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Gameplay Survey


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#151
Fast Jimmy

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Sylvius the Mad wrote...

EntropicAngel wrote...

Have it, or have it avaiable? Why are you so certain it will be for M&K in particular?

NWN had a radial menu.  There's nothing necessarily wrong with radial menus.


It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading. 

#152
Phoenix_Fyre

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I just took it :)

#153
Renmiri1

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Allan Schumacher wrote...

If someone likes the combat I really don't understand why they would play on casual/easy


Could just boil down to differences between you and that person, then.


Yup, I love combat when I'm raiding but when I'm not raiding i like to chill on casual gameplay and combat annoys me

#154
Paul E Dangerously

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jwalker wrote...

syllogi wrote...

Every weekday, I commute to a dead end job where I sit in a cubicle and deal with realistic mysteries like "why would a law firm never have legal sized paper in stock? Is someone hoarding it?" That is dark, gritty realism.

I'm really not concerned too much with dark, gritty realism in my fantasy RPGs. Compelling characters and plausible, interesting stories don't need to be dark, gritty, and realistic to be well done.

(Though I am wondering why that question ended up in the combat survey...)


What I wonder is why that question was asked at all... One could think they're up to purposely make dark grimm stuff just for the sake of it....


Presumably because you can't go five posts on this board without someone comparing something to the Witcher, and that's pretty much it's entire MO.

#155
Chanda

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...Cat Soup?

#156
Sylvius the Mad

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Fast Jimmy wrote...

It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading.

It would need to be a damn good radial menu.

And even NWN's radial menu was combined with the largest and most robust hotbar system BioWare has ever used, with 4 fully-customisable hotbars into which any ability or item could be placed.

NWN wouldn't have worked at all without those hotbars, radial menu or no.

#157
BraveVesperia

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I think I just wrote an entire essay in the comments section.
The questions weren't quite as thorough as I was expecting though, and things like 'party composition'... I always choose based on favourite characters and who most complements my protagonist. It's one reason I play on normal, so I don't have to worry too much about party balance.

Some questions I couldn't quite answer accurately. For instance, mage was my favourite class in DAO because I love the idea of wielding magic... but it was behind the quality of rogue gameplay.

#158
Pink Pony

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Sylvius the Mad wrote...

Fast Jimmy wrote...

It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading.

It would need to be a damn good radial menu.

And even NWN's radial menu was combined with the largest and most robust hotbar system BioWare has ever used, with 4 fully-customisable hotbars into which any ability or item could be placed.

NWN wouldn't have worked at all without those hotbars, radial menu or no.

Also, that radial menu was mostly useful for things it would not work well to use the hotbar for (e.g. examining).  So the only way I would want one again is if it would have many out of combat uses.

#159
nightscrawl

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Thanks for the survey link.


Pink Pony wrote...

Sylvius the Mad wrote...

Fast Jimmy wrote...

It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading.

It would need to be a damn good radial menu.

And even NWN's radial menu was combined with the largest and most robust hotbar system BioWare has ever used, with 4 fully-customisable hotbars into which any ability or item could be placed.

NWN wouldn't have worked at all without those hotbars, radial menu or no.

Also, that radial menu was mostly useful for things it would not work well to use the hotbar for (e.g. examining).  So the only way I would want one again is if it would have many out of combat uses.

I don't usually do quote pyramids, but I felt it was relevant.

I play on the PC so I didn't use the radial menu for DAO/2. BUT, I did play a lot of Neverwinter Nights. I hardly ever used the radial menu there. I was able to put some radial menu items on the hotbar (combat modes, etc), and if I were to play a game with a radial menu again, I would prefer that this be an option.

I never played NWN for the RP aspect, and only enjoyed the stories of the OC and player-made DLC (modules). That said, I got the impression that the radial menu was helpful in those multi-player instances where you might want to give verbal commands and such (I need healing!).

Modifié par nightscrawl, 11 octobre 2013 - 11:34 .


#160
Tpiom

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I took the survey, but I can tell you that it's a mess... I'm only on the second page and the issues are starting to creep up.

What is exploration? I mean, in your past RPGs like KotOR and Dragon Age you didn't really have that at all - if you followed the quests you pretty much explored the map.

In a game like World of Warcraft it's different. The quests won't lead you to all places and there is stuff you can explore.

Then like, "epic storyline"... Epic, no it's not important which is why I prefer KotOR II above KotOR (and if DA2 had been done properly above DA:O). Those storyline are not considered epic (not galaxy wide). Story is important, yes but not in terms of scope.

You've done so many big and epic stories like in KotOR, Mass Effect and Dragon Age where you save the world, stop doing those. Please!

#161
Maria Caliban

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Chanda wrote...

...Cat Soup?


It's not a soup and it isn't made from cats.

It's a savory bread pudding made with bread, water, eggs, and garlic. Maybe paprika.

It comes from a Spanish city where pirates cut off the food supply so the peasants had to make do with whatever they had. It's now a charming, rustic dish.

Captain Crash wrote...

This is one of those surveys where I worry that people click the options they want people to think they play, when in reality their play style is totally different.

People tend to be quite honest when it comes to anonymous surveys.

That said, a large amount of the information asked is information BioWare already has. BioWare already knows how many times the average person uses the 'pause' function in the game and during which fights.

I suspect that the survey is interested in knowing how often people think they use the pause function.

Modifié par Maria Caliban, 12 octobre 2013 - 02:59 .


#162
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

NWN had a radial menu.  There's nothing necessarily wrong with radial menus.


I agree.

I just fail to see how there's any proof whatsoever that Bioware will be using a radial menu for everything as opposed to merely controllers.

#163
Guest_EntropicAngel_*

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Maria Caliban wrote...

People tend to be quite honest when it comes to anonymous surveys.

That said, a large amount of the information asked is information BioWare already has. BioWare already knows how many times the average person uses the 'pause' function in the game and during which fights.

I suspect that the survey is interested in knowing how often people think they use the pause function.


The problem with this being of course that the two data sets are not mutually exclusive--or one does not disprove the other (largely because of the utter impossibility of knowing the overlap).

I pause during every single battle in DA ][, at least as a rogue. I would hate to see that reality skewed by a misinterpretation of data as suggested.

#164
Guest_Puddi III_*

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Do they have metrics for pausing? I don't think I've ever seen it in any of the "interesting trivia" metrics breakdowns they've provided. Maybe they just didn't think it would be interesting.

#165
Gold Dragon

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 (Female Human) Warrior for a more selfish reason:  Queen!

Otherwise, Elf Mage.


:wizard:

#166
Boycott Bioware

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I have taken the survey, i say i prefer character customization, because i love to play differently and making experiments each new playthrough

Such as in DA:O, Leliana can be

- Archer - Bard-Ranger or Bard-Duelist
- Dual Wield sword/dagger/any weapon mix - Bard-Duelist or Bard-Assassin or Bard-Ranger
- Sword/dagger and Shield - Bard-Assassin or Bard-Duelist or Bard-Ranger
- mix of archer and melee fighter
- non combat rogue that focus on throwing bomb, lock-picking, disarm traps, laying traps and stealth
- wear light, medium or heavy armor
- STR or DEX or CUN based character

DA2 don't offer similar fun factor

Modifié par Qistina, 12 octobre 2013 - 04:38 .


#167
Sylvius the Mad

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Pink Pony wrote...

Also, that radial menu was mostly useful for things it would not work well to use the hotbar for (e.g. examining).  So the only way I would want one again is if it would have many out of combat uses.

Certainly, a radial menu will never as efficient to use as customisable hotkeys.  And NWN set BioWare's highest standard for customisable hotkeys.

#168
kinderschlager

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Fast Jimmy wrote...

Sylvius the Mad wrote...

EntropicAngel wrote...

Have it, or have it avaiable? Why are you so certain it will be for M&K in particular?

NWN had a radial menu.  There's nothing necessarily wrong with radial menus.


It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading. 


if the put a console version UI in the PC version of the  game?

blugh, no  thanks, next game please

a UI designed for use with a controller with 2 analog sticks doesn't translate  well to PC and vise versa

#169
Shadow Fox

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BraveVesperia wrote...

I think I just wrote an entire essay in the comments section.
The questions weren't quite as thorough as I was expecting though, and things like 'party composition'... I always choose based on favourite characters and who most complements my protagonist. It's one reason I play on normal, so I don't have to worry too much about party balance.

Some questions I couldn't quite answer accurately. For instance, mage was my favourite class in DAO because I love the idea of wielding magic... but it was behind the quality of rogue gameplay.

I typically go Tank,Healer*save DA2 cause I hate Anders*,Rogue with my PC being a damage dealer myself and I play on Casual for similar reasons.

Agreed it's a tie between Warriors and Mages for me I voted warrior though cause I hate the mage's staff animation in Origins...And I couldn't make a pure Ice Mage.:crying:

Modifié par Arcane Warrior Mage Hawke, 12 octobre 2013 - 09:15 .


#170
Daissran

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I wish the survey was more comprehensive and detailed, it seemed quite thinned out for some reason. But still an overall good survey, hopefully it helps with DAI.

#171
Bayonet Hipshot

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Please no radial menus for PC.

I want DAO menus.

#172
Fardreamer

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Daissran wrote...

I wish the survey was more comprehensive and detailed, it seemed quite thinned out for some reason. But still an overall good survey, hopefully it helps with DAI.


The survey isn't for you.  They included the things in the survey that they wanted to know about.  :huh:

#173
frankf43

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Fast Jimmy wrote...

Sylvius the Mad wrote...

EntropicAngel wrote...

Have it, or have it avaiable? Why are you so certain it will be for M&K in particular?

NWN had a radial menu.  There's nothing necessarily wrong with radial menus.


It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading. 

I'm sure that they said, either at PAX or in the Game Informer interviews, that the PC would have it's own UI.

#174
Rylor Tormtor

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Fast Jimmy wrote...

Sylvius the Mad wrote...

EntropicAngel wrote...

Have it, or have it avaiable? Why are you so certain it will be for M&K in particular?

NWN had a radial menu.  There's nothing necessarily wrong with radial menus.


It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading. 


That is a very balanced and reasonable opinion.


I am not balanced or reasonable. Using the same UI for all platforms would be a terrible freaking idea. 

#175
In Exile

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Fast Jimmy wrote...
It's just a gut instinct of mine. I've seen talk and mentions of it in discussions by devs. If they can get away with one UI for console and PC, they'll try to. And it won't be neccessarily bad, but I, personally, think it is the direction they are heading. 


At the same time, they did go on record to say they're doing a different UI for consoles and PC. What won't change is the architecture of the game, so I think we'll have a more action oriented game overall.