Most features may fall under personal preferances, be it character design, storytelling or cinematic (direction).
What is atmost important is to achive reliable and convincing "living world". A community in each settlement that is convincing. Diverse enviros, with unique features to differentiate 'em and make more memorable. It was really well done in the Witcher games. It seems its been taken to another level with the upcoming "3".
I would like to see the same level of detail in DAI. Or even a one that surpassess treshold.
As I said - all other fatures may vary in importance due to personal preferances.
What inspiration could DA:I have from The Witcher?
Débuté par
StElmo
, oct. 05 2013 06:16
#251
Posté 08 octobre 2013 - 10:20





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