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The endings and the issue of closure


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#226
Mangalores

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iakus wrote...
...
I have actually said so on other occassions.  But I will reiterate it here.  Shepard must sacrifice his/her life, soul, or both.  I find this unacceptable.


Just curious but are you saying if he had to choose one it is okay or that he should not have to choose either?

Storywise I see the problem solely in a badly written reason for him to choose. If Destroy would have been the selfless sacrifice in defiance of artificial fate, then it would have justified his death. Problem, it gets subverted by the Catalyst offering this solution. Control is becoming said artificial fate for everyone else. You could have sold that as well (more difficult) but not if the Catalyst casually rattles down options.
Synthesis is just random as it essentially makes the Catalyst a psychopathic moron and so everything Shepard did pointless. In all three cases the problem is the Starchild and its very bad explanation why all this has to happen. Also putting the choice up to Shepard immediately disspates the whole conflict. It essentially says that everything was pointless because there is no actual conviction (artificial, logical, ideological or otherwise) behind its actions so there is no actual climactic conflict for the player/hero to resolve. There is no stance to take, no sacrifice to be made.

#227
AndyAK79

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Chashan wrote...

In the case of ME3, that's what the Catalyst-section boils down to, however. A hardly believeable set-up for a 'choice' where players can play god through their PC at will - which does certainly fit 'megalomanic' proportions. And piece together pretty much however they want what follows that 'choice'.


So megalomania isn't part of the game, it's the players that are megalomaniacs? Surely if they wanted to play a God they would play a God game, of which there are multitude.

The choices all have negative consequences, and a willingness to accept this suggests a humility not common to megalomaniacs. Suggesting a game is rewritten to suit YOU however does suggest a delusional over-estimation of your own power and importance. What's that called again... oh, yeah; megalomania.

You were talking of 'consequences' being a requirement for the choices to be 'real' before. The problem is: the finale isn't terribly forthcoming about showing them, other than Shepards being killed in a number of ways. Neither the end of the Geth, nor possble problems of the transition into a post-Control/Synthesis galaxy get any screen-time, if at all.


Again, I wasn't saying this. I was saying all the outcomes had to have positive and negative consequences to be equally valid. The finale is perfectly forthcoming about the consequences of your actions; it explains exactly what they are going to be. Are you actually playing the right game?

#228
The Night Mammoth

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AndyAK79 wrote...

Again, I wasn't saying this. I was saying all the outcomes had to have positive and negative consequences to be equally valid. The finale is perfectly forthcoming about the consequences of your actions; it explains exactly what they are going to be. Are you actually playing the right game?

What is Synthesis and what exactly are its consequences? 

#229
AndyAK79

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The Night Mammoth wrote...

What is Synthesis and what exactly are its consequences? 


Synthesis is the ending in which everybody becomes half machine. The consequences are that everybody ends up half machine. I'm not saying that everything is explained in every tiny detail (do you have to recharge yourself off the mains? Take yourself for an MOT every three years) but the consequences for the galaxy and those there in are reasonably clear.

#230
The Night Mammoth

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AndyAK79 wrote...

The Night Mammoth wrote...

What is Synthesis and what exactly are its consequences? 


Synthesis is the ending in which everybody becomes half machine.

According to what? Because neither EDI or the Catalyst say or imply everyone becomes half machine. 

The consequences are that everybody ends up half machine.

And that means what? See, that's just the immediate result of jumping into the green beam of light (supposedly). When people talk about consequences they want something a little bit more than the absolute basics. 

And that would be the absolute basics. So basic that it's almost completely irrelevant. 

I'm not saying that everything is explained in every tiny detail (do you have to recharge yourself off the mains? Take yourself for an MOT every three years) but the consequences for the galaxy and those there in are reasonably clear.

What are the consequences then? Besides what's obviously visible to ie. the Reapers aren't killing people anymore and everyone has glowing green lines on their skin.

#231
Chashan

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AndyAK79

So megalomania isn't part of the game, it's the players that are megalomaniacs? Surely if they wanted to play a God they would play a God game, of which there are multitude.


You realize the disconnect there, then? A series that largely refrained from such 'god-games' implementing just that at its very end?

Because that is the key-issue there. I'll leave you with that, even though you apparently try to turn this to ad homines whenever possible.

Modifié par Chashan, 11 octobre 2013 - 10:35 .


#232
Vortex13

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 The issue I have with the endings is more of consistency and implementation rather than closure. 

Well that is not entirely true, with the Original Endings I did want closure. The game just seemed to be missing a good chunk of the ending; the narrative just stopped and then credits rolled. When I first beat the game (with the Original Endings), and after loading it back to the Anderson/TIM/Shepard dialouge autosave and picking all the other endings all I felt was an emptiness, a feeling that I couldn't quite put my finger on, but one that made my family ask if I was sick or depressed afterwards. Call me a helpless, introvered nerd if you will, but that is what I felt after beating the game orginally, just a gaping nothingness. It was at this time that I went to BSN to see if I was the only one who felt that way and ..... well you know how that turned out.

With the EC endings, I no longer have that feeling of emptiness, I know what happens in each ending, and while I still secretly hope for a conventinal victory ending, I know that it is just something that would never happen, at least without a complete rewrite of ME 2 & 3's plot. My prefered ending is still Destroy, (I find control intresting in keeping the ME setting 'as is' so to speak) but I can see the merits of and respect other players for liking and prefering the other endings as well. My major issue is, like I said, consistency and implementation.

The introduction of the Catalyst as the Reaper mastermind, and the 15 minute exposistion dump he gives you right at the very end of the game totally kills the pacing of the narrative, and introduces a new character allong with a new conflict right when everything should have been wrapping up. I know that several people have said that there was foreshadowing on Thessia and in the Leviathian DLC and that I am just too dense to 'get it', but Thessia only gives the player a scant few lines of dialouge that is more of an educated guess from a Prothean VI then acctual foreshadowing, and Leviathian is a DLC, and one that did not come out until after the EC. But even going on those two points, both of which require heavy uses of hindsight to see; you still don't have any introduction of the Catalyst character until the very end of the game, but do you know who does have lots of introduction, and build up in the games and DLC? Harbinger.

Even if you considered Harbinger to be increadibly cheesy and 'supertroll' in ME 2, you still have to see that he was a character that was established in the previous games, been mentioned in ME 3 core game, and DLC, and had a sizable amount of build up. Throwing all of that away in favor of the Catalyst just derails the reaper plot, and brings all of the previous interactions Shepard had with the other Reapers into question. 

"Was it the Catalyst the whole time?"

"Why even have Sovreign and Harbinger, and the Rannoch Reaper talk to us, as well as having differing personalities, if it always was the Catalyst controling everything?"

The overall consistentcy of the Reapers as characters and villans is dissovled as soon as the Catalyst pops up and says: "It was me all along!" While the opinion of some members was that the Reapers had a very shallow motivation before the Catalyst, I would say that his (Catalyst) introduction reduced the Reapers down to a Scooby Doo villian: "It wasn't the lake monster, it was Farmer Bob the whole time!"

Now as far as implementation goes, the Reaper motivation was (IMO) very poorly done. 'Yo dawg' meme not withstanding, the concept of the Reapers as some sort of cleansing fire just reeked of rushed writing. Sure on it's surface, the whole 'killing you to save you from yourselves' trope sounds deep and thought provoking, but when coupled with the Reapers' previous characterization of (more-or-less) being sadistic monsters that enjoyed killing and liquifiying the races of the galaxy, it just makes the Reapers, and by extenstion the Catalyst, seem bi-polar. I can see where the writers wanted to go with the organic/synthetic conflict, but that plot thread had already been dealt with in EDI and the Geth/Quarian conflict; and the fact that Shepard is not allowed to bring up said facts futher divorces the ending scenario from the main game. 

If the writers wanted to go with the themes of organic/synthetic conflict, and fate vs. forging one's own destiny, then they should have had the Reapers be following the 'Cycle' or 'Harvest' for reasons that even they don't know. 

"There is only the harvest." 

The Reapers could have been seen as an example of the 'grey goo' doomsday scenario, wherein machines are programed with a specific task, and they procced to accomplish it regardless of the consequeces. Remove the Leviathians, and the Catalyst and just have Harbinger and the Reapers following the mandates of the cycle almost like a religion. The idea that not only does a series of plans survive the countless cycles, but also the race that created the thing that created the Reapers, and having an in depth recounting of the events that transpired over a BILLION years ago is just way too convinient. 

How is this any different than the implementation that we have now? 

Well for starters it reveals the Reapers motivations as machines without seeming like a programing error. It also leaves enough 'speculations' about the Reaper origins to keep the players who liked not knowing everything about them happy. And provides a better way of contrasting the galaxy's fight to be free of Reaper macinations, and the Reapers being bound by some ancient mandate that they follow. 

#233
dreamgazer

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AndyAK79 wrote...

The Night Mammoth wrote...

What is Synthesis and what exactly are its consequences? 


Synthesis is the ending in which everybody becomes half machine. The consequences are that everybody ends up half machine. I'm not saying that everything is explained in every tiny detail (do you have to recharge yourself off the mains? Take yourself for an MOT every three years) but the consequences for the galaxy and those there in are reasonably clear.


You'd likely find a good number of Synthesis supporters, intelligent ones, who would think your interpretation and broad "half machine" label is inaccurate. And there are far more questions about the way the world works post-Synthesis---about ideology, biology, technology, awareness of the past, the works---than the ones you posed.

#234
RatThing

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The way I see it, every ending in the trilogy so far had the choises to sacrifise something to keep the status quo or to risk something which CAN backfire and lead to a greater sacrifice. Like ME1, sacrifice human lifes to keep the old coucil, or let the council die to make room for a new power.
Here you can sacrifice AI's with destroy so that the galaxy continues by the old ways, or create a completely new situation with control and even more with synthesis. That's why it makes sense that consequences were not fully presented. Choosing control or synthesis schould be a risk with many ways how it can backfire but with a chance that it actually leads to something better.

Modifié par RatThing, 11 octobre 2013 - 05:42 .


#235
AndyAK79

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Chashan wrote...

AndyAK79

So megalomania isn't part of the game, it's the players that are megalomaniacs? Surely if they wanted to play a God they would play a g God game, of which there are multitude.


You realize the disconnect there, then? A series that largely refrained from such 'god-games' implementing just that at its very end?

Because that is the key-issue there. I'll leave you with that, even though you apparently try to turn this to ad hominis whenever possible.


It is't a god game at the very end, it's a set of choices. It has nothing remotely in common with a god game.It has quite a lot in common with a Mass Effect game, which is quite a coincidence.

I'm fairly sure you mean ad hominem. A term which, much like megolomania, you are misusing. 

#236
Iakus

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It is exactly like a god game.  Shepard's final choice fundamentally alters how the galaxy functions.  Not just for one or two worlds, or even species, but permanently changes things for everyone, everywhere.

#237
Mcfly616

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iakus wrote...

It is exactly like a god game.  Shepard's final choice fundamentally alters how the galaxy functions.  Not just for one or two worlds, or even species, but permanently changes things for everyone, everywhere.

that's what the Catalyst, the Reapers, and the cycles did.....they changed everything for everyone, everywhere.


Removing one or all of them from the equation, would once again change everything.

#238
KaiserShep

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I like to think of it more like a killing-a-god game.

#239
AndyAK79

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dreamgazer wrote...

You'd likely find a good number of Synthesis supporters, intelligent ones, who would think your interpretation and broad "half machine" label is inaccurate. And there are far more questions about the way the world works post-Synthesis---about ideology, biology, technology, awareness of the past, the works---than the ones you posed.


I think the difference between 'a synthesis of organic and synthetic' and 'half-machine' is mostly that they use different words. The questions I posed were not intented to be comprehensive. Or taken seriously, in fact.

My point is that regardless of whatever questions remain the synthesis option does provides a counterpoint to the other options that is vaid and equal, and that the pros and cons as a general concept are clear

Positve: The Reaper plans are foiled, all the allied races survive.

Negative: Everybody has a fundemental change in their nature foist upon them.

In all the endings there are unanswered questions. I don't personally (and I get that this entirely subjective) have a problem with this. I'm more annoyed with endings wherein everything is tied up neatly. They break my suspension of disbelief because real life isn't neat or tidy.

#240
Iakus

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Mcfly616 wrote...
that's what the Catalyst, the Reapers, and the cycles did.....they changed everything for everyone, everywhere.


Removing one or all of them from the equation, would once again change everything.


And if you could take a scalpel and simply end the Reaper threat alone, I'd agree.

But you can't.  You can't end the cycles without changing the entire galaxy yet again.

#241
AndyAK79

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iakus wrote...

It is exactly like a god game.  Shepard's final choice fundamentally alters how the galaxy functions.  Not just for one or two worlds, or even species, but permanently changes things for everyone, everywhere.


Please name one God game that allows you to do this or remotely resembles the endings of Mass Effect 3.

#242
Mcfly616

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iakus wrote...

Mcfly616 wrote...
that's what the Catalyst, the Reapers, and the cycles did.....they changed everything for everyone, everywhere.


Removing one or all of them from the equation, would once again change everything.


And if you could take a scalpel and simply end the Reaper threat alone, I'd agree.

But you can't.  You can't end the cycles without changing the entire galaxy yet again.

yeah.....that's my entire point.


What was yours? You expect to remove a galaxy-altering entity, without once again altering everything?



It doesn't work that way

#243
KaiserShep

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No matter what you do, the galaxy is altered in a very big way. Even if you eradicated JUST the reapers. Doubtful that many people would miss the geth, except maybe those few quarians who were planning to take a long vacation on a beach without the envirosuit, and presumably only Joker would get choked up about EDI if you decided to pick destroy.

#244
Chashan

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AndyAK79 wrote...


It is't a god game at the very end, it's a set of choices. It has nothing remotely in common with a god game.It has quite a lot in common with a Mass Effect game, which is quite a coincidence.

I'm fairly sure you mean ad hominem. A term which, much like megolomania, you are misusing. 


I've had a few years of Latin at school, hence I am less than comfortable with turning the plural into 'ad hominems'. That having been a while, I apparently mixed up accusative plural with genitive plural, difference being -es/-is. Darned irregular forms...

And well, I do find your constant belittling to be just that: veiled insults on a personal level to improve your position. Not to mention that I do not well believe that 'humility' as a virtue entails beating others over the head with your attainment of that. It's fine that you view that as a positive trait being nurtured by the finale, but do keep it on a thematic level.


If you think that a certain dose of 'Größenwahn' is not involved with stretches of the finale, your call. Just to leave a quote by Mark Meer hisself here on his personal take of Control:



Roughly 7:30 mark, written out:

"And I do have to say that, in the Extended Cut, I really like the Control Ending not only because we got to voice it, but also Shepard becoming this immortal Reaper god is kinda cool."

He did not write the character and merely carried out the VA for Sheploo, true. Still somewhat telling.

KaiserShep wrote...

No matter what you do, the galaxy is altered in a very big way. Even if you eradicated JUST the reapers. Doubtful that many people would miss the geth, except maybe those few quarians who were planning to take a long vacation on a beach without the envirosuit, and presumably only Joker would get choked up about EDI if you decided to pick destroy.


Begs the question why those things weren't accounted for with so much as a slide, regardless.

Modifié par Chashan, 11 octobre 2013 - 10:58 .


#245
AndyAK79

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Chashan wrote...

I've had a few years of Latin at school, hence I am less than comfortable with turning the plural into 'ad hominems'. That having been a while, I apparently mixed up accusative plural with genitive plural, difference being -es/-is. Darned irregular forms...

And well, I do find your constant belittling to be just that: veiled insults on a personal level to improve your position. Not to mention that I do not well believe that 'humility' as a virtue entails beating others over the head with your attainment of that. It's fine that you view that as a positive trait being nurtured by the finale, but do keep it on a thematic level.


Whilst it's nice that you can talk about Latin in a way that most users of this forum won't remotely understand (I'm not belittling anyobody, it's just that there aren't a lot of walks of life where a functional knowledge of Latin is remotely useful) it does't chage the fact that you are misusing the phrase. Ad hominem would apply if I was criticising you personally, rather than the structure of your argument. And it is about your argument, because using words and phrases you don't understand is innevitably damaging to that argument.

For example, I have no idea what Größenwahn means (well, actually I do, but only becauseI looked it up), so I wouldn't consider using it in my discussion of the game.

If you think that a certain dose of 'Größenwahn' is not involved with stretches of the finale, your call. Just to leave a quote by Mark Meer hisself here on his personal take of Control:

"And I do have to say that, in the Extended Cut, I really like the Control Ending not only because we got to voice it, but also Shepard becoming this immortal Reaper god is kinda cool."

He did not write the character and merely carried out the VA for Sheploo, true. Still somewhat telling.


I don't particularly care what Mark Meer thinks because, as you point out yourself, he is just the voice actor (not to belittle his substantial contribution). 

Despite the fact you are clearly taking this criticism personally you are still misusing megalomania (or Größenwahn if you must). At best your quote suggests (somewhat insubstantially, given that 'kinda cool' suggests a less than absolute desire for power)  that Mark Meer might be a Megalomaniac. Megalomania is pathological; it concerns a desire for power not the mere aquisition of it. Barack Obama isn't a megalomaniac just beacause he is president. Shapard doesn't desire to become a God, and this is not remotely implied anywhere in the series.

Even ignoring this, godhood is only the result of one of four choices, which hardly suggests the final decision is in any way megalomaniacal.

#246
GreatBlueHeron

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"MEHEM is a travesty designed by people who can't handle being asked to make grown up or difficult choices, so throw the rattle out of the pram and rewrite the end to suit them."

OP, that is an attack.

#247
Chashan

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AndyAK79 wrote...

Whilst it's nice that you can talk about Latin in a way that most users of this forum won't remotely understand (I'm not belittling anyobody, it's just that there aren't a lot of walks of life where a functional knowledge of Latin is remotely useful) it does't chage the fact that you are misusing the phrase. Ad hominem would apply if I was criticising you personally, rather than the structure of your argument. And it is about your argument, because using words and phrases you don't understand is innevitably damaging to that argument.

For example, I have no idea what Größenwahn means (well, actually I do, but only becauseI looked it up), so I wouldn't consider using it in my discussion of the game.


Some earlier statements of yours about those not content with the vanilla finale and substituting it for something else would somewhat fall into criticism on a 'personal level', however. And didn't exactly improve the atmosphere of the discussion.

Ultimately, it is apparent that we apply different connotations to megalomania, hence why I put up the equivalent of it in my native language. The gravity of not just one, but two of the decisions put into the PC's, hence the player's palm I view as certainly playing on that level.

Despite the fact you are clearly taking this criticism personally you are still misusing megalomania (or Größenwahn if you must). At best your quote suggests (somewhat insubstantially, given that 'kinda cool' suggests a less than absolute desire for power)  that Mark Meer might be a Megalomaniac. Megalomania is pathological; it concerns a desire for power not the mere aquisition of it. Barack Obama isn't a megalomaniac just beacause he is president. Shapard doesn't desire to become a God, and this is not remotely implied anywhere in the series.

Even ignoring this, godhood is only the result of one of four choices, which hardly suggests the final decision is in any way megalomaniacal.


The ironic thing is, in the case of Control/'commandeering the Reapers', the idea of which was a matter of discussion with TIM throughout the game I would accept its validity a deal more if Shepards were able to express at least support in principle of it in those conversations, if only as a 'plan B', and if it were explored as such well prior to the end. Instead, it's flat-out rejected every single time, the further possible applications of the Crucible aren't much explored at all anyway and TIM's last appearance certainly did not help make Control any more credible. Throwing TIM away in that scene like a second Saren was a waste, generally speaking, which I expressed elsewhere before.

To then all but shrug that opposition off and go along with that regardless is not exactly consistent, and the mechanics of its execution rather, well, silly, what with the electrocution and all. Of course, Control isn't the only end guilty of being carried out in a non-sensical manner (Red's suicidal walk and Green's 'leap of faith' says hi). Further, having this superfluous amount of options for 'sacrifice' somewhat undermines the meaningfulness of it.

BW went that particular route before in the plots of their games, the PC's desire for power. And did it well then, as far as tying it into the plot of the overall game was concerned. As well as that path to 'absolute power' entailing more than just that: in KotOR it was also a matter of reclaiming the PC's actual identity; in Jade Empire it could also be expressed as a rejection of a natural order of things in the game's setting that did anything but prioritse the best interests of the PC's immediate environment, as well as tying in nicely into the student-master relationship between the PC and a certain NPC in that game.
Both these outcomes can be considered 'evil', 'tis true. Yet there is more to them than that, as I pointed out, and they aren't blurred by non-committal ambiguity. Hence, something another here mentioned:

RatThing wrote...

The way I see it, every ending in the trilogy so far had the choises to sacrifise something to keep the status quo or to risk something which CAN backfire and lead to a greater sacrifice. Like ME1, sacrifice human lifes to keep the old coucil, or let the council die to make room for a new power. 
Here you can sacrifice AI's with destroy so that the galaxy continues by the old ways, or create a completely new situation with control and even more with synthesis. That's why it makes sense that consequences were not fully presented. Choosing control or synthesis schould be a risk with many ways how it can backfire but with a chance that it actually leads to something better.


the ways certain choices can and even do backfire being shown rather than all but glossed over I would rather have had than it being left entirely in the realm of 'speculations'. Does not only go for the final choice, but also the longer term impact of decisions such as Tuchanka and Rannoch (the latter of which is somewhat made redundant by the finale, regrettably). It would have been nice to see, for one, that those who went for the 'Wreav-gambit' on Tuchanka, faking the genophage and thus still getting Salarian support, would have gotten a more palpable pay-off out of that than just higher EMS.


By the way, nice to see that we can discuss this, after all, rather than resort to mud-flinging.

Modifié par Chashan, 12 octobre 2013 - 12:06 .


#248
AndyAK79

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GreatBlueHeron wrote...

"MEHEM is a travesty designed by people who can't handle being asked to make grown up or difficult choices, so throw the rattle out of the pram and rewrite the end to suit them."

OP, that is an attack.


It is an attack on an unsolicited mod and it's creators, who are in breach of their copyright agreement with Bioware. As such, I do not believe it violates the rules of this forum, although I am happy to defer to the wisdom of the moderators.

#249
KaiserShep

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AndyAK79 wrote...

It is an attack on an unsolicited mod and it's creators, who are in breach of their copyright agreement with Bioware.


This claim is not to be taken as gospel unless it can be backed up with something more substantial. Modifying software for personal use, software that you also happen to own, could very well fall under fair use and would not be subject to penalties in court, again, unless you can prove otherwise. I would chance a guess that if BioWare, for whatever reason, became inclined to take the creator of this mod to court, the suit would probably fail as well as become a PR disaster.

Modifié par KaiserShep, 12 octobre 2013 - 12:28 .


#250
AndyAK79

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Chashan wrote...

The ironic thing is, in the case of Control/'commandeering the Reapers', the idea of which was a matter of discussion with TIM throughout the game I would accept its validity a deal more if Shepards were able to express at least support in principle of it in those conversations, if only as a 'plan B', and if it were explored as such well prior to the end. Instead, it's flat-out rejected every single time, the further possible applications of the Crucible aren't much explored at all anyway and TIM's last appearance certainly did not help make Control any more credible. Throwing TIM away in that scene like a second Saren was a waste, generally speaking, which I expressed elsewhere before.

To then all but shrug that opposition off and go along with that regardless is not exactly consistent, and the mechanics of its execution rather, well, silly, what with the electrocution and all. Of course, Control isn't the only end guilty of being carried out in a non-sensical manner (Red's suicidal walk and Green's 'leap of faith' says hi). Further, having this superfluous amount of options for 'sacrifice' somewhat undermines the meaningfulness of it.

BW went that particular route before in the plots of their games, the PC's desire for power. And did it well then, as far as tying it into the plot of the overall game was concerned. As well as that path to 'absolute power' entailing more than just that: in KotOR it was also a matter of reclaiming the PC's actual identity; in Jade Empire it could also be expressed as a rejection of a natural order of things in the game's setting that did anything but prioritse the best interests of the PC's immediate environment, as well as tying in nicely into the student-master relationship between the PC and a certain NPC in that game.
Both these outcomes can be considered 'evil', 'tis true. Yet there is more to them than that, as I pointed out, and they aren't blurred by non-committal ambiguity. Hence, something another here mentioned:

By the way, nice to see that we can discuss this, after all, rather than resort to mud-flinging.


On this last statement I wholeheartedly agree. My obsession with language is a consequence of my proffesion and I'm happy to admit it isn't always a virtue. Sincere apologies for any offense taken.

Proper discussion then:

Your point about control not being supported earlier in the game is fair, although it can be excused to some degree by pointing out that Shepards objection is to the Reapers being under the control of cerberus. The actual nature of the control option offered could not be anticipated by Shepard, and I would argue that choosing it at the end is dramatically fitting because it shows Shepards willing to make a choice he finds distasteful for the greater good.

I don't feel that having three options for sacrifice undermines its meaningfulness and I don't undestand why you do. In each of the options the galaxy is saved at asubstantial cost. If you view the options there is no 'right' option and no 'wrong' option. Each player's choice has to be weighed and measured, and is equally valid (with the arguable exception of refuse). Each option brings victory, each option brings sacrifice. Can you really argue that this is not the case? and can you argue that that this would be the case if one ending was better than the others?

I also feel that comparing ME3 to other games (Bioware and otherwise) is not partcularly helpful. The narrative and style of those games is different anough that their resolutions are not readilly interchangeable; they are dependent on what has gone before. This extends to some extent to other Mass Effect games as well as Dragon Age or KOTOR; The narrative thrust of the games is different enough to warrant a different conclusion. I also believe that repetition leads to stagnation. The games are stronger for not simply repeating what has gone before; it allows the games to stand on their own strengths. 

Modifié par AndyAK79, 12 octobre 2013 - 12:51 .