spells you can cast, at the end of the day an arrow through your heart will kill you.

#19
Guest_Morocco Mole_*

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Probably a decent story

#20
philippe willaume

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Morocco Mole wrote...

Probably a decent story


I would say that it is more a matter of better execution on how the main story branches rather than the story itself.
i woud say that it goes for characters as well.

The story in DA:2 was jusat as decent in itself, the difference is that TW2 has a better execution on the concequences of your choices. IE the choices you make gives a significantly different ending and story path,
But for example  DA:2 act2 does delivers quite well on that, but how the main story arc is not to the par that or TW2.
As well IN DA:0 you had that different path and different results

For me the main difference is that in TW the characterisation of the main characters don't feel as Harry Potersque as the main char in DA:2 (ie so mono dimentional that it makes bible paper look thick).
Now the strange thing in DA:2 is that you can see the depth in each character is there is, it just does not seem to makes its way in game play.

phil

#21
billy the squid

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That your PC can't change the entire world with his Mary Sue heroism, flying the face of everything that's going on ie: the Nilfgaardians will always invade, but the state of the North is entirely and very variable based on what you did in game.

Which goes on to the other point, when I make a major decision, don't ignore it completely.

Antagonists don't have to be cackling nutters to be good antagonists. Eg: Letho, Emhyr (the guy doesn't even appear and affects the entire game through puppets.) Heros can be dicks, Roche and Iorveth are the equivalent of the SS and Racial Supremacists terrorists, both are still great.

"magic" is not an explanation for why things happen, pragmatic explanations are best or when something actually uses magic it's pointless as we've been seeing it every 5 minutes.

Other than that, DA should stay DA.

#22
StElmo

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Sanunes wrote...

The problem I have with posts like this is that even if they add features or take inspiration from other games, is that it opens up for more demands on what to include or "why did you take that horrible system". I rather BioWare make their own games and not worrying about shoehorning in ideas from other games that might or might not work within the world and game system they have in mind.


That's a fundmamental misunderstanding of the creative process. Remember when someone mentioned they were looking at Skyrim? What came out of it looks to be a perfect balance of open-ness and structure. No, they didn't just try and copy Skyrim - and the game looks the better for it. However, Skyrim may have inspired them to make areas more open than they have been before - there's no doubt the impact of that game gave them a new perspective, which is always a good thing when it comes to creating.

Creativity does not come from nothing, it is iterative and inspired. Sure, obviously don't copy or take parts verbatim, but that doesn't mean you can't learn things from other works. Be they games, movies, books, music or paitnings.

Modifié par StElmo, 05 octobre 2013 - 09:30 .


#23
StElmo

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Bionuts wrote...

The portrayal of characters.

Witcher does a tremendous job of staying away from the self-righteous PC. Just because someone is in opposition to you doesn't mean they're EVILZMWAHAHAHA!! The need for people to feel morally superior to others is gross like poop.

I also like the "skin is skin" approach that Witcher takes in the story. No matter how powerful you are, no matter what kind of spells you can cast, at the end of the day an arrow through your heart will kill you.


I didn't think DA2 was black and white - felt quite grey to me, but I don't disagree with your core praise of the witcher here either.

#24
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One of DA2's biggest failures storywise was trying (and failing very badly) to make a grey vs grey conflict. Mages? Templars? Who cares. None of them were very likeable, and usually just turned evil for for poor reasons.

The Witcher 2, while it has its fair share of monsters. Has characters like Iorveth and Roche who, while not pleasant or good people at all, are very well realized characters with gravitas that make you understand why they do what they do.

They aren't annoying cariactures of their beliefs like most characters in the Mage and Templar conflict are (in DA2 anyway, I thought Origins handled it pretty well).

And most important of all, they are sympathetic.

Modifié par Morocco Mole, 05 octobre 2013 - 09:43 .


#25
Laughing_Man

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Morocco Mole wrote...

One of DA2's biggest failures storywise was trying (and failing very badly) to make a grey vs grey conflict. Mages? Templars? Who cares. None of them were very likeable, and usually just turned evil for for poor reasons.

The Witcher 2, while it has its fair share of monsters. Has characters like Iorveth and Roche who, while not pleasant or good people at all, are very well realized characters with gravitas that make you understand why they do what they do.

They aren't annoying cariactures of their beliefs like most characters in the Mage and Templar conflict are (in DA2 anyway, I thought Origins handled it pretty well).

And most important of all, they are sympathetic.


Annoying cariactures. You can say that again.
And I agree.