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#26
Ianamus

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Fast Jimmy wrote...

Also... I'm actually a little surprised this survey is coming out now. I would be of the mind that a lot of these things would have already been decided upon a year before release?


I assumed it was for marketing purposes. 

#27
Gwinever

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Sylvius the Mad wrote...

Interesting how it doesn't ask which class you preferred to play in DA2.


Noticed this aswell and striked me as very odd

In addition i played only on the pc so left the question about the radial menu blank cause keyboard:wizard:

#28
wright1978

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Thanks for posting. Spent quite a bit of time working out the priority for the various aspects. The rest was rather simple after that, though i like others was expecting the DA2 preferred class question to be there.

#29
Vlk3

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Thanks for the link! I hoped for more DA@ questions too, but I added some opinions at the end of the survey- hopefully they read them too. :)

#30
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#31
The Sarendoctrinator

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Thank you for posting this. I don't follow Facebook, so I wouldn't have known about it.


Sylvius the Mad wrote...

Interesting how it doesn't ask which class you preferred to play in DA2.

I told them anyway, when they asked for additional comments. My favorite class changed - Warrior in DAO, Mage in DA2.

Modifié par The Sarendoctrinator, 10 octobre 2013 - 07:49 .


#32
PsychicHammer

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Plaintiff - I lol'd.

The Sarendoctrinator - Warrior in DAO? O_o

Did the survey. Ranted about Item Pack dlcs for DA2 and why I hated them. Not sure if it'll have any kind of impact, since probably thousands of folks will complete the survey, but I feel a little better now, after a rather crappy day.

#33
Sylvius the Mad

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The Sarendoctrinator wrote...

Thank you for posting this. I don't follow Facebook, so I wouldn't have known about it.

Sylvius the Mad wrote...

Interesting how it doesn't ask which class you preferred to play in DA2.

I told them anyway, when they asked for additional comments. My favorite class changed - Warrior in DAO, Mage in DA2.

I didn't like any of them in DA2, so answering that question would have been awkward for me.

That said, I'm not sure even the DAO question necessarily captures what they want.  For example, I prefer to play a mage in DAO, not because mages are more fun, but because that's the only way to get 3 mages in my party.  If there were already three really great mage companions available, I might have said Rogue, since the Rogue character is the one I'm most often directing during exploration.

#34
The Sarendoctrinator

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Scott_Press wrote...

The Sarendoctrinator - Warrior in DAO? O_o 

My first playthrough was with a City Elf Berserker who used a two-handed flaming sword that looked almost as tall as him, and pretty much fought like a one-man army in combat. Posted Image It was the one I had the most fun with, even though I didn't like the slow movement/response time.

Sylvius the Mad wrote...

I didn't like any of them in DA2, so answering that question would have been awkward for me.

That said, I'm not sure even the DAO question necessarily captures what they want.  For example, I prefer to play a mage in DAO, not because mages are more fun, but because that's the only way to get 3 mages in my party.  If there were already three really great mage companions available, I might have said Rogue, since the Rogue character is the one I'm most often directing during exploration.

Good point. Maybe they should have included an extra question to find out exactly what people enjoy about these classes because there are so many different ways to play them. A Warden who uses archery to attack from long range and the Champion specialization to give their allies a power bonus wouldn't have much in common with my Berserker.

#35
Wulfram

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I don't want Dark and Gritty realism, I want Light and Fluffy realism. Not sure how I translate that into an answer.

What's "target locking" in this context?

#36
Vnnk

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What did every one add in the extra comment part ?
I said that i would like the specializations to mean more in the full game for example a bloodmage being able to manipulate a character with low willpower in gameplay or even during conversations.

#37
Maconbar

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I can't even remember my fav class in DA2

#38
Fast Jimmy

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Wulfram wrote...

I don't want Dark and Gritty realism, I want Light and Fluffy realism. Not sure how I translate that into an answer.

What's "target locking" in this context?


I was confused on that one as well. There's no skill in the DA games that I could think of that would require the aiming function used by such a feature. 

I put "Never" just in case. Kill the unknown gameplay elements with fire!

#39
Pink Pony

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Fast Jimmy wrote...

Wulfram wrote...

I don't want Dark and Gritty realism, I want Light and Fluffy realism. Not sure how I translate that into an answer.

What's "target locking" in this context?


I was confused on that one as well. There's no skill in the DA games that I could think of that would require the aiming function used by such a feature. 

I put "Never" just in case. Kill the unknown gameplay elements with fire!

I think it mostly applies to consoles. It is when you target an enemy to attack, so all regular attacks just go to that one enemy, rather than just attacking what your character is facing. I have only played a little bit of the games on consoles, but I thought they already had it.

As for what I put in the comments section: I want turn-based combat.

Modifié par Pink Pony, 10 octobre 2013 - 09:20 .


#40
ScarMK

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Fast Jimmy wrote...

Wulfram wrote...

I don't want Dark and Gritty realism, I want Light and Fluffy realism. Not sure how I translate that into an answer.

What's "target locking" in this context?


I was confused on that one as well. There's no skill in the DA games that I could think of that would require the aiming function used by such a feature. 

I put "Never" just in case. Kill the unknown gameplay elements with fire!


It could refer to when you used an AoE in Da2 and the circle would auto lock onto an enemy when you got too close to them when placing said circle.

#41
The Sarendoctrinator

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Vnnk wrote...

What did every one add in the extra comment part ?
I said that i would like the specializations to mean more in the full game for example a bloodmage being able to manipulate a character with low willpower in gameplay or even during conversations.

I like that idea. If I remember right, there was a mention of specializations meaning more in DAI.

I wrote in my DA2 preferred class (because they didn't ask), and that I'd rather have faster character movement/reaction times than what they had in DAO. Hopefully I was able to describe it well enough in the survey. I'm not sure if those are the terms they use, but I meant the amount of time between selecting an action and the character actually taking that action.

#42
Guest_Puddi III_*

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Fast Jimmy wrote...

Wulfram wrote...

I don't want Dark and Gritty realism, I want Light and Fluffy realism. Not sure how I translate that into an answer.

What's "target locking" in this context?


I was confused on that one as well. There's no skill in the DA games that I could think of that would require the aiming function used by such a feature. 

I put "Never" just in case. Kill the unknown gameplay elements with fire!

I assume it's the gameplay feature analogous to "Z-targeting" in Zelda. The cursor stays on one enemy and you can select multiple talents in a row.

It was either that, or disabling enemies with spells or talents, and the former seems much more likely.

Modifié par Filament, 10 octobre 2013 - 09:34 .


#43
Rorschachinstein

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Anyone else agree that pausing the game is useless at weaker difficulties, same with the tactical camera. I would use it on nightmare, but on normal, it's just a waste of time.

#44
wright1978

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Rorschachinstein wrote...

Anyone else agree that pausing the game is useless at weaker difficulties, same with the tactical camera. I would use it on nightmare, but on normal, it's just a waste of time.


Nope i definitely pause & use tactical camera at times on normal.

#45
ScarMK

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Rorschachinstein wrote...

Anyone else agree that pausing the game is useless at weaker difficulties, same with the tactical camera. I would use it on nightmare, but on normal, it's just a waste of time.


I have to constantly pause regardless of difficulty in Da2 just so I can see what the hell is going on.

#46
Sylvius the Mad

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Rorschachinstein wrote...

Anyone else agree that pausing the game is useless at weaker difficulties, same with the tactical camera. I would use it on nightmare, but on normal, it's just a waste of time.

I completely disagree.  Pausing makes the game more fun for me, regardless of difficulty levels.

#47
Sylvius the Mad

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Vnnk wrote...

What did every one add in the extra comment part ?
I said that i would like the specializations to mean more in the full game for example a bloodmage being able to manipulate a character with low willpower in gameplay or even during conversations.

I talked how I really liked the speed of combat in DAO, and how I disliked that characters didn't respond immediately to commands in DA2 (because they were stuck in uninterruptable animations).

#48
The Sarendoctrinator

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Rorschachinstein wrote...

Anyone else agree that pausing the game is useless at weaker difficulties, same with the tactical camera. I would use it on nightmare, but on normal, it's just a waste of time.

I play on the lower difficulty levels, and I still pause sometimes - more often when I'm playing a mage.

#49
AlanC9

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I don't like the "favorite party composition" question. That's different for every PC, and in any event I cycle all the available party members in and out. I went with Alistair/Morrigan/ Leliana, mostly because I think Alistair's a shlightly better tank than Shale (is she even on the list?), and Morrigan and Leliana have the least damage done to their leveliing before I get them

Modifié par AlanC9, 10 octobre 2013 - 10:07 .


#50
Wulfram

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It seems like you can skip a question if it's not applicable to you. Maybe mention why you skipped it in the comment section?