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Dragon Age: Skyrim


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#26
DPSSOC

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Maria Caliban wrote...

Br3ad wrote...

Sounds like grasping at straws to me. While their are similar elements, they aren't even connected in anyway. If all of these things were in one person, then maybe. Maybe. Seperately though, not really.


Skyrim is an open-world first person, classless fantasy RPG with little in the way of story, and no companions.

Dragon Age is a semiopen-world third person, classed based fantasy RPG with an emphasis on story and characters.

They're practically the same thing!


Hey Skyrim has plenty of story, just most of it isn't about you.

#27
Paul E Dangerously

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MasterScribe wrote...
Skyrim isn't dark enough. I'm getting a Daggerfall vibe from Dragon Age in general.


I just think it's sad that nothing has come close to matching Daggerfall yet. Not even Morrowind, but that was good in a different way.

Anyway, as far as the OP goes it's not really similar at all. The line of Calenhad had dragon's blood thanks to some seriously odd shenanigans, whereas Dragonborn aren't of any particular lineage or bloodline, but rather blessed by one of the Divines into having their particular gifts.

At any rate, DAI looks more like a modern BG1 than anything anybody's comparing it to.

Modifié par Sopa de Gato, 06 octobre 2013 - 06:04 .


#28
Lord Raijin

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AresKeith wrote...

Lord Raijin wrote...

You mean Dragon age: Dragonborn :D

I'm getting the feeling that the Old God Baby that either came from Alistair or the Warden will become an important role for the next game, or perhabs the next game after that. The next new protagonist.

I hope that this will happen in the next game. I don't mind playing a one race character again.


That would mean Bioware has to make the OGB canon, and they already said no to that

Meaning their default didn't do the Dark Ritual


So you're telling me that, canon wise, our Wardens parished after defeating the Archdemon?

#29
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A Dragonborn is a person born with dragon-blood that make him/her can absorb dragon souls and can shout in dragon language even though he/she don't understand a bit what he/she shouting about. A Dragonborn also the one who can light the fire in the Temple of the One, protecting the world from Daedras

An OGB is a child who his/her soul got ninja-ed by an Old God soul before the child is born (even before can be considered a fetus), Old Gods are dragons, the child power is still unknown

The term "Dragonborn" exist in D&D, "dragon" exist in Revelation, also exist in most cultures. Dragons considered a "god", the "Ancient One", the old gods are common in many games...wonder why...?

Modifié par Qistina, 06 octobre 2013 - 06:25 .


#30
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Lord Raijin wrote...

AresKeith wrote...

Lord Raijin wrote...

You mean Dragon age: Dragonborn :D

I'm getting the feeling that the Old God Baby that either came from Alistair or the Warden will become an important role for the next game, or perhabs the next game after that. The next new protagonist.

I hope that this will happen in the next game. I don't mind playing a one race character again.


That would mean Bioware has to make the OGB canon, and they already said no to that

Meaning their default didn't do the Dark Ritual


So you're telling me that, canon wise, our Wardens parished after defeating the Archdemon?


Off topic, but our wardens did what ever they did in our games. The default warden (no save import, no DA Keep) died.

Point is that some people didn't do the dark ritual, so Bioware can't really make the OGB too central to the plot.

#31
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Maria Caliban wrote...

Skyrim is an open-world first person, classless fantasy RPG with little in the way of story, and no companions.

Skyrim did have companions (or followers, if you prefer) and you could play it in third-person.

#32
Snowflake_in_Hel

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If you want another take on "Dragons", the following video might be of interest to you. It is entitled "Symbols of an Alien Sky".



Wassail.
Snjarulfr.
werwulf.

#33
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Cthulhu42 wrote...

Maria Caliban wrote...

Skyrim is an open-world first person, classless fantasy RPG with little in the way of story, and no companions.

Skyrim did have companions (or followers, if you prefer)


Haha. BWAHAHAHAHAHAHAHAHAHAHAHAHA. Ahahaha...

#34
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It like two stories having similar elements hasn't happened before!

#35
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Foopydoopydoo wrote...

Cthulhu42 wrote...

Maria Caliban wrote...

Skyrim is an open-world first person, classless fantasy RPG with little in the way of story, and no companions.

Skyrim did have companions (or followers, if you prefer)


Haha. BWAHAHAHAHAHAHAHAHAHAHAHAHA. Ahahaha...


Over-exaggerated laughter aside, both Dawnguard and Dragonborn add more "traditional" companions with a real personality, story, and so on.

Modifié par Sopa de Gato, 06 octobre 2013 - 06:34 .


#36
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Foopydoopydoo wrote...

Cthulhu42 wrote...

Maria Caliban wrote...

Skyrim is an open-world first person, classless fantasy RPG with little in the way of story, and no companions.

Skyrim did have companions (or followers, if you prefer)


Haha. BWAHAHAHAHAHAHAHAHAHAHAHAHA. Ahahaha...

What an eloquent response. You're a real wordsmith, you know that?

#37
Lord Raijin

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Sopa de Gato wrote...

Foopydoopydoo wrote...

Cthulhu42 wrote...

Maria Caliban wrote...

Skyrim is an open-world first person, classless fantasy RPG with little in the way of story, and no companions.

Skyrim did have companions (or followers, if you prefer)


Haha. BWAHAHAHAHAHAHAHAHAHAHAHAHA. Ahahaha...


Over-exaggerated laughter aside, both Dawnguard and Dragonborn add more "traditional" companions with a real personality, story, and so on.


Serana was the only companion in the game with a decent background. Funny how we couldn't marry her.

Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.

#38
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Sopa de Gato wrote...
Over-exaggerated laughter aside, both Dawnguard and Dragonborn add more "traditional" companions with a real personality, story, and so on.


I haven't played Dragonborn yet but I HAVE played Dawnguard and I'm going to assume you mean that vampire lady. I think her name's Selene or something. Though I may be thinking of Underworld. She kinda totters towards the idea of a real person if you squint really hard I guess? But she still manages to be only a vague outline, a kinda-sorta-almost there - an eidolon of personhood if you will. It's not like Skyrim's system is inherently incapable of creating characters with depth, it's just that Bethesda does not want to. I HIGHLY recommend 3DNPC's. It's excellence on a stick when it comes to story and characters. And before someone mischaracterizes this as some kind of vituperative attack on Bethesda - it's not. Bethesda chooses not to focus on characterization or story and that's fine. What they do choose to focus on is what they excel in, Skyrim was the very apogee of the open world model. IMO ofc.

It's not really fair to compare the two devs, they do different things. It's like comparing books and movies and complaining that books lack the pretty moving pictures AND HOW DARE THEY. They must suck. Or movies because without the insight into the thought processes how can we ever really know what they're thinking? Or what their motivations are? Despite what Shakespeare might want us to believe people don't go often go on logorrheic soliloquy's 'bout how they feel.

Anyway my point is that comparisons aren't fair when there is so little overlap. Which I probably could've just said at the beginning.

Cthulhu42 wrote...
What an eloquent response. You're a real wordsmith, you know that?


Thanks! It's always nice to be appreciated. ;)

#39
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Lord Raijin wrote...

Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


Don't you think you're exaggerating. If you ask me if it wasn't for modding ME3 would be dead as well. Maybe the game was unplayable for PS3 but it was not for xbox 360 nor was it for PC. 

I love how everyone bashes Bethesda about this but no one actually knows how difficult it is to code. Lets take a look at a game as huge as Skyrim and see what is behind, first and foremost it is not designed in one of the tradtional programming languages, not C++, Java or any of that, no they had to make their own offshoot, probably derived from a combination of languages most likely, and while it is probably not all that different from the languages they used to make it, I don't think it is really an easy task to make your own. Let's see what, else, yes they used a new engine, another thing that I doubt is really easy to do, and while I may not agree with them designing with Gamebryo in mind it is still no easy task. 

Now think of the size and scope of a game as huge as Skyrim, how many variables, operations, objects and modules do you think it uses? For example the Civil War, the Civil War is virually everywhere in the game, its variables are affected in every city there is in Skyrim, every jarl, every single guard and in the main quest as well, more than once in fact. It was so big, that they had to cut out part of it as well. I'm sure there are many more things that are as big as that. Even with all its people Bethesda, do you really think it is easy to keep track of all that? That's just the Civil War. Do you think it is easy to keep things separate? So in the case that something goes wrong with the Civil War, it doesn't break the entire game, especially with something like that which pretty much is connected to everything in the game, one way or another. Even one of the modders that has restored that content has had no end in the trouble it has caused with bugs and even now, there are bugs appearing, even after it has been out for months.

You're not taking time and money into consideration either, this stuff isn't easy and those two things can hamper projects, especially when the people in charge have no idea what is going on. Stop being a fanboy and think for a second, before you spout such idiocy. Even if mods didn't exist, Skyrim would've been succesful, it was even before GECK was released. Skyrim doesn't just exist for PC, there are consoles that use it. Do you think Microsoft would be shelving out money to get DLC first on the 360 if they thought this was a failure?

#40
Maria Caliban

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Last Darkness wrote...

Re:AresKeith, theres unofficial canon and it was a dalish warden doing the ultimate sacrifice instead.

The default for DA II was human noble. The default for DA:I is dalish warden. We don't know what the default for any future DA game will be.

And 'unofficial canon' is an oxymoron.

#41
I WANT YOU TO FUCK ME JERY

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If this means Serana will be a companion, excellent, sounds good. 

For all the flak Bethesda gets Serana>>A lot of BioWare companions. Come at me. 

Splinter Cell 108 wrote...

*snip*


It's been out for a while now and it's really popular.

Did you expect people not to be hating it by now? :S

Modifié par SergeantSnookie, 06 octobre 2013 - 07:32 .


#42
MakutaDax

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Foopydoopydoo wrote...

Sopa de Gato wrote...
Over-exaggerated laughter aside, both Dawnguard and Dragonborn add more "traditional" companions with a real personality, story, and so on.


I haven't played Dragonborn yet but I HAVE played Dawnguard and I'm going to assume you mean that vampire lady. I think her name's Selene or something. Though I may be thinking of Underworld. She kinda totters towards the idea of a real person if you squint really hard I guess? But she still manages to be only a vague outline, a kinda-sorta-almost there - an eidolon of personhood if you will. It's not like Skyrim's system is inherently incapable of creating characters with depth, it's just that Bethesda does not want to. I HIGHLY recommend 3DNPC's. It's excellence on a stick when it comes to story and characters. And before someone mischaracterizes this as some kind of vituperative attack on Bethesda - it's not. Bethesda chooses not to focus on characterization or story and that's fine. What they do choose to focus on is what they excel in, Skyrim was the very apogee of the open world model. IMO ofc.

It's not really fair to compare the two devs, they do different things. It's like comparing books and movies and complaining that books lack the pretty moving pictures AND HOW DARE THEY. They must suck. Or movies because without the insight into the thought processes how can we ever really know what they're thinking? Or what their motivations are? Despite what Shakespeare might want us to believe people don't go often go on logorrheic soliloquy's 'bout how they feel.

Anyway my point is that comparisons aren't fair when there is so little overlap. Which I probably could've just said at the beginning.

Cthulhu42 wrote...
What an eloquent response. You're a real wordsmith, you know that?


Thanks! It's always nice to be appreciated. ;)


Pretty much this.

On topic, I have to agree with others that there isn't really all that much similarity. Especialy given how little we've really seen of DAI thus far.

#43
MakutaDax

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SergeantSnookie wrote...

If this means Serana will be a companion, excellent, sounds good. 

For all the flak Bethesda gets Serana>>A lot of BioWare companions. Come at me.


In terms of character depth, impact, and development none of Bethesda's "companions" have ever been ">" than a DA companion. I specify DA because I've never really played BG and I only made it like, halfway through ME3. lol

Having said that, I do love Serana and I have greatly enjoyed most of Bethesdas games (Morrowind, Oblivion, and Skyrim). So I'm not saying that one series is better than the other, but I am saying that in terms of companion development, Bioware's companions tend to outrank Bethesda's, but that's only because Bioware focuses on that sort of thing.

Now, if you mean that Serana is more likable than a lot of Bioware companions... Then yeah, I'd probably agree with that statement. *glares at Sebastian and company*

#44
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SergeantSnookie wrote...

It's been out for a while now and it's really popular.

Did you expect people not to be hating it by now? :S


"DAE COD IZ TEH SUX?"

#45
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MakutaDax wrote...

SergeantSnookie wrote...

If this means Serana will be a companion, excellent, sounds good. 

For all the flak Bethesda gets Serana>>A lot of BioWare companions. Come at me.


In terms of character depth, impact, and development none of Bethesda's "companions" have ever been ">" than a DA companion. I specify DA because I've never really played BG and I only made it like, halfway through ME3. lol

Having said that, I do love Serana and I have greatly enjoyed most of Bethesdas games (Morrowind, Oblivion, and Skyrim). So I'm not saying that one series is better than the other, but I am saying that in terms of companion development, Bioware's companions tend to outrank Bethesda's, but that's only because Bioware focuses on that sort of thing.

Now, if you mean that Serana is more likable than a lot of Bioware companions... Then yeah, I'd probably agree with that statement. *glares at Sebastian and company*


Well, we're in disagreement, then. After really diving into all of Serana's dialogue and really fleshing her out, I found her to have more depth than quite a few. Just...more subtle, if that makes any sense. She only had a five some odd hour quest whereas BioWare companions have a full game, and in that time I still felt like there was more chemistry between her and my PC than a lot of BioWare character arcs. 

I think it'd be an interesting experiment if Bethesda put that much effort into one or two characters in the next TES that had content that spanned the entire game. Just to see.

#46
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lol "Skyrim companions"

#47
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SergeantSnookie wrote...

MakutaDax wrote...

SergeantSnookie wrote...

If this means Serana will be a companion, excellent, sounds good. 

For all the flak Bethesda gets Serana>>A lot of BioWare companions. Come at me.


In terms of character depth, impact, and development none of Bethesda's "companions" have ever been ">" than a DA companion. I specify DA because I've never really played BG and I only made it like, halfway through ME3. lol

Having said that, I do love Serana and I have greatly enjoyed most of Bethesdas games (Morrowind, Oblivion, and Skyrim). So I'm not saying that one series is better than the other, but I am saying that in terms of companion development, Bioware's companions tend to outrank Bethesda's, but that's only because Bioware focuses on that sort of thing.

Now, if you mean that Serana is more likable than a lot of Bioware companions... Then yeah, I'd probably agree with that statement. *glares at Sebastian and company*


Well, we're in disagreement, then. After really diving into all of Serana's dialogue and really fleshing her out, I found her to have more depth than quite a few. Just...more subtle, if that makes any sense. She only had a five some odd hour quest whereas BioWare companions have a full game, and in that time I still felt like there was more chemistry between her and my PC than a lot of BioWare character arcs. 

I think it'd be an interesting experiment if Bethesda put that much effort into one or two characters in the next TES that had content that spanned the entire game. Just to see.

Serana and several other companions have more personality then most of the DA characters I've met. Most are boring and that's why I couldn't bring myself to finish DA:O

#48
Lord Raijin

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Splinter Cell 108 wrote...

Don't you think you're exaggerating. If you ask me if it wasn't for modding ME3 would be dead as well. Maybe the game was unplayable for PS3 but it was not for xbox 360 nor was it for PC.

I love how everyone bashes Bethesda about this but no one actually knows how difficult it is to code. Lets take a look at a game as huge as Skyrim and see what is behind, first and foremost it is not designed in one of the tradtional programming languages, not C++, Java or any of that, no they had to make their own offshoot, probably derived from a combination of languages most likely, and while it is probably not all that different from the languages they used to make it, I don't think it is really an easy task to make your own. Let's see what, else, yes they used a new engine, another thing that I doubt is really easy to do, and while I may not agree with them designing with Gamebryo in mind it is still no easy task.

Now think of the size and scope of a game as huge as Skyrim, how many variables, operations, objects and modules do you think it uses? For example the Civil War, the Civil War is virually everywhere in the game, its variables are affected in every city there is in Skyrim, every jarl, every single guard and in the main quest as well, more than once in fact. It was so big, that they had to cut out part of it as well. I'm sure there are many more things that are as big as that. Even with all its people Bethesda, do you really think it is easy to keep track of all that? That's just the Civil War. Do you think it is easy to keep things separate? So in the case that something goes wrong with the Civil War, it doesn't break the entire game, especially with something like that which pretty much is connected to everything in the game, one way or another. Even one of the modders that has restored that content has had no end in the trouble it has caused with bugs and even now, there are bugs appearing, even after it has been out for months.

You're not taking time and money into consideration either, this stuff isn't easy and those two things can hamper projects, especially when the people in charge have no idea what is going on. Stop being a fanboy and think for a second, before you spout such idiocy. Even if mods didn't exist, Skyrim would've been succesful, it was even before GECK was released. Skyrim doesn't just exist for PC, there are consoles that use it. Do you think Microsoft would be shelving out money to get DLC first on the 360 if they thought this was a failure?


 
After spending over 100 dollars on Skyrim and the 2 DLCs, no. I don't think I'm exaggerating one single bit.

You seem to think that were out to get poor Bethesda, and that we are all considered “fanboys” or bullies to this company. No we are not. Money doesn't grow on trees. Back then when Bethesda released Skyrim (11/11/11) it cost us a big whooping 60 bucks. That is a lot of cheese for some people to spend on software. Don't sit here lecturing me about how difficult it is to make games like Skyrim, and how we should cut Bethesda some slack for producing crap to us. I could careless how difficult it was to develop this game. If you're unable to produce quality.... don't release it at all.

As a businessman if I sell my clients low grade items I would not be in business for much longer.

#49
Lord Raijin

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Miscellaneous Mind wrote...

lol "Skyrim companions"


Oh Lydia!

#50
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 i'm not feelin' the op

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