Ok, now back on topic :happy:
First off, I'd like to talk about Bioware's itemization/loot system. By no means do I expect this to be a Diablo loot game. In my opinon, Diablo puts too much loot out and it makes it feel like too much "trash" loot. This is a problem in DA. While its true Bioware has always had similar systems in the past...I've always felt this was a weak part in their games. It particularly shows in DA.
Since this game isn't like Diablo, why do I find myself selling 95% of the loot I collect to vendors? Its often generic loot too. DA has plenty of loot that is unique but I feel it needs more. It also feels like their itemization is very unbalanced. Seems like the games has way more Heavy/Massive unique armor items than the other armor classifications...
I totally agree on the way they did the economy of the game making unique items cost a TON of money. You should pay to boost your character so much. I just get the feeling as I'm running around that Rogues feel underpowered...mainly lockpick/stealing specced Rogues. I feel no incentive most of the time collecting stuff in locked chests. Their is very few worth opening with really good items. When I do get a item, it always seems like its a Heavy/Massive piece of armor I can't use and only really have one character(based on specs) that can wear it effectively.
Stealing is probably worse. Something that needs a serious overhaul in just about every way, IMO. 99% of the time its money and most of the time I'm trying to steal from someone REALLY hard to do so...only to find out I wasted 10 minutes doing so for absolutely NOTHING.
Something I also felt disheartening is a lot of the unique items in the game...have shared graphics. Bergen's Honor is a prime example, it has the Templar helmet graphic. That is a little lame in my opinion.
I would like to see their itemization overhauled in the next DA game. Its apart of the gameplay for people like me. I know their is mods that fix a lot of my arguments but we have to wait on them. Also, it sucks for the console audience who have no option of mods.
I'd like to be more rewarded for my exploration...not get 10 generic daggers in my inventory to sell to a vendor. Having a good itemization/loot system adds a lot to a hardcore RPG like this in my opinion, IMO. The game just feels constricted for such small loot tables compared to some other hardcore loot games like Diablo...yet has just as much generic trash loot.
Thoughts?
Modifié par deuce982, 19 janvier 2010 - 09:11 .





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