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#176
Magdalena11

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OK, I'm an idiot. What's UI? The only thing that comes to mind is user interface. Is that what you're talking about?

#177
In Exile

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Magdalena11 wrote...

OK, I'm an idiot. What's UI? The only thing that comes to mind is user interface. Is that what you're talking about?


Yes. And you're not an idiot. :)

Modifié par In Exile, 12 octobre 2013 - 03:10 .


#178
NYG1991

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Weird how there was no question for DA2 class preference.

#179
In Exile

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NYG1991 wrote...

Weird how there was no question for DA2 class preference.


I'm pretty sure DA2 is in the "pretend it didn't happen" box along with NWN:OC. 

#180
Magdalena11

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Thank you, In Exile. You're a good sort.

#181
Sylvius the Mad

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In Exile wrote...

NYG1991 wrote...

Weird how there was no question for DA2 class preference.


I'm pretty sure DA2 is in the "pretend it didn't happen" box along with NWN:OC. 

I like the NWN:OC.

#182
Maria Caliban

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EntropicAngel wrote...

Maria Caliban wrote...

People tend to be quite honest when it comes to anonymous surveys.

That said, a large amount of the information asked is information BioWare already has. BioWare already knows how many times the average person uses the 'pause' function in the game and during which fights.

I suspect that the survey is interested in knowing how often people think they use the pause function.


The problem with this being of course that the two data sets are not mutually exclusive--or one does not disprove the other (largely because of the utter impossibility of knowing the overlap).

I am unsure of what you're attempting to say here.

BioWare has the data for 'how many times does the average user pause during DA II.' It could be 500 times, it could be 5000 times. What the survey is trying to find out is if users think they pause 'a lot' or 'a little.'

No, it's not mutually exclusive. It's a completely different question.

pause during every single battle in DA ][, at least as a rogue. I would hate to see that reality skewed by a misinterpretation of data as suggested.

BioWare knows the *exact number of times* you paused in DA II, unless you turned off the data reporting. They have this information for millions of users.

They can't misinterpret the reality unless there's a bug in the code.

Modifié par Maria Caliban, 12 octobre 2013 - 10:45 .


#183
Kidd

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Magdalena11 wrote...

Fast Jimmy wrote...

Ha! They're going to have the radial menu for DA:I on all platforms. I don't have the slightest doubt this will be the case. 

I truly hope not.  I saw in the Off-topic section that you're going from a console to a PC.  It would be a shame for you not to experience the intuitive nature of DA on that platform.  If you've a couple bucks to spend after you get your new PC, buy DAO and/or DA2 and play it on that.  You'll see why the radial menu is a pain.

To be honest, as a console player migrating to PC for later playthroughs, I miss the radial menu a lot. Sure, the interface in general is a lot more free with more features on PC, but I still miss that wonderful piece of ring of shortcuts. Pressing a button, then down and another button to drink a potion is so much easier than remembering to put yet another type of potion on your hotbar from the inventory screen.

Having the radial menu around as a second kind of pause screen would make playing DAO on PC a lot better to me. Though it wasn't as much of a necessity in DA2 due to DA2's general better GUI.

Modifié par KiddDaBeauty, 12 octobre 2013 - 11:04 .


#184
ianvillan

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Brockololly wrote...

Fast Jimmy wrote...
Also... I'm actually a little surprised this survey is coming out now. I would be of the mind that a lot of these things would have already been decided upon a year before release?


Marketing.

I can almost guarantee that whatever points score highly on surveys like this are the bullet points you'll hear the marketing and PR people repeating once the game is closer to launch and they're pushing it full force. Those are probably all things in the game to varying degrees, they're just using surveys like this one to figure out which of those points people view as most important.


So if we all redo the survey but put in we liked that when we pushed a button something awesome happened we can hear it again.

#185
The_11thDoctor

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thx 4 postin. if not posted here i miss everything...(bsn)

#186
Shasow

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Great poll.

#187
Demx

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ianvillan wrote...

Brockololly wrote...

Fast Jimmy wrote...
Also... I'm actually a little surprised this survey is coming out now. I would be of the mind that a lot of these things would have already been decided upon a year before release?


Marketing.

I can almost guarantee that whatever points score highly on surveys like this are the bullet points you'll hear the marketing and PR people repeating once the game is closer to launch and they're pushing it full force. Those are probably all things in the game to varying degrees, they're just using surveys like this one to figure out which of those points people view as most important.


So if we all redo the survey but put in we liked that when we pushed a button something awesome happened we can hear it again.


No, but the commerical will still make you sigh.

#188
Sibu

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Dark and gritty...

Great, more edgy stuff.

That was sarcasm.

#189
MEBengal2008

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Scott_Press wrote...

Plaintiff - I lol'd.

The Sarendoctrinator - Warrior in DAO? O_o

Did the survey. Ranted about Item Pack dlcs for DA2 and why I hated them. Not sure if it'll have any kind of impact, since probably thousands of folks will complete the survey, but I feel a little better now, after a rather crappy day.


Yeah the Item Packs were stupid...I like how items were managed in DA:O better as Character level did not matter as much as the stats.. If you put all stats into STR early on you could wear the better stuff sooner for some characters, like a rogue... Hope they go back to that way of items; it made it easier to form good character builds.

In addition, it would be nice if they don't restrict character classes from using various weapon styles. I enjoyed having my rogue run around with a shield or using a Great Sword when I did my strength base rogue build in DA:O

Modifié par MEBengal2008, 13 octobre 2013 - 11:41 .


#190
zMataxa

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social.bioware.com/forum/1/topic/371/index/14137082/506#17449978

In case any one missed the explanation for the survey under the DAI: Twitter Thread posted earlier today by a Bioware Employee.

#191
Allan Schumacher

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I came here to post that too. Thanks zMataxa!

#192
Ieldra

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In Exile wrote...

NYG1991 wrote...
Weird how there was no question for DA2 class preference.


I'm pretty sure DA2 is in the "pretend it didn't happen" box along with NWN:OC. 

Is there an issue here?

#193
Ieldra

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BTW, I did the survey and took a shot at DA2's combat while I was at it. Combat gameplay that includes mechanisms to make movement and positioning irrelevant turns combat into a chore or a parody, or both, and since it appears that for Bioware "responsiveness" means "instant attacking from anywhere on the battlefied without the need to 'waste time' moving into position" I foresee that neither will I like DAI's combat.

#194
fchopin

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Ieldra2 wrote...
it appears that for Bioware "responsiveness" means "instant attacking from anywhere on the battlefied without the need to 'waste time' moving into position" I foresee that neither will I like DAI's combat.


I took responsiveness to mean that my character performs moves fast so when i press i key on the keyboard it is fast.  So i answered that it was good in DA2.
In TW2 Geralt responsiveness was slow so it was not good for me.

Modifié par fchopin, 16 octobre 2013 - 09:19 .


#195
Dormiglione

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Fiery Phoenix wrote...

Here

Posted by BioWare on their official Dragon Age page on Facebook, so it seems legit enough.


Great link, thank you.

#196
Fiery Phoenix

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zMataxa wrote...

social.bioware.com/forum/1/topic/371/index/14137082/506#17449978

In case any one missed the explanation for the survey under the DAI: Twitter Thread posted earlier today by a Bioware Employee.

Great, thanks for that!

I've edited the OP to include this post for reference.

#197
Cyberstrike nTo

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I took the suvey, it was fun.

Modifié par Cyberstrike nTo, 16 octobre 2013 - 03:23 .


#198
Wozearly

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Maria Caliban wrote...

Captain Crash wrote...

This is one of those surveys where I worry that people click the options they want people to think they play, when in reality their play style is totally different.


People tend to be quite honest when it comes to anonymous surveys.


Only if there's no benefit / impact on them for being honest.

An anonymous survey asking if people could afford to pay more in taxes would be unlikely to reveal the numbers of people who actually could. Respondents tend to have one eye on how research might be used when its something that could affect them, and may tweak their responses accordingly. ;)

#199
Fast Jimmy

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Wozearly wrote...

Maria Caliban wrote...

Captain Crash wrote...

This is one of those surveys where I worry that people click the options they want people to think they play, when in reality their play style is totally different.


People tend to be quite honest when it comes to anonymous surveys. 


Only if there's no benefit / impact on them for being honest. 

An anonymous survey asking if people could afford to pay more in taxes would be unlikely to reveal the numbers of people who actually could. Respondents tend to have one eye on how research might be used when its something that could affect them, and may tweak their responses accordingly. ;)

I agree. In the fields of psychology and sociology (and statistics gathering in general when predicting human behavior), self-report, multiple choice surveys are often the least accurate captures of people's actual thoughts or actions. 

Do you know how Netflix became the industry power house it is today? The founder and lead developer of their original website randomly called people who had first registered on the website the day before, asking them exactly what they liked, what they didn't, what they were able to find easily and what was buried too deep to be useful. And they'd update their website based on that, sometimes the next day.

THAT'S the best way to get feedback. Give someone a system, let them twiddle with it, then have a real person ask them very specific but very open ended questions in a conversational manner.

Now, designing a website is a world of difference between designing a video game UI and gameplay. But the ideas are the same - talk in-depth with someone who has a decent amount of time with a brand new system - enough time to use it and figure out what goes where, but not nearly enough time to "get used to it." That is the most informative, effective and useful feedback you can get. And then do it again with someone else. And again with someone else. And again and again and again and again... until you get a result that nearly everyone you talk to can't think of any complaints on.

And then you go back to the drawing board to think of a way to do something new, exciting and better. 

#200
GloriousSammich

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Took the survey a while ago, and am glad that it's not coming from marketing. I wish my answers to some of the questions could have been more in-depth, instead of a rating from high to low deal. Makes me wonder what the most popular party members for each game were though.