Aller au contenu

Photo

Review:Divinity II Ego Draconis.


  • Ce sujet est fermé Ce sujet est fermé
19 réponses à ce sujet

#1
Borschtbeet

Borschtbeet
  • Members
  • 1 714 messages
So I have just gotten done playing through this game and I felt I would discuss my thoughts on it.

It's a decent game that has some major problems that you'll have to be willing to overlook to enjoy the game.

Starting with the good...

+The graphics and art design are good.  The world is vibrant and the environments are varied enough as to not become monotnous. 

+The controls are excellent and the combat is satisfying.  No complicated micro management.  This is an RPG anybody can pick up and play easily.

+Very good musical score.  The music inspires moods of tranquility, epicness, and adventure. 

+Dragon Form is tons of fun.  The world is open ended and it becomes really fun to explore once you become a dragon.  Obtaining dragon form doesn't happen until a good while into the game but once you get it it is a really really satisfying experience.

Now for the bad.

-The challenge is extremely unbalanced.  The beginning is ruthlessly difficult, even more so than Demon's Souls for the PS3.  You'll have to do every sidequest you can if you want a snowflake's chance in Hell to survive.  As you progress towards the end of the game though you become so powerful that all the enemies are a joke.  Even on hard, nobody is any match for you.  Really dissapointing, and the game's biggest flaw.

-Glitchy as Hell.  Lots of times you'll find the game crashes, and items dissapear from your inventory.  The game's music sometimes skips too despite it being a digital copy.

-Storyline doesn't live up to it's potential.  The premise of a Dragon Slayer becoming a Dragon is really something that could've been epic but it's not well explored in this game thanks to the often flat dialogue and wooden characters with one dimensional personalities.
There are a few memorable scenes though.

-Map sucks.  Everything looks the same on the map, and the sidequests don't give you any markers on where to go.  It's hard to pinpoint anything distinct on a map where everything looks nearly identical.  As such I was forced to use a guide or just skip a lot of sidequests.

In summary, this is a good RPG and I think if the developers learn from their mistakes, Divinity III will be a masterpiece which will match Bioware's finests.
The game starts off poorly but gets substantially better the longer you play.  If you have the patience and desire for a decent Western RPG, I would suggest giving this one a look.

7/10.

Modifié par Borschtbeet, 19 janvier 2010 - 09:32 .


#2
AshedMan

AshedMan
  • Members
  • 2 076 messages

Borschtbeet wrote...
-The challenge is extremely unbalanced.  The beginning is ruthlessly difficult, even more so than Demon's Souls for the PS3.

This part caught my attention because I've recently started playing Demon's Souls.  It's so hard at first!

#3
Sa Seba

Sa Seba
  • Members
  • 504 messages
I also hated the map. Finding all those entrances to the catacombs was annoyingly difficult. Surviving the first levels of the game was hell as well.
But then there was that killer rabbit to make me forget all the flaws. I think you needed to have killed a certain number of rabbits to encounter this beast.

Modifié par Sa Seba, 19 janvier 2010 - 10:40 .


#4
Borschtbeet

Borschtbeet
  • Members
  • 1 714 messages
lol, killer rabbit? I must've missed that part. I got to try that.

Wonder if it's a reference to Monty Python and the Holy Grail.

#5
Brahox

Brahox
  • Members
  • 146 messages
Many people hated the way the game end but don't understand that there will be a 3rd game and give the game a low rating on just the ending alone. I hated how the game kinda felt rushed at the end but it was still a pretty good game imo.

#6
Sandiel

Sandiel
  • Members
  • 22 messages
I hated the end because it's 'U LUS' ending was duplicated by their two *prior* games in this series. They won't be getting another dime from me.

I really, really hated the ending -- not because of what it tried to do, but because of what it failed at. Miserably.

Modifié par Sandiel, 20 janvier 2010 - 02:48 .


#7
Brahox

Brahox
  • Members
  • 146 messages
Will the cgi sucked ya but idk I think it has alot to add the 3rd Divine game. Like I said the ending didnt really bug me, it was just how one sec your killing flying fortess collecting set armor and BAM your in the Dream world / Halls of the dead or whatever it was / The END! no replay on it at all imo. Also didnt really understand the reason for the Legendary loot you got from killing the Divine and Zandalor not like you can replay with that char again.

Modifié par Brahox, 20 janvier 2010 - 03:01 .


#8
Sandiel

Sandiel
  • Members
  • 22 messages
It's an abrupt end to a badly put together narrative that puts everyone who's against the main bad guy in the role of -complete idiot-.



So, yeah. Bad marks. :)

#9
Seagloom

Seagloom
  • Members
  • 7 094 messages
I have not picked up Divinity 2 yet for a variety of reasons, but I was a big fan of Divinity Divinity and to a lesser extent, Beyond Divinity. I hate to agree here, but Sandiel is right. Larian's writers must think we are all masochists. I went out of my way to find out if Divinity 2 had a bad ending, without necessarily spoiling myself, just so I could know in advance whether or not to get my hopes up.

Larian seems determined to justify extending this storyline as long as they possibly can. Maybe it is to give themselves reason to continue churning out sequels? The next Divinity game is where I draw the line. If it does not end in victory I'm done with them too. The railroading in this series has reached a point where it is becoming intolerable. (Honestly, we should have been able to kill Damian in the first game, but noooo... bleh.)

Modifié par Seagloom, 20 janvier 2010 - 01:53 .


#10
Sandiel

Sandiel
  • Members
  • 22 messages
I drew the line when they *reused the same ending as Beyond Divinity*. Seriously. I mean, wow. I run tabletop games. If I tried to use that successive series of endings, my gamers would've overturned the table on top of me. And I'd have deserved it, too.



Now, they've made the argument that the 'battle against evil' is not something that any 'one person' can win. But that's not the message of the games. The message of the games is that evil will always triumph because good is dumb.

#11
Seagloom

Seagloom
  • Members
  • 7 094 messages
It's that bad? When you say it's the same do you mean down to nearly every detail or another "you finished the game, but lose!" scenario? I expected the latter. I agree. If I was playing tabletop and my GM railroaded me that bad I'd never sit at that table again. Someone at Larian must lurve the "Rocks fall, everyone dies" trope.



That counterpoint is also pure rubbish for the reason you stated. What I took from both Divinity games was not only how foolish the protagonist is, but how pointless the adventures felt afterwards. It's no fun realizing everything you did was for nothing. Yet, I accepted it because they promised there was a point to it. It's getting harder to that do that. It's reached a point where I had to track down info on Divinity 2's ending just so I can brace myself and avoid disappointment... again.

#12
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Seagloom wrote...

It's that bad? When you say it's the same do you mean down to nearly every detail or another "you finished the game, but lose!" scenario?


Every detail except instead of it being a guy, it's a girl.

I loved the first game and I enjoyed Beyond Divinity and Divinity II. But as I'm nearing the end of this game, I'm thinking "No, they wouldn't. Not AGAIN. I mean, something different will happen this time, right?"

Wrong.

#13
Seagloom

Seagloom
  • Members
  • 7 094 messages
I guess I should be glad it's a girl instead. That's change. Sorta? ... ... ... -_-

I expected it was bad, but it's worse than I feared. Makes me wonder if I should bother picking it up now.

#14
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
*deleted*

Modifié par Maria Caliban, 20 janvier 2010 - 08:13 .


#15
Seagloom

Seagloom
  • Members
  • 7 094 messages
Aww... now I'll wonder what you wrote for eternity... or at least the next few minutes. :(

Modifié par Seagloom, 20 janvier 2010 - 08:22 .


#16
Sandiel

Sandiel
  • Members
  • 22 messages

Seagloom wrote...

It's that bad?


Yes.

#17
Borschtbeet

Borschtbeet
  • Members
  • 1 714 messages
I'm getting the feeling that people who have not played the original Divinity(I had a crap PC back then unfortunately) will like this game more.

#18
Sandiel

Sandiel
  • Members
  • 22 messages
Possibly. I played the original Divinity, but couldn't really remember enough about it. I don't even think I got to the ending -- just close to it. I couldn't get past Beyond Divinity's attrocious voice acting to finish that, but I was aware of how it ended too. I guess that's what happens when there's a decade between installments.

#19
Borschtbeet

Borschtbeet
  • Members
  • 1 714 messages
I don't think it's been a decade. More like 7 1/2 years.

Divinity II's voice acting is a mixed bag. It seems like it is mostly medicore but strangely there are a few voices which are excellent and at Bioware level.

#20
Sandiel

Sandiel
  • Members
  • 22 messages

Borschtbeet wrote...

I don't think it's been a decade. More like 7 1/2 years.
Divinity II's voice acting is a mixed bag. It seems like it is mostly medicore but strangely there are a few voices which are excellent and at Bioware level.


I was rounding! Rounding! But, yeah. Divine Divinity came out in 2002 and Beyond Divinity came out in 2004. Still a long time as these things go. It's like they figured the length gave them an excuse to redo Beyond Divinity's ending for 'irony'. LULZ, NOW DAMIAN IS EVEN MORE POWERFULZ.