What inspiration could DA:I have from The Witcher?
#26
Posté 05 octobre 2013 - 09:54
Well maybe the map was better, but I don't think the devs need inspiration to fix that one.
#27
Posté 05 octobre 2013 - 09:57
I agree.zsom wrote...
None. DA and DAO had its share of flaws, but none of them were really better executed in TW.
Well maybe the map was better, but I don't think the devs need inspiration to fix that one.
#28
Posté 05 octobre 2013 - 10:30
zsom wrote...
None. DA and DAO had its share of flaws, but none of them were really better executed in TW.
Well maybe the map was better, but I don't think the devs need inspiration to fix that one.
Witcher avoided Branka vs. Caridin moments.
It also had a world that was grounded. You have people like Varric, Isabela, and Merril helping you fight High Dragons. That's poorly done. In Witcher the abilities of characters are more believable.
In DA you have nothing to "set you down", so the times your character is not invicible feels odd. Witcher takes a "skin is skin" approach. you get shot you're dead. Even if you're the most uberpowerful mage in the world.
#29
Posté 05 octobre 2013 - 10:48
#30
Posté 05 octobre 2013 - 10:49
Weapons and armor
Skill tree complexity
Balanced outcomes of decisions
Presence of a "screw it I am walking away with my lover" option
Letho as a villain as opposed to goddamn Kai Leng
What they should NOT look into
- Rarity of essential progression items
- convoluted crafting mechanics
- LACK OF GODDAMN NG+
- lack of flair
#31
Posté 05 octobre 2013 - 10:52
TW2 village looks alive more than whole city in Skyrim.
#32
Guest_Morocco Mole_*
Posté 05 octobre 2013 - 10:55
Guest_Morocco Mole_*
crimzontearz wrote...
proper sex scenes (oh come on you knew someone was gonna go there)
No.
#33
Posté 05 octobre 2013 - 10:56
#34
Posté 05 octobre 2013 - 11:06
Covi wrote...
There were plenty of black and white decisions in the Witcher, like Village vs. "Witch", how you deal with the Werewolf etc. After making some nasty choices the codex even tells you what a mistake that was and how Geralt wasnt himself. I really don't see how the Witcher is more "gray" than Dragon Age.
Not everything is going to be "morally grey". Sometimes you'll have crazies like Bernard Loredo. That's fine
But the Witcher does a great job of presenting situations that are not always clear, and sometimes hard to choose.
#35
Posté 05 octobre 2013 - 11:09
yesMorocco Mole wrote...
crimzontearz wrote...
proper sex scenes (oh come on you knew someone was gonna go there)
No.
#36
Posté 05 octobre 2013 - 11:10
There, I said it.
#37
Posté 05 octobre 2013 - 11:22
Then again it took me half a year before I could enjoy DAO.
And at one point in my life the only music I could enjoy was Jazz. But after 2 years of headaches I finally started to enjoy other kinds of music.
Perspective is everything when it comes to enjoyment.
A person that plays Dark Souls for a long time Might say other games are crap, but the fact is that they've become accustomed to it's strengths (atmosphere, combat). So playing a game that focuses on other qualities (Characters, hiking, npc interaction) will not be enjoyable in that case.
#38
Guest_Morocco Mole_*
Posté 05 octobre 2013 - 11:24
Guest_Morocco Mole_*
#39
Posté 05 octobre 2013 - 11:25
It's a bit of apples vs. oranges.Bionuts wrote...
...
Witcher avoided Branka vs. Caridin moments.
It also had a world that was grounded. You have people like Varric, Isabela, and Merril helping you fight High Dragons. That's poorly done. In Witcher the abilities of characters are more believable.
In DA you have nothing to "set you down", so the times your character is not invicible feels odd. Witcher takes a "skin is skin" approach. you get shot you're dead. Even if you're the most uberpowerful mage in the world.
The Witcher series has twitch combat and DA has tactical combat. And while I really enjoyed the twitch combat in Dark Souls I don't think it could work when you are controlling a party. I think DA should deffinitely stay more tactical like the old BG games (and I also think that TW should learn how to properly do twitch combat from DS).
#40
Posté 05 octobre 2013 - 11:27
But they fulfill other needs.
#41
Posté 05 octobre 2013 - 11:31
on this we agreeMorocco Mole wrote...
The Witcher series has its share of issues. But at least it isn't DA2.
And CDPR seems to have some idiosincrasies I just cannot wrap my mind around
#42
Posté 05 octobre 2013 - 11:35
The Witcher just doesn't click with me. At all. I recently gave The Witcher 2 another try and it.simply.doesn't.work. I can't play it.
I hate Gerald, I hate the dialouges, I hate the world, I hate the atmosphere, I hate the combat, I hate the graphics.
I can't even tell you exactly why I don't like it, it just doesn't do it for me.
So I'd prefer it if DA stuck to their own style and, if they do take some inspiration from The Witcher or other RPGs, modify it and make it their own.
#43
Posté 05 octobre 2013 - 11:37
I may not like all of the content in the series (based on novels and all) but as adaptations and in a technical sense they're pretty well done.
One thing to keep in mind is that The Witcher is more of a "low fantasy" series, where I'd classify Dragon Age as more of a "high fantasy" series. There are some elements in either game that wouldn't make sense in the other. Bionuts "grounded NPCs" falls largely in this category.
#44
Posté 05 octobre 2013 - 11:38
crimzontearz wrote...
yesMorocco Mole wrote...
crimzontearz wrote...
proper sex scenes (oh come on you knew someone was gonna go there)
No.
No.
(Oh god, I agree with Morocco. What has the world come to.)
#45
Posté 05 octobre 2013 - 11:40
Blackrising wrote...
None, as far as I'm concerned.
The Witcher just doesn't click with me. At all. I recently gave The Witcher 2 another try and it.simply.doesn't.work. I can't play it.
I hate Gerald, I hate the dialouges, I hate the world, I hate the atmosphere, I hate the combat, I hate the graphics.
I can't even tell you exactly why I don't like it, it just doesn't do it for me.
So I'd prefer it if DA stuck to their own style and, if they do take some inspiration from The Witcher or other RPGs, modify it and make it their own.
It's style is not something you're used to.
#46
Posté 05 octobre 2013 - 11:41
yes, especially the sense of familiarity between lovers (Triss and Geralt in both their scenes in TW2)Blackrising wrote...
crimzontearz wrote...
yesMorocco Mole wrote...
crimzontearz wrote...
proper sex scenes (oh come on you knew someone was gonna go there)
No.
No.
(Oh god, I agree with Morocco. What has the world come to.)
Tho the ME team already got there kind of
#47
Guest_Morocco Mole_*
Posté 05 octobre 2013 - 11:42
Guest_Morocco Mole_*
edit: which is generally one of the biggest failings of Bioware's romances. Too much focus on the terrible romance scenes and not the characters.
Modifié par Morocco Mole, 05 octobre 2013 - 11:44 .
#48
Posté 05 octobre 2013 - 11:44
Morocco Mole wrote...
You can show love and affection without a godawful, awkward, sex scene.
Keep in mind, you're speaking to an audience that wants to romance anything they like.
#49
Posté 05 octobre 2013 - 11:45
love scene in TW2 is not romance, it's a causal sex between two peoples.
#50
Posté 05 octobre 2013 - 11:46
crimzontearz wrote...
yes, especially the sense of familiarity between lovers (Triss and Geralt in both their scenes in TW2)Blackrising wrote...
crimzontearz wrote...
yesMorocco Mole wrote...
crimzontearz wrote...
proper sex scenes (oh come on you knew someone was gonna go there)
No.
No.
(Oh god, I agree with Morocco. What has the world come to.)
Tho the ME team already got there kind of
*shrug*
I simply think that sex scenes are not necessary. I'm perfectly content with fade-to-black. I prefer to fill in the blanks myself instead of watching a weirdly animated and uncomfortable sex scene. Plus, I'm not sure the animators couldn't be doing something more interesting than spend their time animating sex.
But to each their own.





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