The Mad Hanar wrote...
Kel Riever wrote...
But it isn't, not even in the context of its own story. That's what I am saying. Call it a space fantasy, call it whatever you want...in the context of whatever you want to call it, Mass Effect contradicts itself, is unpalatable in its explanation, and further insults the gamer with a lack of choice of merit.
Anyway, I see you have a Lacuna Coil banner. Therefore you get a pass because you have good taste in music. 
Why thank you sir, I always enjoy meeting people with good tastes in music. 
What part of the writing do you feel is contradictory or too vague?
Fair question. I have said from the get-go (and this is generally part of the autodialogue arguement, but I'm not even going there) that if the premise of Starbrat is that the reason for his 'solution' is that sythetics and organics always come to conflict, that not only is that refuted in the entire series, but is refuted within ME3 itself. It is not my arguement. This has been said multiple times by multiple people and for all the reasons you know. Simply put, as we all are aware, the Geth and the Quarians have the ability to make peace. But even if they don't, EDI is example enough that what the catalyst says it isn't true.
SO, the Catalyst says it made a big mistake. Therefore....wait a second...it railroads you into synthesis? Because, hold on a second...THAT is the only way for them to understand each other? When they just did without synthesis? And you, the player, never have the opportunity to refute that? Or you have to choose controlling the Reapers? Or destroying them? (and wait, that means you have to kill Geth and EDI because of...CODE? Did the people writing the game ever use a computer?)
Right, you got the whole thing. I think it is pretty obvious, at least to me, that those responsible for the ending never did their work. IF THEY HAD, ME3 would have been a different story. Easily, FAR too easily, there could have been consistency made to support the Catalysts point of view. Alternatively, and even more easily, an actually plausable reasoning could have been provided by the Catalyst which made an iota of sense within the story of ME3...at least...if not the series.
So, there you have it. We can talk intentions, or what the studio really wanted to do, or deadlines, or comparing ME3 to other rather awful video game stories. But when ME3 went to print, and even after the EC, it is a failure from the point of view of story, or rpg, even if we get rid of categorizing it as science fiction.