What rank 4, 5 and 6 evolutions would ye recommend for Sentry turret and combat drone??
Also what's a defence drone?
All info. appreciated!
Modifié par Pressedcat, 11 octobre 2013 - 03:16 .
Well the evolution opposite of Attack Rate is Damage and Radius, so it will deal more damage with that evolution. The best way to check is to leave Tech Mastery at rank 5, spec Defense Drone, then spec Tech Mastery into Drone Mastery and the re-check the damage of Defense Drone.Pressedcat wrote...
Edit 2: @ RedCaesar - I actually found that Drone Mastery does effect the damage Defence Drone deals. Obviously that damage is fairly minimal in the first place, but when I rebuilt my engineer to opt out of the Attack Rate evo I double checked the damage with and without Drone Mastery, and the damage definately did increase. Of course there's no guarantee that the bonus damage is actually implemented in-game...
RedCaesar97 wrote...
If this is your first time playing the Engineer, then I recommend staying away from the drone and turret builds. You will be much more effective and powerful using your other powers, specifically:
Sabotage: Damage, Explosive Hack, Tech Vulnerability
Overload: Damage, Neural Shock, Shield Damage*
Incinerate: Damage, Burning Damage, Armor Damage
Tech Mastery: Power Damage, Damage and Capacity, Power Mastery
cap and gown wrote...
For a bonus power I would seriously consider a biotic power so that you can combo with your biotic team mates, particularly Liara. Reeve has a fast cool down. Go with area reeve if you pick this one. Flare has a rather long cool down but can take out a room full of enemies in a hurry.
Modifié par brad2240, 11 octobre 2013 - 02:10 .
RedCaesar97 wrote...
Note that Power Mastery will increase the damage of all tech powers, including your Combat Drone and Turret, just not as much as Drone Mastery.
Atheist Knight wrote...
For this reason I think I might go with Power Mastery, it's probably more beneficial even if I use the drone/turret a lot. Is there a limited duration on Drones and turrets in SP btw?
Modifié par ViaNegativia, 11 octobre 2013 - 05:05 .
Atheist Knight wrote...
I've been using an Eagle/Hurricane combo (+200% recharge) but have recently added the Prothean Particle Rifle as a 3rd weapon.
It's heavy (under 100% recharge atm) but I figured the extra gun and a weapon that didn't need clips might make it beneficial.
Probably Turret since you can combo off the Flamethrower for fire explosions. plus the Flamethrower can deal some decent damage. Explosive Drone can detonate combos, but it is near impossible to use it as a detonator consistently.billpickles wrote...
If one were to go with a power-heavy Engineer but invest in only ONE pet power as a point sink for sporadic use, which one would you guys recommend? I found Sentry Turret to be moderately/occasionally useful in MP, but Combat Drone seemed pretty lackluster. I have not played a SP Engineer, so I can't comment on those. Thoughts?
billpickles wrote...
If one were to go with a power-heavy Engineer but invest in only ONE pet power as a point sink for sporadic use, which one would you guys recommend? I found Sentry Turret to be moderately/occasionally useful in MP, but Combat Drone seemed pretty lackluster. I have not played a SP Engineer, so I can't comment on those. Thoughts?
billpickles wrote...
If one were to go with a power-heavy Engineer but invest in only ONE pet power as a point sink for sporadic use, which one would you guys recommend? I found Sentry Turret to be moderately/occasionally useful in MP, but Combat Drone seemed pretty lackluster. I have not played a SP Engineer, so I can't comment on those. Thoughts?
Modifié par RA RA XD, 12 octobre 2013 - 06:47 .