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Why has Morrigans facial structure changed? [And will other returning characters have different faces)?


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#126
Wulfram

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Character depictions evolve. I don't think DA:I Morrigan is particularly out there.
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Modifié par Wulfram, 11 octobre 2013 - 10:08 .


#127
frankf43

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fdgvdddvdfdfbdfb wrote...

Valadras21 wrote...

I would interpret DAI's Morrigan as how she was always supposed to look, and they finally have the tech to do that vision justice.

I think she looks fantastic and lovely, tbh.

That's silly, obviously they could have put a mole on her if they wanted to. And despite the probably higher polygon count they seemed to have gone with a much more cartooney look than Dragon Agre Origins.

By the way I just remembered that Morrigan was supposedly model after said model
Posted Image


If you googled that picture I'm sure that you could find a picture of how said model looks now. She has changed a lot more than the Morrigan model has, its called time.

#128
Aolbain

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TristanHawke wrote...

Aolbain wrote...

Why is it important that she looks attractive?


Because she was before? This is just my own personal taste, didn't mean to offend anyone as some people have acted like it's something against female characters, when it really isn't. I'm just commenting on how different she looks. The same applies to Alistair... He was handsome in DA:O and in DA2 he just looked weird (IN MY OPINION!). So it really isn't to do with sexifying female characters, but with changing how current ones look. I didn't find Cassandra or Aveline all that attractive in DA2 (Just my taste), but I still loved them as characters. So people, stop trying to put words in my mouth. I don't want all female characters to look stunning, I just don't want the characters I'm used to changing.

;)


Wasn't trying to insult anyone, sorry if I gave that impresion. Just wondering. 

#129
Thomas Andresen

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If you googled that picture I'm sure that you could find a picture of how said model looks now. She has changed a lot more than the Morrigan model has, its called time.

Ignoring Psdo's explanation on the previous page.

You could also call it age. 10 years is a significant amount of time; especially within the Dragon Age setting. If average life time for humans is the same as it was for us in the middle ages, 40 years would be more than a fair guess. How's "a quarter of a lifetime" sound?

#130
Br3admax

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Thomas Andresen wrote...

If you googled that picture I'm sure that you could find a picture of how said model looks now. She has changed a lot more than the Morrigan model has, its called time.

Ignoring Psdo's explanation on the previous page.

You could also call it age. 10 years is a significant amount of time; especially within the Dragon Age setting. If average life time for humans is the same as it was for us in the middle ages, 40 years would be more than a fair guess. How's "a quarter of a lifetime" sound?

The life span  was due to the life of a peasant, not the life span that a human being should live. A woman aided by magic and in silk dresses probably doesn't have to work in the fields for hours upon hours, nor does she have to eat scraps. Plenty of people lived well into their elder years during the middle ages. 

Modifié par Br3ad, 11 octobre 2013 - 11:56 .


#131
David7204

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It's true.

Has someone pointed out the whole 'average-age-skewed-by-infant-and-child-mortality' thing?

Modifié par David7204, 11 octobre 2013 - 12:02 .


#132
leaguer of one

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Br3ad wrote...

Thomas Andresen wrote...

If you googled that picture I'm sure that you could find a picture of how said model looks now. She has changed a lot more than the Morrigan model has, its called time.

Ignoring Psdo's explanation on the previous page.

You could also call it age. 10 years is a significant amount of time; especially within the Dragon Age setting. If average life time for humans is the same as it was for us in the middle ages, 40 years would be more than a fair guess. How's "a quarter of a lifetime" sound?

The life span  was due to the life of a peasant, not the life span that a human being should live. A woman aided by magic and in silk dresses probably doesn't have to work in the fields for hours upon hours, nor does she have to eat scraps. Plenty of people lived well into their elder years during the middle ages. 

Dude, she does not have a face that looks like it was in the sun day after day or haggered at all. She looks like someone that ages in an envirment where most of her look may be preserved. She ages but still looks like a good loking woman.

#133
Br3admax

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leaguer of one wrote...

Br3ad wrote...

Thomas Andresen wrote...

If you googled that picture I'm sure that you could find a picture of how said model looks now. She has changed a lot more than the Morrigan model has, its called time.

Ignoring Psdo's explanation on the previous page.

You could also call it age. 10 years is a significant amount of time; especially within the Dragon Age setting. If average life time for humans is the same as it was for us in the middle ages, 40 years would be more than a fair guess. How's "a quarter of a lifetime" sound?

The life span  was due to the life of a peasant, not the life span that a human being should live. A woman aided by magic and in silk dresses probably doesn't have to work in the fields for hours upon hours, nor does she have to eat scraps. Plenty of people lived well into their elder years during the middle ages. 

Dude, she does not have a face that looks like it was in the sun day after day or haggered at all. She looks like someone that ages in an envirment where most of her look may be preserved. She ages but still looks like a good loking woman.

What are you responding to, exactly? 

#134
Heimdall

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Br3ad wrote...

The life span  was due to the life of a peasant, not the life span that a human being should live. A woman aided by magic and in silk dresses probably doesn't have to work in the fields for hours upon hours, nor does she have to eat scraps. Plenty of people lived well into their elder years during the middle ages. 

Actually it was more the infant and child mortality rate that dragged down the average.  If they lives to adulthood, it wasn't unusual for a peasant to live well into their sixties

#135
Br3admax

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Lord Aesir wrote...

Br3ad wrote...

The life span  was due to the life of a peasant, not the life span that a human being should live. A woman aided by magic and in silk dresses probably doesn't have to work in the fields for hours upon hours, nor does she have to eat scraps. Plenty of people lived well into their elder years during the middle ages. 

Actually it was more the infant and child mortality rate that dragged down the average.  If they lives to adulthood, it wasn't unusual for a peasant to live well into their sixties

Even taking that out, most peasants lived into their late 30s to early 40s. It's a hard knock life.

Modifié par Br3ad, 11 octobre 2013 - 12:08 .


#136
Sanunes

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t0mm06 wrote...

Karsciyin wrote...

Because they went from Eclipse engine to Frostbite engine and directly translating the models is not only impossible but emulating them would make them fall into the Uncanny valley.

Oh wait you looking for Lore reason
um she got older
drank lots of milk for strong bones
stole the Warden's skin


sorry to be picky but i h to study the uncanny valley for years, and its generally ageed apon that games don' suffer from it (or at least suffer from it so little th it ont matter). (also it wouldnt be impossible to import, as all models would start in a 3d software so they could have just used that model (although thta would be silly as it probably wouldnt have the matching  topology that they use for DA:I)



I would like to see your proof, for this is the first time I have ever heard of a video games not suffering from Uncanny Valley.  I have heard developers say its a concern if they push the graphics too far, but hardware limitations have also prevented games from going too far.  Another explanation I have also heard that things we look at now could have been considered part of the Uncanny Valley in the past, but because we have slowly approached this level of graphics we have adapted and delayed reaching the Uncanny Valley.

Thinking about it, I could see certain games not having a problem with looking "too realistic" such as racing games or other games where you don't have to interact with "virtual people", but a BioWare game when you can have two characters talking on screen to me would definitely have a problem if it reached a part of a person's brain where it didn't look right.

Edit: Spelling mistake.

Modifié par Sanunes, 11 octobre 2013 - 12:47 .


#137
Lotion Soronarr

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They could reach an equally old age as today. Less likely to, but they could.

#138
Heimdall

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Br3ad wrote...

Lord Aesir wrote...

Br3ad wrote...

The life span  was due to the life of a peasant, not the life span that a human being should live. A woman aided by magic and in silk dresses probably doesn't have to work in the fields for hours upon hours, nor does she have to eat scraps. Plenty of people lived well into their elder years during the middle ages. 

Actually it was more the infant and child mortality rate that dragged down the average.  If they lives to adulthood, it wasn't unusual for a peasant to live well into their sixties

Even taking that out, most peasants lived into their late 30s to early 40s. It's a hard knock life.

That's not it, most peasants, provided they survived childhood, lived well into their sixties and even seventies provided no disease, raid or unfortunate accident struck them down.  Though I imagine it was somewhat lower for woman given the rate of death in childbirth.

Modifié par Lord Aesir, 11 octobre 2013 - 01:20 .


#139
Br3admax

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Lord Aesir wrote...

Br3ad wrote...

Lord Aesir wrote...

Br3ad wrote...

The life span  was due to the life of a peasant, not the life span that a human being should live. A woman aided by magic and in silk dresses probably doesn't have to work in the fields for hours upon hours, nor does she have to eat scraps. Plenty of people lived well into their elder years during the middle ages. 

Actually it was more the infant and child mortality rate that dragged down the average.  If they lives to adulthood, it wasn't unusual for a peasant to live well into their sixties

Even taking that out, most peasants lived into their late 30s to early 40s. It's a hard knock life.

That's not it, most peasants, provided they survived childhood, lived well into their sixties and even seventies provided no disease, raid or unfortunate accident struck them down.  Though I imagine it was somewhat lower for woman given the rate of death in childbirth.

True that, although all those things were still fairly common, even worse when they started to move into the cities when disease could spread very rappidly. I don't think we're necessarily disagreeing. it's all about the life they lived. 

#140
Br3admax

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Lotion Soronnar wrote...

They could reach an equally old age as today. Less likely to, but they could.

Doubtful. Mordern medicine removes or lessens many of the natural pressures that would have killed many back then.

#141
bubs

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Guys. What about magic? Magic > medicine.

#142
Br3admax

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Unfortunately, availability>slight efficiency.

#143
Thomas Andresen

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None of that changes the fact that 10 years is quite some time. Morrigan would tell you in Origins about how she remember Flemeth looking a lot younger, within her lifetime. Skin and hair aren't the only parts of the body that changes with age.

That said, the "new" design looks a lot more like the face Morrigan was modelled after.

#144
KBomb

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Morrigan's new look is meant to make her look more matured and of course, the new engine. What video game character hasn't changed throughout the years? Who saw her in the trailer for the first time and thought, "Gee, who is this chick?" No one, I'll wager. If you played Origins, you knew exactly who she was. Her change is far from drastic. Bann Teagan in DA2, now that was drastic.

#145
Savber100

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I'm still wondering why it's so hard for people to comprehend that a different engine means that there is no WAY that the old characters will look exactly similar.

Sorry but if you really can't tell that's Morrigan... you got bigger problems when it comes to recognizing people here. :P

#146
David Gaider

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Allan Schumacher wrote...
We'd likely need to import her model from raw files (the Eclipse files used for both DAO and DA2 are almost certainly incompatible with Frostbite). Though I'm a bit curious how she'd stand up if placed side by side the character models we've made for DAI.


She wouldn't, believe me.

The models need to be translated into both the new graphics engine as well as the new style that engine requires. Even attempting to exactly emulate everything about the old face model would still make it look incredibly different than before, and would look odd next to the other faces in the game.

This reminds me of when Morrigan was first revealed. There were posts-- many long, ranty posts-- about how odd she looked, and how ugly. Her bottom lip was unnaturally large. Her shoulders were too wide, and her features awkward. Her appearance was picked apart at length, generally based upon a few screenshots (some unfortunately angled). This seems like the same thing, of a slightly different justification... though I don't think it's really indicative of anything other than a predisposition of fans to overly dissect things.

She looks like Morrigan to me. My understanding is she's still being tweaked, and that will likely go on right until release. That won't stop folks from putting up many, many screenshots and opining ad nauseum on any perceived difference. ;)

Modifié par David Gaider, 11 octobre 2013 - 06:15 .


#147
Heimdall

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David Gaider wrote...

This reminds me of when Morrigan was first revealed. There were posts-- many long, ranty posts-- about how odd she looked, and how ugly. Her bottom lip was unnaturally large. Her shoulders were too wide, and her features awkward. Her appearance was picked apart at length, generally based upon a few screenshots (some unfortunately angled). This seems like the same thing, of a slightly different justification... though I don't think it's really indicative of anything other than a predisposition of fans to overly dissect things.

I might have missed most of the pre-DA:O hype/ranting, but I remember the same thing happening to Merrill when the first screenshots of her were released, some badly angled shots there too.

#148
Guest_Morocco Mole_*

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This reminds me of when Morrigan was first revealed. There were posts-- many long, ranty posts-- about how odd she looked, and how ugly. Her bottom lip was unnaturally large. Her shoulders were too wide, and her features awkward. Her appearance was picked apart at length, generally based upon a few screenshots (some unfortunately angled). This seems like the same thing, of a slightly different justification... though I don't think it's really indicative of anything other than a predisposition of fans to overly dissect things.


This is distressingly common whenever any female character is revealed.

#149
zMataxa

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Morocco Mole wrote...

This reminds me of when Morrigan was first revealed. There were posts-- many long, ranty posts-- about how odd she looked, and how ugly. Her bottom lip was unnaturally large. Her shoulders were too wide, and her features awkward. Her appearance was picked apart at length, generally based upon a few screenshots (some unfortunately angled). This seems like the same thing, of a slightly different justification... though I don't think it's really indicative of anything other than a predisposition of fans to overly dissect things.


This is distressingly common whenever any female character is revealed.

___________

Another keg of Templar beer for you (I agree).
At this rate, I'll have to book a Dalish Merc/mage caravan group to safely get it to you.:)

#150
Allan Schumacher

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The models need to be translated into both the new graphics engine as well as the new style that engine requires. Even attempting to exactly emulate everything about the old face model would still make it look incredibly different than before, and would look odd next to the other faces in the game.


Yeah, it wouldn't surprise me if a lot more work would need to be done. As for "how well she'd hold up," my expectation is that it'd be somewhat akin to putting a PSX model into a PS2 game. The woefulness of Eclipse's lighting would probably make her look quite a bit different as well, given that Frostbite's is much, much improved.

I really liked this video (which was shared by a poster a little while ago):