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Discovered something new I think


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#1
PJ156

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I've been playing with tinting the snake wall and saw a .dds that is not refferred to on the .mdb file.

So I attached it and, Hey Presto, I think we have a new set of placeables.

Posted Image

It will take me a few mins to connect them all to the diffuse texture but it looks like they are all going to look just purdy in my new jungle module.

PJ

Modifié par PJ156, 07 octobre 2013 - 09:24 .


#2
Tchos

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That's a great find!

#3
PJ156

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Here they are in all thier jungly glory.

The free standing walls look like the texture has been rotated which may be why they did not get released but they are usable.

I will put these out in the tintable pack I am putting together. If someone feel up to rotating those textures this could be a perfect addition to the toolset.

Posted Image

PJ

#4
PJ156

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Tchos wrote...

That's a great find!


It's got me excited to go looking for other things but I think it has to me luck to stumble on somthing like this.

PJ

#5
Tchos

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I can rotate it, but I'd need to know the name, and preferably which zip file it's located in.

#6
Dann-J

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There are lots of textures floating about in the game that didn't end up being assigned to any models or VFX. Not to mention entire models that didn't get used at all.

I've even found the troll texture from NWN1 floating about in one of the 'Materials' data files.

#7
I_Raps

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Lots of icons, too - like artwork of all the SOZ npc companions, for example.

#8
Tchos

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I_Raps wrote...
Lots of icons, too - like artwork of all the SOZ npc companions, for example.


I want to see those!  What are they called, or where are they?

#9
PJ156

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Tchos wrote...

I can rotate it, but I'd need to know the name, and preferably which zip file it's located in.


I looked again and it seems they are not wrong. The white walls feature vertical bricks as well.

I will point you tomorrow though. In case you want to play.

PJ

#10
I_Raps

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Tchos wrote...

I_Raps wrote...
Lots of icons, too - like artwork of all the SOZ npc companions, for example.


I want to see those!  What are they called, or where are they?


C:\\Program Files\\Atari\\Neverwinter Nights 2\\UI\\default\\images\\icons_x2

You might see some other familiar face in there, too.

Modifié par I_Raps, 07 octobre 2013 - 11:11 .


#11
Dann-J

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It seems that quite a bit got cut from the game at the last minute, which leaves all sorts of unique things lying around waiting to be activated. I was pleasantly surprised there was a 'tired' status icon already in the game, which I used as part of my exhaustion scripts in Isle of Shrines. I also used the caltrops item icons.

Having a whole lot of NWN1 references in the dialogue file, and inactivated lines in various 2DAs, gives you a lot to work with too. I was able to create a lance base item, for instance. I even went as far as reactivating various weapon feats for it, and added it to the list of Weapon Master weapons.

#12
Tchos

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Ah, those portraits would have been better than the auto-generated ones. At least they have a little character.

#13
Dann-J

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I've been creating static portraits for the module I'm currently working on, mostly because you can ride horses on the overland map (which makes auto-portraits look weird). The PC portrait still tends to embed the player neck-deep in saddle though.

I started with screen shots of the character sheet, cropped out the larger auto-portraits, then touched them up to add a bit of uniqueness to them. Simply putting a bit of white gleam in the eyes (often just a couple of pixels worth) makes a surprising amount of difference. Although you have to be careful to put them in the right place in both eyes, or the portrait ends up looking like Marty Feldman.