Lord Raijin wrote...
After spending over 100 dollars on Skyrim and the 2 DLCs, no. I don't think I'm exaggerating one single bit.
You seem to think that were out to get poor Bethesda, and that we are all considered “fanboys” or bullies to this company. No we are not. Money doesn't grow on trees. Back then when Bethesda released Skyrim (11/11/11) it cost us a big whooping 60 bucks. That is a lot of cheese for some people to spend on software. Don't sit here lecturing me about how difficult it is to make games like Skyrim, and how we should cut Bethesda some slack for producing crap to us. I could careless how difficult it was to develop this game. If you're unable to produce quality.... don't release it at all.
As a businessman if I sell my clients low grade items I would not be in business for much longer.
Enlighten me, what is a high quality item, because if you really believe that Skyrim is low grade you must be out of your mind. In fact, you'd be one of the few who believes this, the fact is that Skyrim was very succesful regardless of modding, whether you want to believe that or not is your business but the facts speak for themselves. Every game has its glitches, few have the scope the Skyrim does.
Perhaps, you think you could do a better job? Maybe you should code the game, build the assets, do the marketing, maybe then the "quality" will be up to your standards.
The fact is, that you didn't even give any reasons as to why Skyrim is "a complete failure", not back then and not now, all you've stated is that you're angry because you wasted money on it. If you don't like the game, then that's one thing, stop hiding behind excuses if you have nothing to say that justifies your statements.
You know what makes less sense, you played Skyrim and didn't like it but you still went ahead and bought its DLC? You'd think if you didn't like a game you wouldn't pay for anything else from that game.
TipsLeFedora wrote...
I would put my money on having a toolset do all the background work rather than coding each line of interaction. It is the more proposed game development method these days. Coding a whole game will contain a lot of bugs. To increase productivity and reduce the number of bugs an inhouse toolset. However, for some situation it would be better to program some of the logic. This is where scripting languages and interpretors come in. The programmers probably use a proprietary scripting languae for writing the code. However, I do think the toolset is C++ based.
I wouldn't know really, game development isn't my thing, all I know is that programming isn't so simple as some people would believe, especially when we're talking about software engineering of the size of Skyrim which had 4 years of development. However, I do know that their scripting language for fallout was a mix of Pascal and C++, and that would be expected, most games use C++. I don't know about you, but I'd say that has the potential to complicate things, with C++ being so old and less fancy than most other languages, still it is the most used, so there's a reason for it.
If you ask me, I'd say that the problem they have is the engine, Gamebryo is too old to still be used. I'm guessing that's also the cause of the problems on PS3 aside from their architecture not being the best either. Fallout 3 and New Vegas also had a lot of problems on PS3, getting worse each time a new DLC was added.
Modifié par Splinter Cell 108, 06 octobre 2013 - 04:01 .