Not a really detailed survey for my liking, but that's just occupational hazard.

I find enemy variety quite important aswell, I know they can't be D&D rich as they come, but DA2 was really poor in that regard, DA:O barely managed to do it well enough.
Here is what I mean from a post of mine until it turned to evil:
The cannon fodder division (makes up roughly what, 80% of the enemies?), you have: Melee 1h, Melee 2h, Ranged cannon fodder enemies, all colored different (like bandit archer, skeleton archer, venomous spider, those lance throwing tal'vahshot, ranged rock wraith, hurlock bolter, etc). They look different, but they behave all the same nevertheless. They don't even have abilities like the random mooks did in DA:O, wolves Overwhelming, Archers Scatter-shotting, rogues using dual wield abilities.
There is some veriety in the Elite department: Captains got Revenants, Stens, Guard-Captains, Templar-Commanders, etc. Revenants got pull, pretty much they are all the same, they bolster enemies, stun,
drink potions, chose targets on higher difficulties.
Mages are the only ones really varied somewhat, but they pretty much do AoE, teleport away with barriers on, or cast some uber-single target spell, but with different effects, depending on the school of the caster.
All the Rogues (Rage Demons, Rogues, Assassins, Templar Hunters) go stealthy-stabby and nick some potions off from you.
Some cannon fodder gets promoted to Elite (increased HP and DMG, that's all), some Elite units cameo as cannon fodder occasionally (mostly rogues).
There are unique enemies, yes, like Golems, Ogres, Pride Demons and the bosses, but they make up an insignificant portion of the mobs you face. My greatest greivance is that they mostly differ in looks, but they
all require the same approach, whereas in DA:O atleast there was a tiny bit of behavioral difference now and then, because the mobs used the same skills as the PCs, even if only a few of them. The encounters could have been spiced up a lot if the different melee/ranged random cannon fodders used some of the new awesome skills,
like darkspawn stun, bandits 2h Whirlwind, etc.
Modifié par Khayness, 11 octobre 2013 - 02:44 .