Lord Raijin wrote...
Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.
Don't you think you're exaggerating. If you ask me if it wasn't for modding ME3 would be dead as well. Maybe the game was unplayable for PS3 but it was not for xbox 360 nor was it for PC.
I love how everyone bashes Bethesda about this but no one actually knows how difficult it is to code. Lets take a look at a game as huge as Skyrim and see what is behind, first and foremost it is not designed in one of the tradtional programming languages, not C++, Java or any of that, no they had to make their own offshoot, probably derived from a combination of languages most likely, and while it is probably not all that different from the languages they used to make it, I don't think it is really an easy task to make your own. Let's see what, else, yes they used a new engine, another thing that I doubt is really easy to do, and while I may not agree with them designing with Gamebryo in mind it is still no easy task.
Now think of the size and scope of a game as huge as Skyrim, how many variables, operations, objects and modules do you think it uses? For example the Civil War, the Civil War is virually everywhere in the game, its variables are affected in every city there is in Skyrim, every jarl, every single guard and in the main quest as well, more than once in fact. It was so big, that they had to cut out part of it as well. I'm sure there are many more things that are as big as that. Even with all its people Bethesda, do you really think it is easy to keep track of all that? That's just the Civil War. Do you think it is easy to keep things separate? So in the case that something goes wrong with the Civil War, it doesn't break the entire game, especially with something like that which pretty much is connected to everything in the game, one way or another. Even one of the modders that has restored that content has had no end in the trouble it has caused with bugs and even now, there are bugs appearing, even after it has been out for months.
You're not taking time and money into consideration either, this stuff isn't easy and those two things can hamper projects, especially when the people in charge have no idea what is going on. Stop being a fanboy and think for a second, before you spout such idiocy. Even if mods didn't exist, Skyrim would've been succesful, it was even before GECK was released. Skyrim doesn't just exist for PC, there are consoles that use it. Do you think Microsoft would be shelving out money to get DLC first on the 360 if they thought this was a failure?