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Gameplay Survey


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#76
Chala

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TristanHawke wrote...

I'd rather see a survey based on story, romance and characters. More important than combat in my opinion :).

But games are still games, so things like combat will always be priority:
A game with a bad story and a very good gameplay is more enjoyable than one with a very good story and a bad gameplay.

Still, I won't say no to a story/character survey :lol:

#77
mickey111

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Basically: I prioritise good gameplay over story but find good characters to be important, and I'm a control freak when it comes to tactical plays. I assumed that "character customization, was referring to a whole bunch of facial and hair sliders, armor and ****. I care little for that definition of customization at all. I suppose that armor appearance would have been covered by the question of "how important is good creature design?", because that aspect of Bioware games hasn't ever been customizable.

#78
Regan Cousland

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Question 7 of the survey asks how much importance I'd place on an "epic storyline".

I don't like the way it's phrased. My chief concern isn't that the story is "epic", but that it's *good*. There's a crucial difference there. Bigger doesn't automatically make the story better.

Mass Effect 3's story was simultaneously BioWare's most epic and least satisfying story to date, IMO.

Modifié par Regan Cousland, 11 octobre 2013 - 01:15 .


#79
Dr Mew

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I've run into a slight snag; The character classes question. I played Mage but the only reason for that was because I could then roll Arcane Warrior and be 'epix 1337 Chuck Norris'. So I'm stuck choosing between choosing the class that I had to play in order to get to my subclass of choice or a class who I didn't technically pick but basically played but with magics.

#80
Jonathan Seagull

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Yeah, I was a bit thrown by a couple of the selections/definitions. Hawke's story, for example, was epic in certain ways of its own. But by "Epic Story" I tend to assume that what is meant is a "save the world" type plot, which seems a bit specific compared to everything else.

The "Intimate Relationships/Romance" item was also difficult. I do like a strong focus on relationships, but they don't necessarily need to be romances. But then, couldn't that overlap with the "compelling characters" item?

For the party members bit, I had to treat it somewhat as a "who are your favorite characters" list. Which was still hard, but made more sense, since every PC is different. And since you can seemingly pick party compositions that aren't possible (e.g. Varric, Bethany, and Carver). So I wound up trying to think of which ones I used most often.

#81
Regan Cousland

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Yep. It'd be good to know the intention behind some of the questions. For instance questions 9 and 10 ask for your favourite party compositions in DA:O an DA2.

I'm not sure whether to choose the compositions that I used the most because they *worked* the best in combat, or the compositions of characters I actually liked being around.

Because they're not the same.

Modifié par Regan Cousland, 11 octobre 2013 - 01:31 .


#82
laudable11

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In the additional comment section I informed them that I was a BOSS.

#83
Rorschachinstein

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laudable11 wrote...

In the additional comment section I informed them that I was a BOSS.


You're not a boss until you solo the archdemon on nightmare son

#84
ScarMK

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Rorschachinstein wrote...

laudable11 wrote...

In the additional comment section I informed them that I was a BOSS.


You're not a boss until you solo the archdemon on nightmare son


I did that naked.  Let's do Cory or something actually hard.

Modifié par ScarMK, 11 octobre 2013 - 02:15 .


#85
keightdee

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I had a really difficult time choosing a favorite party make-up for both games. It totally depends on which character class I'm playing, who I'm romancing, and which character interactions I haven't seen yet. Also, sometimes it's just really fun to put Merrill, Fenris, and Anders in the same party. Or Carver, Merrill, and Isabela. Or Aveline, Sebastian, and Anders. Or Merrill, Varric, and Isabela. Shoot, where was my "changed party constantly based on who was gonna tell the best jokes" option?

My one big request at the end was for a Dishonored or Skyrim-style stealth mode. That is always my request. It's my favorite play style and the only thing missing from Bioware games for me.

Let me stab dudes from the shadows! Let me snipe them with arrows from cover!

Modifié par keightdee, 11 octobre 2013 - 02:44 .


#86
Khayness

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Not a really detailed survey for my liking, but that's just occupational hazard. :)

I find enemy variety quite important aswell, I know they can't be D&D rich as they come, but DA2 was really poor in that regard, DA:O barely managed to do it well enough.

Here is what I mean from a post of mine until it turned to evil:

The cannon fodder division (makes up roughly what, 80% of the enemies?), you have: Melee 1h, Melee 2h, Ranged cannon fodder enemies, all colored different (like bandit archer, skeleton archer, venomous spider, those lance throwing tal'vahshot, ranged rock wraith, hurlock bolter, etc). They look different, but they behave all the same nevertheless. They don't even have abilities like the random mooks did in DA:O, wolves Overwhelming, Archers Scatter-shotting, rogues using dual wield abilities.

There is some veriety in the Elite department: Captains got Revenants, Stens, Guard-Captains, Templar-Commanders, etc. Revenants got pull, pretty much they are all the same, they bolster enemies, stun,
drink potions, chose targets on higher difficulties.

Mages are the only ones really varied somewhat, but they pretty much do AoE, teleport away with barriers on, or cast some uber-single target spell, but with different effects, depending on the school of the caster.

All the Rogues (Rage Demons, Rogues, Assassins, Templar Hunters) go stealthy-stabby and nick some potions off from you.

Some cannon fodder gets promoted to Elite (increased HP and DMG, that's all), some Elite units cameo as cannon fodder occasionally (mostly rogues).

There are unique enemies, yes, like Golems, Ogres, Pride Demons and the bosses, but they make up an insignificant portion of the mobs you face. My greatest greivance is that they mostly differ in looks, but they
all require the same approach, whereas in DA:O atleast there was a tiny bit of behavioral difference now and then, because the mobs used the same skills as the PCs, even if only a few of them. The encounters could have been spiced up a lot if the different melee/ranged random cannon fodders used some of the new awesome skills,
like darkspawn stun, bandits 2h Whirlwind, etc.


Modifié par Khayness, 11 octobre 2013 - 02:44 .


#87
keightdee

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devSin wrote...
I liked the ability to show my complete lack of interest in the tactical perspective.

High five.

#88
Brockololly

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Fast Jimmy wrote...
Also... I'm actually a little surprised this survey is coming out now. I would be of the mind that a lot of these things would have already been decided upon a year before release?


Marketing.

I can almost guarantee that whatever points score highly on surveys like this are the bullet points you'll hear the marketing and PR people repeating once the game is closer to launch and they're pushing it full force. Those are probably all things in the game to varying degrees, they're just using surveys like this one to figure out which of those points people view as most important.

#89
syllogi

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Everybody do me a favor and ask for friendly fire on Normal difficulty in the comments section, okay? Okay.

#90
Hrungr

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syllogi wrote...

Everybody do me a favor and ask for friendly fire on Normal difficulty in the comments section, okay? Okay.

They've already mentioned that FF will be a toggle in DAI.

#91
Fast Jimmy

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Brockololly wrote...

Fast Jimmy wrote...
Also... I'm actually a little surprised this survey is coming out now. I would be of the mind that a lot of these things would have already been decided upon a year before release?


Marketing.

I can almost guarantee that whatever points score highly on surveys like this are the bullet points you'll hear the marketing and PR people repeating once the game is closer to launch and they're pushing it full force. Those are probably all things in the game to varying degrees, they're just using surveys like this one to figure out which of those points people view as most important.


That makes much more sense than the direction my mind was going. 

Marketing... who needs it?!!! (quietly closes down his PowerPoint Marketing presentation...)

#92
Fast Jimmy

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Hrungr wrote...

syllogi wrote...

Everybody do me a favor and ask for friendly fire on Normal difficulty in the comments section, okay? Okay.

They've already mentioned that FF will be a toggle in DAI.


Final Fantasy toggle for DA:I!

Semi-confirmed Rumor.

#93
Chanda

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Just wondering if this survey will have an effect on how Inquisition turns out, or are we already way past that stage?

#94
zMataxa

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I'm curious why a Bioware Mod did not announce this on BSN.
Additionally, providing an explanation for it's presence now would have been grand.

Modifié par zMataxa, 11 octobre 2013 - 03:42 .


#95
syllogi

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Hrungr wrote...

syllogi wrote...

Everybody do me a favor and ask for friendly fire on Normal difficulty in the comments section, okay? Okay.

They've already mentioned that FF will be a toggle in DAI.


On normal difficulty?  Do you have a link to the original source for that (or is this a joke about toggles and I'm too invested in friendly fire on normal to notice)?

#96
Demx

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Brockololly wrote...

Fast Jimmy wrote...
Also... I'm actually a little surprised this survey is coming out now. I would be of the mind that a lot of these things would have already been decided upon a year before release?


Marketing.

I can almost guarantee that whatever points score highly on surveys like this are the bullet points you'll hear the marketing and PR people repeating once the game is closer to launch and they're pushing it full force. Those are probably all things in the game to varying degrees, they're just using surveys like this one to figure out which of those points people view as most important.


I can see that. Though I wonder what the commercial would be like if the most popular votes consisted of Wii U, Casual, difficulty changed 6+ times, and Intimate Relationships and Romance. Crazy combos I know.

#97
zMataxa

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Brockololly wrote...

Fast Jimmy wrote...
Also... I'm actually a little surprised this survey is coming out now. I would be of the mind that a lot of these things would have already been decided upon a year before release?


Marketing.

I can almost guarantee that whatever points score highly on surveys like this are the bullet points you'll hear the marketing and PR people repeating once the game is closer to launch and they're pushing it full force. Those are probably all things in the game to varying degrees, they're just using surveys like this one to figure out which of those points people view as most important.

_____________

If that's true - I would shake my head.
At this point, I gotta believe the marketing dept is more "in tune" than that.
Hopefully it comes out why this survey is being conducted.

#98
FenrirBlackDragon

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Sylvius the Mad wrote...

llandwynwyn wrote...

Why?
You can just let the game play itself to win on casual.

And if your sole objective is to win, then that matters.

But some of us enjoy the combat in and of itself, not just as a means to victory.  We like to play the combat, even if we don't need to.


Pretty much this. Do I play on casual? Most of the time, yes. But that doesn't mean I don't like the combat.  And it doesn't mean I haven't played on higher difficulties.  I don't play the game to win, personally. I play it because I like the story and characters, and I think it's fun to fling lightening at people. 

#99
Sylvius the Mad

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zMataxa wrote...

If that's true - I would shake my head.
At this point, I gotta believe the marketing dept is more "in tune" than that.
Hopefully it comes out why this survey is being conducted.

Have you ever worked with marketing people?

This is exactly what they're like.

#100
Sylvius the Mad

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syllogi wrote...

Everybody do me a favor and ask for friendly fire on Normal difficulty in the comments section, okay? Okay.

If a FF toggle hadn't already been confirmed, I would have asked for exactly that.

I'd rather fight battles that still need winning.