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Dragon Age: Skyrim


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#51
Hi my name is Ryan

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Lord Raijin wrote...
 If you're unable to produce quality.... don't release it at all.


Yeah, Bethesda should of foreseen that some moron on the BSN with terrible opinions was going to find the product of their years of work to be subpar and just scrapped Skyrim and shut themselves down forever.

"WHO CARES ABOUT OUR MILLIONS OF FANS? OUR LORD RAIJIN IS DISPLEASED! " - Todd "I Think EA Is An Alright Company" Howard

Modifié par Hi my name is Ryan, 06 octobre 2013 - 08:50 .


#52
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Splinter Cell 108 wrote...

Lord Raijin wrote...

Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


Don't you think you're exaggerating. If you ask me if it wasn't for modding ME3 would be dead as well. Maybe the game was unplayable for PS3 but it was not for xbox 360 nor was it for PC. 

I love how everyone bashes Bethesda about this but no one actually knows how difficult it is to code. Lets take a look at a game as huge as Skyrim and see what is behind, first and foremost it is not designed in one of the tradtional programming languages, not C++, Java or any of that, no they had to make their own offshoot, probably derived from a combination of languages most likely, and while it is probably not all that different from the languages they used to make it, I don't think it is really an easy task to make your own. Let's see what, else, yes they used a new engine, another thing that I doubt is really easy to do, and while I may not agree with them designing with Gamebryo in mind it is still no easy task. 

Now think of the size and scope of a game as huge as Skyrim, how many variables, operations, objects and modules do you think it uses? For example the Civil War, the Civil War is virually everywhere in the game, its variables are affected in every city there is in Skyrim, every jarl, every single guard and in the main quest as well, more than once in fact. It was so big, that they had to cut out part of it as well. I'm sure there are many more things that are as big as that. Even with all its people Bethesda, do you really think it is easy to keep track of all that? That's just the Civil War. Do you think it is easy to keep things separate? So in the case that something goes wrong with the Civil War, it doesn't break the entire game, especially with something like that which pretty much is connected to everything in the game, one way or another. Even one of the modders that has restored that content has had no end in the trouble it has caused with bugs and even now, there are bugs appearing, even after it has been out for months.

You're not taking time and money into consideration either, this stuff isn't easy and those two things can hamper projects, especially when the people in charge have no idea what is going on. Stop being a fanboy and think for a second, before you spout such idiocy. Even if mods didn't exist, Skyrim would've been succesful, it was even before GECK was released. Skyrim doesn't just exist for PC, there are consoles that use it. Do you think Microsoft would be shelving out money to get DLC first on the 360 if they thought this was a failure?


I would put my money on having a toolset do all the background work rather than coding each line of interaction. It is the more proposed game development method these days. Coding a whole game will contain a lot of bugs. To increase productivity and reduce the number of bugs an inhouse toolset. However, for some situation it would be better to program some of the logic. This is where scripting languages and interpretors come in. The programmers probably use a proprietary scripting languae for writing the code. However, I do think the toolset is C++ based.

#53
Shadow Fox

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Lord Raijin wrote...

Splinter Cell 108 wrote...

Don't you think you're exaggerating. If you ask me if it wasn't for modding ME3 would be dead as well. Maybe the game was unplayable for PS3 but it was not for xbox 360 nor was it for PC.

I love how everyone bashes Bethesda about this but no one actually knows how difficult it is to code. Lets take a look at a game as huge as Skyrim and see what is behind, first and foremost it is not designed in one of the tradtional programming languages, not C++, Java or any of that, no they had to make their own offshoot, probably derived from a combination of languages most likely, and while it is probably not all that different from the languages they used to make it, I don't think it is really an easy task to make your own. Let's see what, else, yes they used a new engine, another thing that I doubt is really easy to do, and while I may not agree with them designing with Gamebryo in mind it is still no easy task.

Now think of the size and scope of a game as huge as Skyrim, how many variables, operations, objects and modules do you think it uses? For example the Civil War, the Civil War is virually everywhere in the game, its variables are affected in every city there is in Skyrim, every jarl, every single guard and in the main quest as well, more than once in fact. It was so big, that they had to cut out part of it as well. I'm sure there are many more things that are as big as that. Even with all its people Bethesda, do you really think it is easy to keep track of all that? That's just the Civil War. Do you think it is easy to keep things separate? So in the case that something goes wrong with the Civil War, it doesn't break the entire game, especially with something like that which pretty much is connected to everything in the game, one way or another. Even one of the modders that has restored that content has had no end in the trouble it has caused with bugs and even now, there are bugs appearing, even after it has been out for months.

You're not taking time and money into consideration either, this stuff isn't easy and those two things can hamper projects, especially when the people in charge have no idea what is going on. Stop being a fanboy and think for a second, before you spout such idiocy. Even if mods didn't exist, Skyrim would've been succesful, it was even before GECK was released. Skyrim doesn't just exist for PC, there are consoles that use it. Do you think Microsoft would be shelving out money to get DLC first on the 360 if they thought this was a failure?


 
After spending over 100 dollars on Skyrim and the 2 DLCs, no. I don't think I'm exaggerating one single bit.

You seem to think that were out to get poor Bethesda, and that we are all considered “fanboys” or bullies to this company. No we are not. Money doesn't grow on trees. Back then when Bethesda released Skyrim (11/11/11) it cost us a big whooping 60 bucks. That is a lot of cheese for some people to spend on software. Don't sit here lecturing me about how difficult it is to make games like Skyrim, and how we should cut Bethesda some slack for producing crap to us. I could careless how difficult it was to develop this game. If you're unable to produce quality.... don't release it at all.

As a businessman if I sell my clients low grade items I would not be in business for much longer.

Warden Commander and Templar armor.

#54
Lord Raijin

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Hi my name is Ryan wrote...

Lord Raijin wrote...
 If you're unable to produce quality.... don't release it at all.


Yeah, Bethesda should of foreseen that some **** on the BSN with terrible opinions was going to find the product of their years of work to be subpar and just scrapped Skyrim and shut themselves down forever.

"WHO CARES ABOUT OUR MILLIONS OF FANS? OUR LORD RAIJIN IS DISPLEASED! " - Todd "I Think EA Is An Alright Company" Howard


Did I somewhat ruffled up your jimmies?

#55
EVILFLUFFMONSTER

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It has to be better than Dragon Age - ultimate alliance 2.

Seriously, the plotline is pretty much the same as the mage vs templar thingy, power usage and skill trees and controls feel similar..

This isnt a negative criticism either - everyone really should go and play marvel ultimate alliance 2 for a laugh. Especially Bioware staff.

#56
Wulfram

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If you're looking at things that way, Skyrim's plot was basically DA:O's, anyway. Fereldan = Skyrim just on the other hemisphere. Alduin = Archdemon. Loghain = Ulfric.

Civil wars seem overdone in fantasy. While you hardly ever get wars between nations. It's either civil war or war vs the big bad evil guy. Usually both like DA:O and Skyrim - and probably DA:I.

#57
Little Princess Peach

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Lord Raijin wrote...

You mean Dragon age: Dragonborn :D

I'm getting the feeling that the Old God Baby that either came from Alistair or the Warden will become an important role for the next game, or perhabs the next game after that. The next new protagonist.

I hope that this will happen in the next game. I don't mind playing a one race character again.

I see problems with that already, If the Old god baby become the next pc, A choices from players would be taken away meaning only those who had choosen the rit with morgan can play him, and he will be only male gender only, since in witch hunt morigan states that it's a boy

#58
Kalas Magnus

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DatOneFanboy wrote...

CAUSE SKYRIM STARTED ALL THE RPG'S THERE WAS NO RPG"s BEFORE SKYRIM

i know right/

#59
fdgvdddvdfdfbdfb

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wud b kool 2 fite dovahklin

#60
themonty72

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Wulfram wrote...

If you're looking at things that way, Skyrim's plot was basically DA:O's, anyway. Fereldan = Skyrim just on the other hemisphere. Alduin = Archdemon. Loghain = Ulfric.

Civil wars seem overdone in fantasy. While you hardly ever get wars between nations. It's either civil war or war vs the big bad evil guy. Usually both like DA:O and Skyrim - and probably DA:I.

  I totally agree. The only difference between the two plots one had depth and consequences the other didnt.

Modifié par themonty72, 06 octobre 2013 - 12:21 .


#61
Fast Jimmy

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Kalas Magnus wrote...

DatOneFanboy wrote...

CAUSE SKYRIM STARTED ALL THE RPG'S THERE WAS NO RPG"s BEFORE SKYRIM

i know right/


I have to agree. The OP seems to have a very tenuous grasp on the concept of time. 

Skyrim came out after both DA:O and DA2. These games and dragon in their name and had dragons as both major plot points and enemies. 

Then, along come Skyrim, the first Elder Scrolls game to introduce the concept of dragons and then make them as a central theme. 

To now go back and say that dragon age is copying Skyrim is bafflingly wrong. 

#62
Angrywolves

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Bethesda knows its fans.
They know the fans will correct their deficiencies /shortcomings with mods.
Bioware doesn't have that luxury so their standards have to be higher.
shrugs.

#63
Br3admax

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Br3ad wrote...

Most of the Lore for Skyrim was made in '94-'96, m8. Shouting, Dragonborn, Alduin, Dragons, all that, was made before BioWare was even a company.

All still true, Jimmy. 

#64
Br3admax

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Angrywolves wrote...

Bethesda knows its fans.
They know the fans will correct their deficiencies /shortcomings with mods.
Bioware doesn't have that luxury so their standards have to be higher.
shrugs.

Most Bethesda fans play on the Xbox, so this makes no sense. 

#65
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The open world genre doesn't start and end with Skyrim. And Dragons have been a part of fantasy literature since WAAAAAY before Tolkien.

Modifié par simfamSP, 06 octobre 2013 - 12:03 .


#66
Herr Uhl

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Fast Jimmy wrote...

Then, along come Skyrim, the first Elder Scrolls game to introduce the concept of dragons and then make them as a central theme. 


Every religion in Tamriel has a Akatosh (a dragon) as one of their gods. While they hadn't been prevalent in other games, the concept was there.

#67
SoulRebel_1979

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Lord Raijin wrote...

Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


And the most iditiotic post of the year goes to...........DING DING DING, Lord Raijin!!!!! Congrats son, you really do like to spew forth nonsense on the internet!

#68
Boycott Bioware

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The evil thing is business practice today...not just in game industry but everything...see cars, after 1 years there will be problems, cars are crated to fail at certain time and so they can sell spare parts...every products we buy today aren't good.

Technologies we buy are actually outdated, but they release as new, they already created many things, they release at certain time, so we will always need to buy new ones...

So, we have to face it, that is what business world demand

#69
Chanda

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Last Darkness wrote...

 With all the art and demo focus on the Inquisitors helm I really get a "This is just like Skyrim" vibe from the game so far. Especialy if you read the comics and books about the "Dragon Blooded" and of course the Old God baby that may have happend (Gaider your fans are not going to let this one go even though the unofficial Warden died) is technicaly Dragonborn.

Is it just me or is it the similar setting?


Are you one of thos people who have only played Skyrim, or have you played Morrowind, Oblivion, and TES older games, too? If you've only played Skyrim, I can see where you might be getting that vibe. The central story of Skyrim is centered around the return of dragons. Get past the first 4-5 quests and the next thing you know, you're bombarded with dragons. And then you have Skyrim's civil war on top of that. I can see where you might be drawing similarities.

Inquisition isn't centered around dragons, though. There's a lot more to "Dragon Age" than just "Dragons".

And comparing Skyrim's Iron Helmet that I've seen tons of bandits in the game wear, versus the Inquisitior's helm...

You're comparing this:

Image IPB

to this:

Image IPB

I really don't see the similarity.

#70
Fast Jimmy

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Herr Uhl wrote...

Fast Jimmy wrote...

Then, along come Skyrim, the first Elder Scrolls game to introduce the concept of dragons and then make them as a central theme. 


Every religion in Tamriel has a Akatosh (a dragon) as one of their gods. While they hadn't been prevalent in other games, the concept was there.


You all are correct, I did not use the correct phrase there. The concepts were already present. It was the focus on dragons that was the big change - a focus Dragon Age has always had. 

#71
Reaverwind

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Miscellaneous Mind wrote...

lol "Skyrim companions"


Yep. :lol:



#72
KENNY4753

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and DA stole Khajit from Skyrim when the created Ser Pounce-a-lot

and DA stole enchanting from Skyrim when they made ENCHANTMENT!!!

and DA stole swords and armor and magic and bows and Elves and potions from Skyrim too

It seems pretty clear to me that BioWare stole everything in the DA series from Bethesda.

#73
Dio Demon

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KENNY4753 wrote...

and DA stole Khajit from Skyrim when the created Ser Pounce-a-lot

and DA stole enchanting from Skyrim when they made ENCHANTMENT!!!

and DA stole swords and armor and magic and bows and Elves and potions from Skyrim too

It seems pretty clear to me that BioWare stole everything in the DA series from Bethesda.


BioWare are horrible people! How dare they steal from Skyrim THE ORIGINAL FANTASY!

#74
Aaleel

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Skyrim was a huge game and sold a ton of copies. Of course Bioware looked at what they did. I don't know why the idea of this bothers people so much.

Do we think Bioware would have went to pseudo open world, mounts, cave diving etc if Skyrim had never been released and sold all those copies. I doubt it. Not saying that Skyrim was the first game to do these things. But Bioware obviously looked at the success of Skyrim and said this game did something right,

#75
DPSSOC

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Lord Raijin wrote...
Serana was the only companion in the game with a decent background. Funny how we couldn't marry her.

 
I thought Delphine and Esbern had decent backgrounds.  That's just in the main story, each of the factions you can join (Dark Brotherhood, Mages Guild, Thieves Guild, Companions, Storm Cloaks, Imperials, etc) have at least one character who joins you for a time with a decent background.  My opinion anyway.

Lord Raijin wrote...
Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


As someone who bought the game at release and plays on 360 so I couldn't mod the game if I wanted to, what?