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More asian heads new version available..


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#1
Shemsu-Heru

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I have added a new version of my Mod  ""More Asian heads", in the NWN vault. 

This new version not only, Includes new several heads, also I have make a great effort trying to improved and optimized, the old ones. No more that annoying line in the middle of some heads. This version also includes the heads which I had made for the oriental challenge, with some minor fixes too.

Some of the new heads in the last version:

Posted Image

Posted Image

 

#2
The Amethyst Dragon

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Looking very nice, Shemsu-Heru.

#3
Draygoth28

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Outstanding work..

#4
Tarot Redhand

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These are so good I can hardly believe they are for NwN!

TR

#5
henesua

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I'm enjoying these too.

#6
Killmonger

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Glorious !!
Thank you for this...it greatly increases the diversity of characters...

Btw
check your model's internal references to their appropriate textures.
Not all of them are correct

#7
Ssythilac

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Great work again, Shem! Posted Image

#8
Shemsu-Heru

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Killmonger wrote...


check your model's internal references to their appropriate textures.
Not all of them are correct


Is that a real problem? As long as the heads works well in the Aurora tollset and in game....

#9
henesua

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Shemsu - the heads do work witht he funky bitmap references. I've been playing with them, and integrating them with my existing HAK compilation.

However all of the ambient and diffuse settings should be at 1 1 1. Since they are often in the mid ranges the heads show up dark. Rolo suggested that I run them through clean models to fix. So that might work for you. For my part I am enjoying the fact that you released these as text, so I am practicing with 'sed' - a command line tool - to fix them.

[edit- yup... changing ambient and diffuse to 1 1 1 did the trick. these heads look even better now]

Modifié par henesua, 06 octobre 2013 - 04:57 .


#10
Shemsu-Heru

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@henesua: I use Notepad++ for that, it's free and very powerful....
Tha's is the main reason why I have  let the heads uncompiled this time.

You are not the first person who have suggested to me, 1 1 1 for ambient and difuse. I have tryed it and probably you are right...

I'm going to add a new versio To The NWN Vault. But the vault aparently don't let me update it at this moment...

BTW: Are you making a Oriental Module?

Modifié par Shemsu-Heru, 06 octobre 2013 - 08:52 .


#11
henesua

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Yeah, I like notepad++ too when I am working in windows, but I've gone over to Linux and thus using different tools.

#12
Jenna WSI

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Those look excellent. Might I suggest this hair, when you make more?
'Posted Image

#13
Shemsu-Heru

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@Jenna WSI. I don't have plans, for add more heads, in a nearest future, I'm a little tired.
Please, Let me remember you that I have made most of this heads, from free models from different websites. So I didn't make the models, or design the hairstyles....

Modifié par Shemsu-Heru, 06 octobre 2013 - 10:16 .


#14
Tarot Redhand

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@Shemsu-Heru please don't forget that you can post the new edition on the NeverwinterVault.org if you have trouble with the old vault, while you wait for it to sort itself out.

TR

#15
Estelindis

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Just took a look at these after running them through CM3. Very nice work, especially on hair and accessories. Textures show particular attention to detail - I can imagine some of those taking ages to put everything into its proper PLT layer. Thanks.

#16
Shemsu-Heru

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MORE ASIAN HEADS V2.1.
Is now available in the New vault. In this version, ambient and diffuse have been changed to 1 1 1 in all of the heads.

Modifié par Shemsu-Heru, 07 octobre 2013 - 06:17 .


#17
henesua

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good work! Thank you very much.

#18
gutwrench66kg

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whoa! an Estelindis sighting? QUICK! Don't let her get outta here! Chain her back to the workbench and back to making awesomeness ;-)

#19
Estelindis

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Actually I am working on something at the moment, but I won't post screenies until it's at testing level. ;)

#20
Cain Maris

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Shemsu-Heru wrote...

MORE ASIAN HEADS V2.1.
Is now available in the New vault. In this version, ambient and diffuse have been changed to 1 1 1 in all of the heads.


Awesome! This fixed all of the issues I had getting version 2.0 to work, and the ones that worked before are much cleaner looking now.

Dumb question: what tool did you use for this? I'd like to see if I can do likewise on a couple of other head files that give me the Dreaded Silver Head. (Because a learning exercise is always better than just complaining about it.)

Edit: And a dumb answer to my own question: it's a text file.

See me hoping the other ones I want to fix are also.

Thanks...

Modifié par Cain Maris, 09 octobre 2013 - 07:11 .


#21
Shemsu-Heru

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Some aspects of the MDL files can be edited, if they are not compiled; with a text editor, or better with a code editor. I use Notepad++ for that....

#22
Cain Maris

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Thanks. Scintilla also works great for either code or text.

Sadly, Xia appears to have posted the compiled files for the elven female head. Anybody have any helpful ideas for how I could mess with that myself, if I wanted to experiment?

#23
henesua

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Notepadd++ is a good tool, and I recommend you download it if you are on windows.

Since I am doing this in Ubuntu, I find the command 'find' in conjunction with 'sed' to be the best tool at the command line. I used it to merge the heads in my own HAK packs and to make the corrections we discussed above.

If you only need to decompile a single head and it is in a HAK, use Neverwinter Explorer to look at the head, then click on the ASCII tab at the bottom, then right click on the view and export as text. Be sure to leave a MDL suffix rather than allow TXT be appended at the end.

Modifié par henesua, 09 octobre 2013 - 09:33 .


#24
Cain Maris

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Well, on the upside I figured out what my issue is: when I renumber a head to fit around what else I want to use, the renumbered texture doesn't show up on the renumbered model. On the downside, that means I have to figure that out before I can use all of these without losing other heads I want to use.

So my next questions:

The mdl file refers to the head number 7 times in the first 18 lines:

# Exported from NWmax 0.8 b61 at 2012/11/14 7:20:12
# mdl file
#
#NWmax MODEL ASCII
# model: pfe0_head188
#local file: Unknown
filedependancy Unknown
newmodel pfe0_head188
setsupermodel pfe0_head188 NULL
classification Character
setanimationscale 1.0
#NWmax GEOM  ASCII
beginmodelgeom pfe0_head188
node dummy pfe0_head188
  parent NULL
endnode
node danglymesh pfe0_head188g
  parent pfe0_head188


I don't want to usea different head number.
  • Should I match all of those to the number I'm assigning in the file names?  Are there any I must leave alone?
  • Do I have to modify the .plt at all? If so, do I unpack that the way Henesua suggested for mdls?
(Turns out I was looking at Xia's .plt file in Scintilla, before. The model file is readily accessible.)

Thanks for the patience and info.

Modifié par Cain Maris, 10 octobre 2013 - 02:31 .


#25
Cain Maris

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And my own answer (again - sorry for loading this thread).
Yes: use a text editor to change all references in the model to the head number you actually want to use, and the matching plt will pick it up.

Notes: T
  • The danglymesh may not reference the head number; naming conventions vary. If not, no sweat
  • There are two more instances of the head number at the bottom of the file. Changing those doesn't appear to be technically necessary but its probably good form to do it anyway. Replace All for the win!)
This rocks!

See me renumbering a lot of heads now! Thanks for the heads and the patience.

Modifié par Cain Maris, 10 octobre 2013 - 02:52 .