Aller au contenu

Photo

I saw the PAX gameplay video late


52 réponses à ce sujet

#51
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

Beerfish wrote...

I don't have a problem with the gate smashing. I do have a problem with the mash the ground and make a mini earthquake kind of thing,.


but meteors falling from the sky are ok.

#52
Ajensis

Ajensis
  • Members
  • 1 200 messages

Fardreamer wrote...
That's a ridiculous argument.  This is a game where archers don't run out of arrows.  Rogues can turn invisible in broad daylight, a frail elf is just as strong as a Qunari Bull, and you can run for hours without getting tired in full body armor...

Drawing any lines in 'realism' is simple minded and foolish.  I can guarntee all the people who say they're aren't buying because of gate bashing will be playing and acting like they never said anything.


I never talked about realism, though. I can appreciate that we've got unlimited arrows (although I wouldn't be against a system where you didn't), and rogues' combat stealth and balance between races (I'd hope a qunari would get a racial bonus, though, as he or she should be at least a little stronger than e.g. elves). And running in full plate armour without tiring I likewise appreciate, because all of those things aim to improve the gameplay experience.
What I specifically mentioned in my post was the challenge aspect. We don't want a single button that kills enemies instantly, we want a combat system that rewards us for playing our cards right. Similarly, I want to be challenged when taking down a keep. If a warrior can easily smash down gates, I won't feel as accomplished when it's finally taken. That's all I'm saying :)

As I also said, this isn't a huge deal for me. I just kind of see where people are coming from when they criticise this aspect of the gameplay footage. But it's true, it might've been softened up from earlier attacks that we simply didn't see, but there's no harm in telling Bioware what we wouldn't like to see - just in case.

#53
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

Wulfram wrote...

Elton John is dead wrote...

It's a common misconception. As that video however shows, (while mocking DkS PvP players and their common dodging practices) it's possible to roll and even cart-wheel while wearing heavy plate armor. This surely can be done without training. With enough training in heavy armor, (where its wearer becomes used to the weight) the wearer's speed will increase and they would be able to effortlessly maneuver in plate armor.


Adding about 20% (wiki says 15-20kg for full plate) to your weight is always going to have some negative effect, though.  Probably mostly tiring you out faster, I guess.

Fighting against the old stereotypes of clumsy knights is all very well, but we shouldn't over correct.


I would like to see different roll speeds depending on the character's armor weight. I thought it worked well in Dark Souls and added a little more level of realism to the game. It would also add benefit to lighter armors and give reason to wear them as a warrior.

Although I suppose an excuse could be that the Inquisitor has been in training as a warrior for so long that he/she is used to the weight of heavy armor (not to mention the fact that warriors will have strength too and perhaps have undergone physical exercise while wearing heavy armor just to get used to it) and therefore can move as quick as someone not wearing any armor.

Since what we saw wasn't a finalized state it could well be that we'll see different roll speeds perhaps even related to skill trees.