Deflagratio wrote...
GTA:O Has somewhat made me optimistic for the future of Multiplayer components in decidedly single-player games. I'm not expecting anything even remotely that ambitious, but I'm not in a position to immediately dismiss anything either.
My most optimistic hypothosis is a Co-Op "Companion" Feature, where other inquisitors (Players) can join your party.
What I think is most likely, is a generic "Inquisition Army" style Horde mode, or defend the keep battle mode. Probably plenty of fun to be had, but ultimately useless.
What I fear could happen, is a simple deathmatch that turns the game into an objectivist fragfest like FPS games, focusing on competition, polarizing the community and ultimately getting DA:I labeled as another "CoD" Competitor. Intentional or not. (What multiplayer competitive game isn't called a CoD competitor now anyway?)
I share your sentiments, especially about the competitive MP.
Versus modes should not be included in the (hypothetical) MP, or at least not until all of the co-operative settings and modes have been firmly established and put in place (IMO).
Competitive play just splits the community between the hardcore gamers how have the dozens of hours nessesary to become gods of MP and the gamers without the time required, who end up as cannonfodder to the more 'elite' players. Not only that, but in the name of balance, vs modes tend to stifle creative aysemetrical gameplay; reducing everything down to: "Everyone is the same, except one team is red and the other is blue."
My best case senario is one where being able to play as things not available in SP; complete with their own talent trees and animations; things like Golems, Werewolves, etc. A game where you can play as these fantasty creatures alongside the Humans, Elves, Dwarves, and Qunari.