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Dragon Age: Skyrim


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#76
Aaleel

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Lord Raijin wrote...
Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


I played the game at release on PC.  Put about 200 hours into it and didn't use one mod.  I didn't use any mods until I came back to the game the play all the DLCs.

#77
Angrywolves

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Br3ad takes a shot at me.
shrugs.
Doesn't take a genius to realize most mods are made for pcs/pc players.
Don 't know how someone would know most Skyrim players use an xbox.
I wouldn't have any way of knowing that as I don't have an xbox .
So br's criticism of my comments was unwarranted.
shrugs.
Bioware wants Skyrim like sales for DAI.
Ultimately that's the bottom line.

#78
Br3admax

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DPSSOC wrote...

Lord Raijin wrote...
Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


As someone who bought the game at release and plays on 360 so I couldn't mod the game if I wanted to, what?

As someone who played the game on the PS3 of all things, I can tell you that I would buy it again in a heartbeat, knowing now what I didn't know then. It's completely unfounded. 

#79
Zatche

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Br3ad wrote...

DPSSOC wrote...

Lord Raijin wrote...
Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


As someone who bought the game at release and plays on 360 so I couldn't mod the game if I wanted to, what?

As someone who played the game on the PS3 of all things, I can tell you that I would buy it again in a heartbeat, knowing now what I didn't know then. It's completely unfounded. 


Bethesda made a well reviewed, financially successful game that many players sink hundreds of hours into, unmodded. Story took a back seat to open exploration and allowing you to do whatever you want. But, since that's apparently not Lord Raijin's cup of tea, we should all regard it as a complete failure.

#80
Eternal Phoenix

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Maria Caliban wrote...

Br3ad wrote...

Sounds like grasping at straws to me. While their are similar elements, they aren't even connected in anyway. If all of these things were in one person, then maybe. Maybe. Seperately though, not really.


Skyrim is an open-world first person, classless fantasy RPG with little in the way of story, and no companions.

Dragon Age is a semiopen-world third person, classed based fantasy RPG with an emphasis on story and characters.

They're practically the same thing!


Hit the nail on the willy.

#81
Legenlorn

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Hmm.. Skyrim was a good game for the first month...2 at best. After that it was just boring. Mods did give some life back in to the game but I'd say that is what the devs should do.

Now lets not say that companions in skyrim are on the same lvl as BW's. Skyrim was about exploration and doing what ever you wanted (though also not that much reactivity in the world as I would expect) while DA is about the story and companions. DAI will be more about exploration but still in a different way than skyrim (at least from what I understand).

Now don't get me wrong. I liked skyrim but I feel that there is this reactivity lacking. Games are ment for players to enjoy not wage wars over. Don't go talking about one game having its story developed before the other like Br3ad is cause in truth those ideas have been out there a long time ago. It is how you put them forward that matters.

So...play nice :)
Thx Legenlorn

#82
Last Darkness

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wolfhowwl wrote...

Elder Scrolls Online will be the blunder of the century.

Expect a disaster of TORtanic proportions.


In game item shop and monthly fee.....plus xp loss on death that was changed to a durability loss instead already. 

#83
Bizantura

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Hope Bioware and Bethesda keep their individuality of their games. Their distinkt differences should be kept so more interesting gameplay is available for the players. One size fits all idea is terrible and inaccurate for DA and Elder Scroll universes.

#84
Br3admax

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Legenlorn wrote...

Hmm.. Skyrim was a good game for the first month...2 at best. After that it was just boring. Mods did give some life back in to the game but I'd say that is what the devs should do.

Now lets not say that companions in skyrim are on the same lvl as BW's. Skyrim was about exploration and doing what ever you wanted (though also not that much reactivity in the world as I would expect) while DA is about the story and companions. DAI will be more about exploration but still in a different way than skyrim (at least from what I understand).

Now don't get me wrong. I liked skyrim but I feel that there is this reactivity lacking. Games are ment for players to enjoy not wage wars over. Don't go talking about one game having its story developed before the other like Br3ad is cause in truth those ideas have been out there a long time ago. It is how you put them forward that matters.

So...play nice :)
Thx Legenlorn

Lol what? The point is over there, sir. I was actually responding to someone saying that Skyrim borrowed from DA. 

#85
Last Darkness

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Bizantura wrote...

Hope Bioware and Bethesda keep their individuality of their games. Their distinkt differences should be kept so more interesting gameplay is available for the players. One size fits all idea is terrible and inaccurate for DA and Elder Scroll universes.


Im surprised they dont touch on one of the origenal inspirations for the game as much anymore. A Song of Ice and Fire, aka Game of Thrones.

Why im excited though when I hear talk of the consequences of your actions,  in one of the interviews I heard them say a number of superficialy "the right thing to do/ good choices" have the worst reactions to them.

#86
Lord Raijin

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SoulRebel_1979 wrote...

Lord Raijin wrote...

Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


And the most iditiotic post of the year goes to...........DING DING DING, Lord Raijin!!!!! Congrats son, you really do like to spew forth nonsense on the internet!


Do you tend to behave like this when you disagree with someone? Congratulations you've became an online troll.

#87
Guest_simfamUP_*

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Lord Raijin wrote...

SoulRebel_1979 wrote...

Lord Raijin wrote...

Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


And the most iditiotic post of the year goes to...........DING DING DING, Lord Raijin!!!!! Congrats son, you really do like to spew forth nonsense on the internet!


Do you tend to behave like this when you disagree with someone? Congratulations you've became an online troll.


You're statement was pretty unfounded seeing as Skyrim is one of the best, if not, the best selling RPG ever.

#88
Splinter Cell 108

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Lord Raijin wrote...

After spending over 100 dollars on Skyrim and the 2 DLCs, no. I don't think I'm exaggerating one single bit. 

You seem to think that were out to get poor Bethesda, and that we are all considered “fanboys” or bullies to this company. No we are not. Money doesn't grow on trees. Back then when Bethesda released Skyrim (11/11/11) it cost us a big whooping 60 bucks. That is a lot of cheese for some people to spend on software. Don't sit here lecturing me about how difficult it is to make games like Skyrim, and how we should cut Bethesda some slack for producing crap to us. I could careless how difficult it was to develop this game. If you're unable to produce quality.... don't release it at all.

As a businessman if I sell my clients low grade items I would not be in business for much longer.


Enlighten me, what is a high quality item, because if you really believe that Skyrim is low grade you must be out of your mind. In fact, you'd be one of the few who believes this, the fact is that Skyrim was very succesful regardless of modding, whether you want to believe that or not is your business but the facts speak for themselves. Every game has its glitches, few have the scope the Skyrim does.  

Perhaps, you think you could do a better job? Maybe you should code the game, build the assets, do the marketing, maybe then the "quality" will be up to your standards. 

The fact is, that you didn't even give any reasons as to why Skyrim is "a complete failure", not back then and not now, all you've stated is that you're angry because you wasted money on it. If you don't like the game, then that's one thing, stop hiding behind excuses if you have nothing to say that justifies your statements.  

You know what makes less sense, you played Skyrim and didn't like it but you still went ahead and bought its DLC? You'd think if you didn't like a game you wouldn't pay for anything else from that game. 


TipsLeFedora wrote...

I would put my money on having a toolset do all the background work rather than coding each line of interaction. It is the more proposed game development method these days. Coding a whole game will contain a lot of bugs. To increase productivity and reduce the number of bugs an inhouse toolset. However, for some situation it would be better to program some of the logic. This is where scripting languages and interpretors come in. The programmers probably use a proprietary scripting languae for writing the code. However, I do think the toolset is C++ based.


I wouldn't know really, game development isn't my thing, all I know is that programming isn't so simple as some people would believe, especially when we're talking about software engineering of the size of Skyrim which had 4 years of development. However, I do know that their scripting language for fallout was a mix of Pascal and C++, and that would be expected, most games use C++. I don't know about you, but I'd say that has the potential to complicate things, with C++ being so old and less fancy than most other languages, still it is the most used, so there's a reason for it. 

If you ask me, I'd say that the problem they have is the engine, Gamebryo is too old to still be used. I'm guessing that's also the cause of the problems on PS3 aside from their architecture not being the best either. Fallout 3 and New Vegas also had a lot of problems on PS3, getting worse each time a new DLC was added. 

Modifié par Splinter Cell 108, 06 octobre 2013 - 04:01 .


#89
CuriousArtemis

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When it comes to fantasy, you're not going to have massive differences in terms of story. Neither Skyrim nor Dragon Age are completely original (is that even possible?). They have dragons, elves, a vaguely "old timey Western Europe" setting. We've all read these same stories countless times in various fantasy novels growing up. It even bugs me when people praise Game of Thrones; it's not very original, guys! But it's the characters that make it come alive and make people fall in love with it. Same with Dragon Age. As for Skyrim, they skipped over character and went for the beauty and vastness of their open world.

Just two very different (and great) games playing in the same genre sandbox is all.

#90
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When I played Skyrim for the first time I said to myself, "Self, what is all this Dragon Age doing in my Skyrim." I was referring to some of the story elements. It's very easy to find similarities when you are looking for them.

Modifié par BeadyEyedTater, 06 octobre 2013 - 03:36 .


#91
Usergnome

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omg dey hav dwagons and skywim has dwagons and skywim invented dwagons ob-vee-uss-lee dey are jus copying it

#92
MakutaDax

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SergeantSnookie wrote...

MakutaDax wrote...

SergeantSnookie wrote...

If this means Serana will be a companion, excellent, sounds good. 

For all the flak Bethesda gets Serana>>A lot of BioWare companions. Come at me.


In terms of character depth, impact, and development none of Bethesda's "companions" have ever been ">" than a DA companion. I specify DA because I've never really played BG and I only made it like, halfway through ME3. lol

Having said that, I do love Serana and I have greatly enjoyed most of Bethesdas games (Morrowind, Oblivion, and Skyrim). So I'm not saying that one series is better than the other, but I am saying that in terms of companion development, Bioware's companions tend to outrank Bethesda's, but that's only because Bioware focuses on that sort of thing.

Now, if you mean that Serana is more likable than a lot of Bioware companions... Then yeah, I'd probably agree with that statement. *glares at Sebastian and company*


Well, we're in disagreement, then. After really diving into all of Serana's dialogue and really fleshing her out, I found her to have more depth than quite a few. Just...more subtle, if that makes any sense. She only had a five some odd hour quest whereas BioWare companions have a full game, and in that time I still felt like there was more chemistry between her and my PC than a lot of BioWare character arcs. 

I think it'd be an interesting experiment if Bethesda put that much effort into one or two characters in the next TES that had content that spanned the entire game. Just to see.


Actually, I don't think we're in as much disagreement as you might think.

You specifically mention chemistry and I think that pretty much covers a character being more likable/relatable and I did say that that's exactly what Serana is compared to a lot of DA companions. Then again, Bioware does aim to make some companions unlikable for some people depending on your perspective concerning certain issues, but you do have those companions that just don't click with you. For me it was Sebastian, Oghren, Sten, Wynne (though she does have her awesome moments), and I'm sure someone else I can't think of right now. lol

And yes, Serana was definitely more fleshed out than any other Bethesda follower I can think of right off the top of my head, but in techinical terms of character development, removing personal feelings, Bioware has always been better at this than Bethesda, but only because they choose to be. Now I am with you on wanting to get a few more fleshed out followers from Bethesda just to see if they could do what they did with Serana on a wider scale and maybe even do more with it.

#93
duckley

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Quite frankly Skyrim was fun for the first little while and then it just became kind of tedious (too many similar go fetch quests, too open, too many side quests, no banter, no humor) and the story got lost in all the fetching. Then the game was so buggy that it became unplayable on my PS3. Finally traded it in... :(
So while I could care less if Bioware got some level of inspiration from Skyrim I certainly hope they do not replicate the buggy, aimless, souless game play. Sorry Skyrim fans - not my cup of tea.

#94
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Well, Bioware did say they would be checking out open-world games like Skyrim "aggressively"... although I don't get much of a "Skyrim" vibe looking at the trailer and gameplay footage.

And of course, anyone who thinks Skyrim is "unplayable" without mods is outnumbered by several million Xbox and PS3 players who would beg to differ... although clearly the woefully misguided opinion of one person clearly overrides that of the multitudes.

Modifié par greengoron89, 06 octobre 2013 - 04:59 .


#95
Neon Rising Winter

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I don't get a Skyrim vibe at all. Skyrim's a great RPG, which has sucked up dozens of hours of my gaming time (okay, probably hundreds), but if someone were to remove the main story and take out all the companions, then so long as the dragons kept flying round it wouldn't make a bit of difference to my enjoyment. I doubt the same can be said of this game.

#96
Usergnome

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duckley wrote...

Quite frankly Skyrim was fun for the first little while and then it just became kind of tedious (too many similar go fetch quests, too open, too many side quests, no banter, no humor) and the story got lost in all the fetching. Then the game was so buggy that it became unplayable on my PS3. Finally traded it in... :(
So while I could care less if Bioware got some level of inspiration from Skyrim I certainly hope they do not replicate the buggy, aimless, souless game play. Sorry Skyrim fans - not my cup of tea.


The story didn't get lost, it was never even there. It was quite literally, "You, a random nobody, YOU are the chosen one! Some dragons are coming back and they want to destroy the world, so you know, go save the world! Save the world full of people who will murder you for accidentally punching a chicken while protecting a farm from bandits."
Seriously, that happened to me. The are REALLY protective of their chickens, and you can't yield.

Still, Skyrim was insanely popular. No one can deny that a huge open world you can explore is VERY interesting, just look at GTA:V to see that. They're taking inspiration from that, not the horrible combat system, hundreds of bugs, random repetitive quests, boring characters, 100x re-used voice actors (each), and shallow features. But I am getting SOOOO off-topic xD

 But this is Bioware we're talking about, and Dragon Age. They're not going to give us 0 connection to the story and characters, because if they did that, no matter how good the rest of the game might be, it would ruin the feel. They know that :P

#97
SoulRebel_1979

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Lord Raijin wrote...

SoulRebel_1979 wrote...

Lord Raijin wrote...

Skyrim was a complete failure. If it wasn't for the hard working mod writers(Bethesda's slaves) in the mod community the game would be unplayable.


And the most iditiotic post of the year goes to...........DING DING DING, Lord Raijin!!!!! Congrats son, you really do like to spew forth nonsense on the internet!


Do you tend to behave like this when you disagree with someone? Congratulations you've became an online troll.


Thank you good sir.

#98
Nefla

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As someone who loves Skyrim (for the 360 btw, so no mods) I don't see anything that screams "Skyrim" at me. The combat system is still the same auto attacking, character skill (vs player skill) based system, your character is still voiced and has dialogue options, developed, interactive companions, etc...The world is more open than previous games but it's not actually an open world(in fact I was immediately reminded of FFX, not Skyrim when seeing the different locations and the demo), you wont have the same type of control (no "screw warning Whiterun about the dragons, I'm joining the Dark Brotherhood!").

The focus is still on story and characters. There are dragons but there were dragons in both previous DAs. Having bigger maps doesn't make Dragon age into Skyrim. There are things I wish they would take from Skyrim such as crafting, enchanting, stealth/stealing options, the ability to jump and climb on things, natural day and night cycles (not like DA2) weather changes, long, detailed, multipart sidequests such as thieves guild, college of Wintherhold, dark brotherhood, civil war, etc...I also very much prefer Skyrim's combat system (and multiclassing) but I know I'm in the minority there.

My ideal game would probably be a world like Skyrim's with the same combat/exploration/crafting/etc...but with BioWare's story, characters, role playing, voice acting, and choices/reactivity.

#99
Boycott Bioware

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Skyrim have no cut scenes, the whole time we are attached to the main character,

What i mean is, TES never have "Loghain ordering the troop to retreat" moment, that is why TES somewhat seems bland and non emotional

In anyway, dragon-themed is overused, why not other creatures?

#100
Red Panda

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MasterScribe wrote...

I want to see games inspired by Daggerfall and Morrowind.

With the right marketing, they could be really successful.



We got bugs, lots of them!


Still, point taken.