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Is DA:I's Multiplayer Going To Affect The Singleplayer?


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#51
Vortex13

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Giggles_Manically wrote...

Well since all they have said is "there will be MP" its a bit hard to tell at this point really.


Did someone actually say that there will be MP, or is this more about the 'online component'?

I just thought any dev comment on MP was more in the vain of "We can neither confirm or deny the existance of MP in DA:I"

#52
dekkerd

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mickey111 wrote...
2: you weren't forced to play MP, because you had SP alternatives for gathering sufficient EMS by importing your character from previous games. Also I have some foggy memory of some sort of android game on the side, and another on facebook both of which may or may not have had influence on the ME3 endings.


this comes up a lot. When me3 was released you were required to raise gr to get all endings. It was impossible to do in sp alone, regardless of choices in prior games. The sp assets weren't there. Proven, well documented. It simply wasn't possible. 
Other than mp, you had 2 apps for iOS that could raise mp. So you were required to play mp or play different games on a expensive second device. There were no other options at the time. 

#53
Sanunes

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mickey111 wrote...

Cerbrus operative wrote...

We all know that multiplayer is pretty much confirmed for DA:I at this point, My concern is it going have an impact on the single player campaign like ME3's galaxy at war system?.

I am really worried that we might find ourselves forced to play DA:I's multiplayer in order to get the best ending in the single player campaign.


1: Bioware affected that ending system, not MP
2: you weren't forced to play MP, because you had SP alternatives for gathering sufficient EMS by importing your character from previous games. Also I have some foggy memory of some sort of android game on the side, and another on facebook both of which may or may not have had influence on the ME3 endings.


You could get all the endings, but the Breath ending and the only way to get it was to play multiplayer. Now BioWare did say that you could get all the endings without multiplayer before the launch of the game, but by the nature of the internet it has been determined that it was a vast conspiracy to force us to play multiplayer instead of something that QA missed.

#54
Lokiwithrope

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Loot.

#55
dekkerd

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sky_captain wrote...

You could always get to best ending without MP depending on how much of the game you completed, and decisions in preceding games



no, you could not. 

#56
dekkerd

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Br3ad wrote...

 I think they mean this.


good one to bookmark. Of course, things have changed quite a bit since then. I wonder if pvp in heroes of dragon age would count?

#57
Beerfish

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iakus wrote...

MP is not confirmed and I fervently hope it's not in, as that would put DAI squarely in my " do not buy new" list (fool me once, shame on you...)


Insane outlook.  Anyone that thinks ME 3 mutiplayer had a major effect on any of the major ills of ME3 is clueless.  (sorry to be blunt about it but that is honestly my opinion.)

Having MP affect the single player war assets and thus one ending was a big blunder they correct in a dlc.  MP should have nothing to do with the SP game but I sure hope they manage to have an MP component.  I'm still playing ME3 mp long long after my last sp game of ME3.

#58
dekkerd

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Sanunes wrote...

You could get all the endings, but the Breath ending and the only way to get it was to play multiplayer. Now BioWare did say that you could get all the endings without multiplayer before the launch of the game, but by the nature of the internet it has been determined that it was a vast conspiracy to force us to play multiplayer instead of something that QA missed.


so, you could get all the endings but one. How does that count as all again?

priestly said the breath scene was a bonus for those that "did a little extra" I guess they misjudged the reaction to the main protagonist of a sp trilogy of games living only if you played outside of that trilogy. Hard to see that coming. 

#59
Wulfram

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Sanunes wrote...

You could get all the endings, but the Breath ending and the only way to get it was to play multiplayer. Now BioWare did say that you could get all the endings without multiplayer before the launch of the game, but by the nature of the internet it has been determined that it was a vast conspiracy to force us to play multiplayer instead of something that QA missed.


I'd count it as a mistake if the post when they announced it was changing didn't include

The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win.  But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings.

rather than anything along the lines of

We're sorry for the mistake

Modifié par Wulfram, 07 octobre 2013 - 02:38 .


#60
Sanunes

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dekkerd wrote...

Sanunes wrote...

You could get all the endings, but the Breath ending and the only way to get it was to play multiplayer. Now BioWare did say that you could get all the endings without multiplayer before the launch of the game, but by the nature of the internet it has been determined that it was a vast conspiracy to force us to play multiplayer instead of something that QA missed.


so, you could get all the endings but one. How does that count as all again?

priestly said the breath scene was a bonus for those that "did a little extra" I guess they misjudged the reaction to the main protagonist of a sp trilogy of games living only if you played outside of that trilogy. Hard to see that coming. 


Destruction, Control, and Synthesis the three difference endings, I don't see how having few seconds long breath added to the destruction ending counting as a completely different ending, for we don't know if Shepard lives or not, for all we know its Shepard's last breath.

#61
Sanunes

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Wulfram wrote...

Sanunes wrote...

You could get all the endings, but the Breath ending and the only way to get it was to play multiplayer. Now BioWare did say that you could get all the endings without multiplayer before the launch of the game, but by the nature of the internet it has been determined that it was a vast conspiracy to force us to play multiplayer instead of something that QA missed.


I'd count it as a mistake if the post when they announced it was changing didn't include

The original experience of the game was meant to reward players who did extra work (multiplayer, importing a save, playing the iOS games, etc) with greater levels of success in the end, which is appropriate to a story about a war that needs every possible advantage in order to win.  But now that we are moving to a post-launch period and have additional content for the endings, we wanted to make it easier for all players to experience even the best-cast endings.

rather than anything along the lines of

We're sorry for the mistake


That post to me makes it sound exactly like what was said before the game's launch, you can get it, but its tricky to do without multiplayer.  Someone screwed up somewhere and I don't care what a moderator said, besides even if they said that people would cherry pick what they want to show how they are right and BioWare is wrong.

Modifié par Sanunes, 07 octobre 2013 - 03:17 .


#62
Iakus

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Beerfish wrote...

iakus wrote...

MP is not confirmed and I fervently hope it's not in, as that would put DAI squarely in my " do not buy new" list (fool me once, shame on you...)


Insane outlook.  Anyone that thinks ME 3 mutiplayer had a major effect on any of the major ills of ME3 is clueless.  (sorry to be blunt about it but that is honestly my opinion.)

Having MP affect the single player war assets and thus one ending was a big blunder they correct in a dlc.  MP should have nothing to do with the SP game but I sure hope they manage to have an MP component.  I'm still playing ME3 mp long long after my last sp game of ME3.


I frankly don't care what you think of my outlook.  I very nearly didn't get ME3 once I heard about multiplayer being added, but decided to extend some trust

That trust turned out to be sadly misplaced.  I will not make that mistake again.  This time I'm going with my instincts

#63
Fiery Phoenix

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Vortex13 wrote...

Giggles_Manically wrote...

Well since all they have said is "there will be MP" its a bit hard to tell at this point really.

Did someone actually say that there will be MP, or is this more about the 'online component'?

I just thought any dev comment on MP was more in the vain of "We can neither confirm or deny the existance of MP in DA:I"

EA has pretty much admitted that they're done with SP-only games. You can already see this in full effect if you just take a look at their titles in the last couple of years. DA:I will very, very likely have some form of online multiplayer implemented somewhere. It's all but confirmed at this point.

#64
Taleroth

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Beerfish wrote...

Insane outlook.  Anyone that thinks ME 3 mutiplayer had a major effect on any of the major ills of ME3 is clueless.  (sorry to be blunt about it but that is honestly my opinion.)

The unification of the systems makes me skeptical.

I don't like the combat of Mass Effect 3. And I am going to be hard pressed to believe that whoever designed the enemies and related systems did so with no consideration for the very multiplayer they were also included in.

The regimenting of the "armies" seems to heavily imply they were designed for multiplayer entirely. Though "imply" can be misleading. But there's a complete lack of one-off enemy types other than the 3 boss battles. There's no recolors, no reskins, no mixed armies in the campaign, no Krogan enemies even. All human enemies are Cerberus. Not a single collector, no husks fighting alongside Reaper aligned Geth. No non-Geth robot enemies. None of the merc groups that have been present in the previous games.

There's nothing that doesn't integrate into the multiplayer's system.

Modifié par Taleroth, 07 octobre 2013 - 03:38 .


#65
Vortex13

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Fiery Phoenix wrote...

Vortex13 wrote...

Giggles_Manically wrote...

Well since all they have said is "there will be MP" its a bit hard to tell at this point really.

Did someone actually say that there will be MP, or is this more about the 'online component'?

I just thought any dev comment on MP was more in the vain of "We can neither confirm or deny the existance of MP in DA:I"

EA has pretty much admitted that they're done with SP-only games. You can already see this in full effect if you just take a look at their titles in the last couple of years. DA:I will very, very likely have some form of online multiplayer implemented somewhere. It's all but confirmed at this point.


While I am a MP fan and in favor of MP in DA:I, I don't think that the trends set by EA are 100 % concrete evidence that the game will have MP. For all we know the 'online component' could be something akin to DA 2.

Sure its highly probable that we will get MP, but I don't think it is because "EA said so", I mean that same company;notorious for meeting deadlines at all costs, even if the game is not finished; did grant Bioware an extra year to work on their game.

#66
Fiery Phoenix

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Vortex13 wrote...

While I am a MP fan and in favor of MP in DA:I, I don't think that the trends set by EA are 100 % concrete evidence that the game will have MP. For all we know the 'online component' could be something akin to DA 2.

Sure its highly probable that we will get MP, but I don't think it is because "EA said so", I mean that same company;notorious for meeting deadlines at all costs, even if the game is not finished; did grant Bioware an extra year to work on their game.

It's not evidence, but it's something to consider. There literally hasn't been a single SP-only title (with or without an online component) from EA since ME3.

The extra year could have been given for any number of reasons. I personally don't want MP in this game and never wanted it in ME3, but if it's happening, it's happening.

#67
Sanunes

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Fiery Phoenix wrote...

Vortex13 wrote...

While I am a MP fan and in favor of MP in DA:I, I don't think that the trends set by EA are 100 % concrete evidence that the game will have MP. For all we know the 'online component' could be something akin to DA 2.

Sure its highly probable that we will get MP, but I don't think it is because "EA said so", I mean that same company;notorious for meeting deadlines at all costs, even if the game is not finished; did grant Bioware an extra year to work on their game.

It's not evidence, but it's something to consider. There literally hasn't been a single SP-only title (with or without an online component) from EA since ME3.

The extra year could have been given for any number of reasons. I personally don't want MP in this game and never wanted it in ME3, but if it's happening, it's happening.


Something else to consider EA is under new management, so they could also no longer be following that idea and when EA made that announcement someone from BioWare (I can't find the post) said that both Dragon Age: Origins and Dragon Age 2 both would qualify for meeting that new requirement and they have announced Heroes of Dragon Age which looks similar to Dragon Age Legends.

#68
The Night Mammoth

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I hope any potential, unconfirmed multiplayer mode isn't connected to the single player, or at least it's not mandatorily connected to everyone's story mode, like ME3's was a the beginning.

Roll out the co-op dungeons and sieges, and hell, let people take on parts of their story with friends, but please don't make people do it to get the best out of the story.

#69
Taleroth

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Fiery Phoenix wrote...

It's not evidence, but it's something to consider. There literally hasn't been a single SP-only title (with or without an online component) from EA since ME3. 

Dragon Age Origins met the online component requirement simply through the connection to this social site, which tracks characters and other data.

#70
Deflagratio

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GTA:O Has somewhat made me optimistic for the future of Multiplayer components in decidedly single-player games. I'm not expecting anything even remotely that ambitious, but I'm not in a position to immediately dismiss anything either.

My most optimistic hypothosis is a Co-Op "Companion" Feature, where other inquisitors (Players) can join your party.

What I think is most likely, is a generic "Inquisition Army" style Horde mode, or defend the keep battle mode. Probably plenty of fun to be had, but ultimately useless.

What I fear could happen, is a simple deathmatch that turns the game into an objectivist fragfest like FPS games, focusing on competition, polarizing the community and ultimately getting DA:I labeled as another "CoD" Competitor. Intentional or not. (What multiplayer competitive game isn't called a CoD competitor now anyway?)

#71
Vortex13

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Deflagratio wrote...

GTA:O Has somewhat made me optimistic for the future of Multiplayer components in decidedly single-player games. I'm not expecting anything even remotely that ambitious, but I'm not in a position to immediately dismiss anything either.

My most optimistic hypothosis is a Co-Op "Companion" Feature, where other inquisitors (Players) can join your party.

What I think is most likely, is a generic "Inquisition Army" style Horde mode, or defend the keep battle mode. Probably plenty of fun to be had, but ultimately useless.

What I fear could happen, is a simple deathmatch that turns the game into an objectivist fragfest like FPS games, focusing on competition, polarizing the community and ultimately getting DA:I labeled as another "CoD" Competitor. Intentional or not. (What multiplayer competitive game isn't called a CoD competitor now anyway?)


I share your sentiments, especially about the competitive MP.

Versus modes should not be included in the (hypothetical) MP, or at least not until all of the co-operative settings and modes have been firmly established and put in place (IMO).

Competitive play just splits the community between the hardcore gamers how have the dozens of hours nessesary to become gods of MP and the gamers without the time required, who end up as cannonfodder to the more 'elite' players. Not only that, but in the name of balance, vs modes tend to stifle creative aysemetrical gameplay; reducing everything down to: "Everyone is the same, except one team is red and the other is blue."

My best case senario is one where being able to play as things not available in SP; complete with their own talent trees and animations; things like Golems, Werewolves, etc. A game where you can play as these fantasty creatures alongside the Humans, Elves, Dwarves, and Qunari.

#72
Guest_npc86_*

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dekkerd wrote...

mickey111 wrote...
2: you weren't forced to play MP, because you had SP alternatives for gathering sufficient EMS by importing your character from previous games. Also I have some foggy memory of some sort of android game on the side, and another on facebook both of which may or may not have had influence on the ME3 endings.


this comes up a lot. When me3 was released you were required to raise gr to get all endings. It was impossible to do in sp alone, regardless of choices in prior games. The sp assets weren't there. Proven, well documented. It simply wasn't possible. 
Other than mp, you had 2 apps for iOS that could raise mp. So you were required to play mp or play different games on a expensive second device. There were no other options at the time. 


Yeah, I imported my save from the previous games and even with all of the DLC installed I still fell short of the 4000+ EMS that would have been required for the best ending without MP. Just glad the Extended Cut DLC fixed that issue, hopefully it won't come up again in Inquisition.

Modifié par AWT42, 08 octobre 2013 - 05:05 .