So, what do you think should get us XP? I'd prefer to switch to a system that's more focused on achieving objectives, rather than getting it from killing enemies. Though of course, killing particular enemies might be itself an objective.
Given the exploration stuff, maybe XP for visiting new areas?
XP for unlocking traps, Opening locks? I'm not personally really keen. If I don't have someone capable of dealing with the trap then the punishment should be the trap going off, not XP.
Modifié par Wulfram, 09 octobre 2013 - 11:39 .





Retour en haut







