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w/o a toolset, how advanced will mods be, if any?


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17 réponses à ce sujet

#1
spike08

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 I'm guessing the capabilities for modders for Inquisition will be more limited than in DA2. Having never modded anything before, can someone give me an educated guess on what modders might be able to create.

i never checked if there were face morphs mods for characters in DA2. Think we might be able to pump those out with the new engine? or am I just dreaming to big here, cuz I would enjoy party members resembling themselves more from previous games

#2
Navasha

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DA2 didn't have a toolkit either. There are plenty of face morphs. You can still do quite a bit even without a toolkit. Adding items, texture changes, face morphs, talent tree changes, etc were all accomplished without an actual toolkit.

Biggest drawback to not having a toolkit is not being able to design your own dungeon, cutscenes, and major projects like that.

#3
TKavatar

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It depends on how Bioware has customised the Frostbite 3 engine...in DA2 modding was easier even without the lack of a toolset since a lot of things could be changed via uti. files and all that.

At worst we could only have simple colour mods like in BF3...but if BW has exposed the engine to be accessible via ini. files and stuff we might be able to do a bit more.

But it certainly won't be on DAO's level that's for sure.

#4
Angrywolves

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Sadly I've been comparing DAO and DA2 mod videos on youtube.
There are some good things, warden's funeral warden and Alistairs' wedding, Zevran's wedding, Thirst, and Rainfere ( spelling ).
DA2 mod videos seem to mostly consist of naked or near naked hawke, Isabela, and Merrill.
I wasn't looking for sex mods specifically , just trying to see how DA2 modders were coping without a toolkit.
Seems not very well imo.
So I expect it'll be similar with DAI.
Hope someone with some real computer skills will find a way to successfully mod the game and create something other than nudie mods.

#5
Magdalena11

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Don't know how detailed you want face mods to be. Even in DAO I didn't deviate too heavily from the presets. Mods will be added. Whether they cause your game to break later on down the line is anyone's guess. I'm planning on a vanilla playthrough my first time. I'll love superpowers if they're offered later and will expect a way to modify character appearance when I get my first cutscene and gag at my character's appearance but for gameplay I'll try to play it straight. Until it becomes ridiculous.

#6
Magdalena11

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Angrywolves wrote...

Sadly I've been comparing DAO and DA2 mod videos on youtube.
There are some good things, warden's funeral warden and Alistairs' wedding, Zevran's wedding, Thirst, and Rainfere ( spelling ).
DA2 mod videos seem to mostly consist of naked or near naked hawke, Isabela, and Merrill.
I wasn't looking for sex mods specifically , just trying to see how DA2 modders were coping without a toolkit.
Seems not very well imo.
So I expect it'll be similar with DAI.
Hope someone with some real computer skills will find a way to successfully mod the game and create something other than nudie mods.


P.S. Angrywolves - don't look to me for the expertise.  My sister might be able to pull it off but I'm along for the ride.

#7
Richardthelionbutt

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Well face morphs were easily changeable in the previous two games was due to the fact that they were easily accessible with file format editors like gff and uti. Since DAI is going to be build from a completely new system and engine, it will probably be a lot harder to pull off. (In DAO you don't even need a toolset to switch the race or appearance of your warden, if you're well acquainted with modding you can make edits under 2 minutes.) The toolset is definitely vital for cut scenes, areas, and such, so don't expect large user-made DLCs and areas. Other mods like clothes textures and armor mods (which were extremely popular in DAO) might make a return, as to my understanding those were quite user-friendly even without a toolset. (Of course this is under the assumption that the new engine is not going to completely troll our brilliant modders).

#8
Rorschachinstein

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EA letting anyone near the Frostbite engine? Don't bet on it

#9
I SOLD MY SOUL TO BIOWARE

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Looking at how wonderfully moddable Battlefield is...yeah.

I'm sure we'll still be able to swap around that annoying armour NPCs wear but we can't for some reason etc. but I'm not holding my breath for more this time around.

I'm sure nude modders will find a way all the same, though.

#10
Adela

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Richardthelionbutt wrote...

 Other mods like clothes textures and armor mods (which were extremely popular in DAO) might make a return, as to my understanding those were quite user-friendly even without a toolset. (Of course this is under the assumption that the new engine is not going to completely troll our brilliant modders).


Well if you wanted to make a custom armor  or clothing mod you would have to use a 3rd party program such as 3ds max, maya or blender and after that you kinda needed the toolkit  to test it out and such, not to mention hair mods as well

Modifié par ag99, 11 octobre 2013 - 03:55 .


#11
Sanunes

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It really depends, DICE locked down FrostBite because of multiplayer in Battlefield, to prevent mods from giving players the ability to cheat and since BioWare is using FrostBite as well they will have the same lockouts by default. If the tools they make function outside of FrostBite, but don't impact what DICE is doing it shouldn't be much of a problem, but from what I understand it was really hard for modders to even create a brightness modification to FrostBite and then got banned from Battlefield 3 because it was considered an exploit (it probably was also patched).

My guess for the reason why we saw as many mods as we did for Dragon Age 2 was it basically was using the same game engine just with some changes as Dragon Age: Origins, so people could make use of the same utilities to make armor and character skins, but if its completely new with Dragon Age: Inquisition its going to be difficult challenge.

Modifié par Sanunes, 11 octobre 2013 - 02:49 .


#12
snackrat

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DA2 could still be partially modded through use of the original toolset, and 3rd party programmes opening the Eclipse engine's .gda files.

Frostbite won't respond to that toolset, and I doubt it will use .gda. It's still possible - people have figured out how to mod Mass Effect series - but it will require 3rd party programmes, experienced coders, and/or people willing to poke with virtual sticks to figure out what does what else.

#13
Star fury

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Master race deserves mods and thus a toolset.

#14
elvici

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Modding DA2 without a toolset has been a bit like reconstructing Humpty Dumpty - long, frustrating hours of reverse engineering, a whole lot of cursing, and loads of leaning on the modding community to get stuff done (thanks again, Beerfish)!  <3 ;)

That said, I suspect DA2 will be a cakewalk compared to modding Frostbite... but we'll find a way to work with whatever we get (however much - or little - that may be). We're modders, dammit, and we shall persevere!  :wizard:

Modifié par elvici, 11 octobre 2013 - 05:01 .


#15
Rorschachinstein

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elvici wrote...

... but we'll find a way to work with whatever we get (however much - or little - that may be). We're modders, dammit, and we shall persevere!  :wizard:


That's what Battlefield 3 modders said about removing the blue filter.  Last thing they said

#16
elvici

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Rorschachinstein wrote...

elvici wrote...

... but we'll find a way to work with whatever we get (however much - or little - that may be). We're modders, dammit, and we shall persevere!  :wizard:


That's what Battlefield 3 modders said about removing the blue filter.  Last thing they said


...ever?!:?  I'm going nowhere near that blue filter, then!  =]

:P

Modifié par elvici, 11 octobre 2013 - 05:09 .


#17
DatOneFanboy

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Modding? HA HA GOOD ONE

#18
Angrywolves

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bump.
Since I received some unfair criticism in the other mod thread.
You think, Bioware could do something short of a toolkit.
Schumaker explained they had a separate team working on DAO's toolkit.