w/o a toolset, how advanced will mods be, if any?
#1
Posté 11 octobre 2013 - 01:22
i never checked if there were face morphs mods for characters in DA2. Think we might be able to pump those out with the new engine? or am I just dreaming to big here, cuz I would enjoy party members resembling themselves more from previous games
#2
Posté 11 octobre 2013 - 01:46
Biggest drawback to not having a toolkit is not being able to design your own dungeon, cutscenes, and major projects like that.
#3
Posté 11 octobre 2013 - 01:59
At worst we could only have simple colour mods like in BF3...but if BW has exposed the engine to be accessible via ini. files and stuff we might be able to do a bit more.
But it certainly won't be on DAO's level that's for sure.
#4
Posté 11 octobre 2013 - 02:02
There are some good things, warden's funeral warden and Alistairs' wedding, Zevran's wedding, Thirst, and Rainfere ( spelling ).
DA2 mod videos seem to mostly consist of naked or near naked hawke, Isabela, and Merrill.
I wasn't looking for sex mods specifically , just trying to see how DA2 modders were coping without a toolkit.
Seems not very well imo.
So I expect it'll be similar with DAI.
Hope someone with some real computer skills will find a way to successfully mod the game and create something other than nudie mods.
#5
Posté 11 octobre 2013 - 02:03
#6
Posté 11 octobre 2013 - 02:05
Angrywolves wrote...
Sadly I've been comparing DAO and DA2 mod videos on youtube.
There are some good things, warden's funeral warden and Alistairs' wedding, Zevran's wedding, Thirst, and Rainfere ( spelling ).
DA2 mod videos seem to mostly consist of naked or near naked hawke, Isabela, and Merrill.
I wasn't looking for sex mods specifically , just trying to see how DA2 modders were coping without a toolkit.
Seems not very well imo.
So I expect it'll be similar with DAI.
Hope someone with some real computer skills will find a way to successfully mod the game and create something other than nudie mods.
P.S. Angrywolves - don't look to me for the expertise. My sister might be able to pull it off but I'm along for the ride.
#7
Posté 11 octobre 2013 - 02:31
#8
Posté 11 octobre 2013 - 02:37
#9
Posté 11 octobre 2013 - 02:43
I'm sure we'll still be able to swap around that annoying armour NPCs wear but we can't for some reason etc. but I'm not holding my breath for more this time around.
I'm sure nude modders will find a way all the same, though.
#10
Posté 11 octobre 2013 - 02:43
Richardthelionbutt wrote...
Other mods like clothes textures and armor mods (which were extremely popular in DAO) might make a return, as to my understanding those were quite user-friendly even without a toolset. (Of course this is under the assumption that the new engine is not going to completely troll our brilliant modders).
Well if you wanted to make a custom armor or clothing mod you would have to use a 3rd party program such as 3ds max, maya or blender and after that you kinda needed the toolkit to test it out and such, not to mention hair mods as well
Modifié par ag99, 11 octobre 2013 - 03:55 .
#11
Posté 11 octobre 2013 - 02:48
My guess for the reason why we saw as many mods as we did for Dragon Age 2 was it basically was using the same game engine just with some changes as Dragon Age: Origins, so people could make use of the same utilities to make armor and character skins, but if its completely new with Dragon Age: Inquisition its going to be difficult challenge.
Modifié par Sanunes, 11 octobre 2013 - 02:49 .
#12
Posté 11 octobre 2013 - 03:28
Frostbite won't respond to that toolset, and I doubt it will use .gda. It's still possible - people have figured out how to mod Mass Effect series - but it will require 3rd party programmes, experienced coders, and/or people willing to poke with virtual sticks to figure out what does what else.
#13
Posté 11 octobre 2013 - 04:35
#14
Posté 11 octobre 2013 - 04:59
That said, I suspect DA2 will be a cakewalk compared to modding Frostbite... but we'll find a way to work with whatever we get (however much - or little - that may be). We're modders, dammit, and we shall persevere!
Modifié par elvici, 11 octobre 2013 - 05:01 .
#15
Posté 11 octobre 2013 - 05:02
elvici wrote...
... but we'll find a way to work with whatever we get (however much - or little - that may be). We're modders, dammit, and we shall persevere!
That's what Battlefield 3 modders said about removing the blue filter. Last thing they said
#16
Posté 11 octobre 2013 - 05:07
Rorschachinstein wrote...
elvici wrote...
... but we'll find a way to work with whatever we get (however much - or little - that may be). We're modders, dammit, and we shall persevere!
That's what Battlefield 3 modders said about removing the blue filter. Last thing they said
...ever?!
Modifié par elvici, 11 octobre 2013 - 05:09 .
#17
Posté 11 octobre 2013 - 05:13
#18
Posté 12 octobre 2013 - 01:34
Since I received some unfair criticism in the other mod thread.
You think, Bioware could do something short of a toolkit.
Schumaker explained they had a separate team working on DAO's toolkit.





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