I've created several book items that I only want to have the full identified description revealed with some event NOT related to Lore skill or paying a merchant to do so. (The mechanism of identification I'll address at the end because my main problem is in first creating a book item that is not identifiable by normal means.)
Setting the item as "Plot" does not seem to matter. It still identifies off the Lore rating or from merchant.
In theory, I could set a value on the item that is too high for a Lore skill to identify but that doesn't work for two reasons: 1) book values are impossible (AFAIK) to increase high enough for any PC but one with a very low Lore skill level to identify and 2) merchants won't selectively ID items... either they ID all of them or none of them and value has no relevance.
I have created a dummy item, in one case an ammy, that contained enough properties to set the value super high and used the description field as if it were text in a book. That worked okay except for a merchant being able to identify the super high value anyway. Also, it's pretty lame using an unrelated item as a book that doesn't look like one.
So... assuming one can design a book item unidentifiable by Lore or merchant, can the unidentified/identified switch be changed via script? I was thinking of either a trigger area or mechanism to reveal the identified description of the item.
I'll entertain any/all suggestions as to an expeditious way to achieve my goal.





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