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What is Bioware's view of player modding?


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#26
Navasha

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Allan Schumacher wrote...


I think more developers will begin to appreciate modding over time. The Elder Scrolls series wouldn't do nearly as well without the modding aspect. I can honestly say that I would never have bought Skyrim or even attempted to complete Oblivion if the modding tools weren't a part of it.


I see this come up, and I haven't played Skyrim but I have to ask: can you mod the console version of Skyrim?


Can you?  I don't know of anyone that has for Sony.   Xbox mods do exist, but are pretty risky to use.   Mods tend to increase system load and games are already steamlined to push the console about as far as it can.   So it has its limitations.

A quick search on the internet turned up this modding forum for Skyrim on the Xbox.   It seems limited to altering the save game file to include stuff, but it works.  

#27
Talin Cousland

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Allan Schumacher wrote...


Overall though, the Bioware staff that have talked about modding in the BSN seem to approve, recognising that it increases the life of the product (which is certainly to their benefit as well as the players'). It is not a question of whether they WANT to allow modding, but whether they CAN. They're in a postition where they can't provide 3rd party tools (eg: the toolset) to mod the game because of licensing, so eith they charge (fans boo) or they strip it down (editors boo). Like Mass Effect, I imagine coding-capable fans will end up providing the tools, like Gibbed.


There is this, and even then DAO's toolset required a separate group of programmers and testers to work on it to strip out licensed middleware and other such things, and even then it still provided an extra challenge and there were several issues that came once the toolset was available (particularly with it reseting people's plot states of their already existing game because whoops).

BioWare has released two games with end user toolsets, so we do recognize the benefits that can come with it.


I think more developers will begin to appreciate modding over time. The Elder Scrolls series wouldn't do nearly as well without the modding aspect. I can honestly say that I would never have bought Skyrim or even attempted to complete Oblivion if the modding tools weren't a part of it.


I see this come up, and I haven't played Skyrim but I have to ask: can you mod the console version of Skyrim?



Ahh you cannot mod a console.  But can you download a mod for a console?  And can Microsoft Exchange make money off of the mods!!  Legally not individually, but they could charge a $9.99 monthly rate to be a part of the modding community.  For "only" server upkeep and whatnot.

It's a shame you did not play Skyrim.  I believe with it's enviable success, there were going to be a couple of gaming mechanics going to be put in DA3.  Such as a more open world for exploration. 

#28
Sanunes

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Allan Schumacher wrote...

I see this come up, and I haven't played Skyrim but I have to ask: can you mod the console version of Skyrim?


With the 360 and PS3 it is not possible to use any player made mods.  My personal belief is because of how little extra room there is on the console hardware after they squeeze the game into memory. 

With that being said, it might change with the PS4 and Xbox One because they are going to have more memory and disk space, but I think that is going to depend on how Microsoft and Sony manage their online networks.

#29
Jeremiah12LGeek

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The Xbox version of Skyrim can't be modded, either (at least, not legally.)

I would imagine it is possible to get around it, if one was determined enough, but I suspect the effort isn't usually considered worth it.

I think you'd probably have to play the game in "offline" mode with a hacked console, or MicroSoft would probably do that neat treak that bricks your console when they discover what you've done.

I stand corrected, the above link would appear to contain a community using modded versions of Skyrim.

Modifié par Jeremiah12LGeek, 11 octobre 2013 - 04:49 .


#30
movieguyabw

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Knight of Dane wrote...

I don't think you can mod the console version of anything. It's not allowed, at least for Sony.

I don't know if there's modding for anything on Xbox, never had one. But modding requires hacking the Playstation console(I think) which is forbidden.

I remember Bethesda talking about looking into Console modding when Skyrim was released, and I also think they used PC mods in some of their console updates, like ranged and magical deathblows which was only a melee thing at release.


You can't use mods with the xbox without doing some sketchy things to your console - and thus voiding the warranty - in the process.  In addition, you wouldn't be allowed on xbox live with a modified xbox.

I'm not sure how creating a console moddin toolkit would work - though, from what I understand (or heard, anyway - so take it with a grain of salt) Bethesda has a clause wherein if you use their modkit, they are allowed to borrow coding from your mod projects and use it in future releases.  So, PC modding could in fact influence console gamers somehow.  Which, personally, I see nothing wrong with as long as there was an aknowledgement that some of the content was inspired by fans.  :)

Then again, I could be way off base.  :whistle:

#31
Sanunes

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Talin Cousland wrote...

Ahh you cannot mod a console.  But can you download a mod for a console?  And can Microsoft Exchange make money off of the mods!!  Legally not individually, but they could charge a $9.99 monthly rate to be a part of the modding community.  For "only" server upkeep and whatnot.

It's a shame you did not play Skyrim.  I believe with it's enviable success, there were going to be a couple of gaming mechanics going to be put in DA3.  Such as a more open world for exploration. 


From my experiences if they add in a cost for players to use community created content it could cause a war, for people will be paying to be part of Xbox Live (and the Sony version) and an additional cost above that for anything could be consider insulting and/or a money grab especially if its a monthly fee.  I think its more to do with security of the Microsoft and Sony networks to protect their users, for I remember with the multiplayer in Mass Effect 3 it took awhile before the people that bought the game on the PS3 could send data to BioWare for the weekend events.

#32
Sanunes

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Usergnome wrote...

No, you can't mod the console versions. And that sucks, since Elder Scrolls Games are always FULL of bugs that need
player-made patches to come out asap... I have it on 360 and it freezes atleast once every time I play, and quest lines break, etc... And its basically unplayable on PS4, or so I hear. VERY buggy there.



I think the problems with the console versions of Bethesda games are more to do with the engine and wouldn't be fixed with user created mods, a lot of it has to do with amount of memory the game really needs and how much the consoles have. I just deleted my Fallout 3 save direction on the PC and the average file size for a save was over 200megs in size and considering all that information needs to be loaded into memory to play and a console only has 512megs of RAM total, it has to move data from the hard disk to RAM a lot.

Skyrim was unplayable at launch, I have heard its better now, but the 360 version still plays better. I bought Skyrim for the PS3 because my PC was broken at the time, but after deciding to use my game disk as a coaster I sold my PS3 and used that money to repair my PC, but I haven't been able to bring myself to buy Skyrim again for the PC.

Edit: Fixed busted quote.

Modifié par Sanunes, 11 octobre 2013 - 05:01 .


#33
Guest_JujuSamedi_*

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Modding a console is not impossible. The premise of modding is making changes to resources or the source code. As long as you can get to this you would be able to mod the system contents. The last example of modding a console I saw was utilizing a PlayStation to play youtube videos. Doing this would be difficult however. The pc already gives you an environment or tools to mod the system. An example of console modding is transferring content from the console to the pc and modding the resources from there.

#34
Sylvius the Mad

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You certainly can mod the console versions, but it's much more difficult and far less common.

#35
Sylvius the Mad

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Sanunes wrote...

I haven't been able to bring myself to buy Skyrim again for the PC.

Though, people must still be doing that.  If you check Steam, Skyrim isn't nearly as heavily discounted as other games its age.

Since Steam tends to price games to the market, the market for Skyrim is likely still fairly strong (for a game of its age).

#36
Guest_JujuSamedi_*

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Sylvius the Mad wrote...

You certainly can mod the console versions, but it's much more difficult and far less common.

You are right. As long as they can get to the source code and resource. Directly or indirectly.

#37
bubs

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Sylvius the Mad wrote...

You certainly can mod the console versions, but it's much more difficult and far less common.


Also not legal. :whistle:

#38
Guest_JujuSamedi_*

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No one has to know ;)

#39
Navasha

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TipsLeFedora wrote...

Modding a console is not impossible. The premise of modding is making changes to resources or the source code. As long as you can get to this you would be able to mod the system contents. The last example of modding a console I saw was utilizing a PlayStation to play youtube videos. Doing this would be difficult however. The pc already gives you an environment or tools to mod the system. An example of console modding is transferring content from the console to the pc and modding the resources from there.


Which is what they do in that forum I linked above.   They simply transfer the save game file to a PC, add in limited modifications that don't actually require additional resources.   Then they can re-save the game and transfer back to the console.    This obviously wouldn't work for mods that add additional content or use other resources or scripting changes.      However, you could say for instance use the in-game resources to say, build your own house.

What they can do is limited, but that is again the technical limitations of what they have to work with, not that it is some impossibility of code.    Most of it is about what the console manufacturers will allow. 

#40
Knight of Dane

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Sylvius the Mad wrote...

Sanunes wrote...

I haven't been able to bring myself to buy Skyrim again for the PC.

Though, people must still be doing that.  If you check Steam, Skyrim isn't nearly as heavily discounted as other games its age.

Since Steam tends to price games to the market, the market for Skyrim is likely still fairly strong (for a game of its age).

Yeah, Skyrim was still selling for almost full price until the summer sale.

#41
Navasha

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Allan Schumacher wrote...


I think more developers will begin to appreciate modding over time. The Elder Scrolls series wouldn't do nearly as well without the modding aspect. I can honestly say that I would never have bought Skyrim or even attempted to complete Oblivion if the modding tools weren't a part of it.


I see this come up, and I haven't played Skyrim but I have to ask: can you mod the console version of Skyrim?


If you are asking not actually about the possibility of modding on a console, but rather judging success of a game whose primary audience doesn't have access to mods, then my answer is still yes.

http://www.joystiq.c...ther-pc-titles/

I am not saying that Skyrim wouldn't have done well without modding.    Clearly its a popular game for consoles as well.   However, the 3 to 1 ratio for the PC market is significant.    If you can sell an additional million copies of a game by including modding, that is probably worth the price of development. 

#42
Pordis Shepard

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At least it allows me to fix my hair and skin in me2/3 to properly reflect that my mother is Human and my father was Asari. :D
[Edit: game save modding on xbox that is]

Image IPB

Modifié par Pordis Shepard, 11 octobre 2013 - 05:44 .


#43
Fast Jimmy

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ragewin wrote...

Sylvius the Mad wrote...

You certainly can mod the console versions, but it's much more difficult and far less common.


Also not legal. :whistle:


I'm not sure it is illegal, per se. It voids the warranty, sure. And it violates the User Agreement between you and the console manufacturer. 

But that's not illegal. If it was, you could have cops kicking down your door when you put a metallic fork in a microwave. 

#44
Arthur Cousland

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The Unofficial Patches are what made me switch from playing Skyrim on pc, from Xbox 360. Aside from fixing bugs, there are many fixes that improve file save bloat, that allow me to play over 500 hours with a single character with minimal lag.

While smaller games, like Dragon Age, don't necessarily need mods, I did greatly appreciate one mod that allowed me to get the full set of Blackblade armor in Awakening. My rogues look awesome in it.

#45
bubs

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Fast Jimmy wrote...

ragewin wrote...

Sylvius the Mad wrote...

You certainly can mod the console versions, but it's much more difficult and far less common.


Also not legal. :whistle:


I'm not sure it is illegal, per se. It voids the warranty, sure. And it violates the User Agreement between you and the console manufacturer. 

But that's not illegal. If it was, you could have cops kicking down your door when you put a metallic fork in a microwave. 


You can get fined for it, because it violates the user agreement. Third party programs aren't allowed, whether Sony or Microsoft. Or Nintendo. Or others.

#46
Fast Jimmy

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ragewin wrote...

Fast Jimmy wrote...

ragewin wrote...

Sylvius the Mad wrote...

You certainly can mod the console versions, but it's much more difficult and far less common.


Also not legal. :whistle:


I'm not sure it is illegal, per se. It voids the warranty, sure. And it violates the User Agreement between you and the console manufacturer. 

But that's not illegal. If it was, you could have cops kicking down your door when you put a metallic fork in a microwave. 


You can get fined for it, because it violates the user agreement. Third party programs aren't allowed, whether Sony or Microsoft. Or Nintendo. Or others.

A company can THREATEN fines. But it can't enforce them, not legitimately. That's, in a small part, what the EULA has been about - a User Agreement for software or hardware (or any product) which a consumer has bought and paid for and now has the ownership of does not trump the implicit ability of a consumer to do anything with property they legally obtained. 

I'm no legal expert, so I'll defer to others who may know better... but no one can be arrested or prosecuted for modding their Xbox.

#47
Han Shot First

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I think sometimes too much credit is given to mods in accounting for the popularity of the Elder Scrolls games. Didn't Skyrim sell many more copies on consoles than it did the PC, where you can't mod the game?

That isn't an argument against modding by the way. Just an observation.

#48
Lord Raijin

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And this my console players friends :)  It's best to invest in a quality gaming PC :) That way you can have total freedom in your game, and you don't have to worry about breaking any laws either :)

Screw Microsoft
Screw Nintendo
and crew Sony!

Get a gaming PC instead :D

#49
Knight of Dane

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Han Shot First wrote...

I think sometimes too much credit is given to mods in accounting for the popularity of the Elder Scrolls games. Didn't Skyrim sell many more copies on consoles than it did the PC, where you can't mod the game?

That isn't an argument against modding by the way. Just an observation.

You can perhaps explain Skyrims longlivety like this:
Dragon Age: Origins takes max 30 hours to complete, if you suck or are an ultra completionist.
Skyrim has content that can keep you going for over 300 hours if you aren't the type that gets bored with traveling and one style of fighting.

People get other people to play the game, reccomendation and rumor.

The game that lasts 300 hours is going to keep players talking about it for a mucj longer time than the game wiht 10% of the same game time.

That goes for consoles too. Plus both the DLC for Skyrim was fairly large too, reminded me of the old days where we had expansions instead of that.

#50
sumojellybean

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As a Skyrim modder myself, I'd say, yes, from what the images my downloaders sometimes send to me on the nexus, it is possible at least on the 360 to mod a game, though it probably skims the lines between what is legal per say.

If a toolset cannot be ever provided, (and from the looks of it, I doubt it would ever happen), but I hope there can be leeway to do the simplest of things: ie, NPC face morphs and retextures. They're the most abundant, and easiest to make, and really do improve the aesthetics of a gaming experience. I kind of would have been left a different impressions with the DA:O NPCs if I hadn't installed Dracomies NPCs or haven't edited them myself. xD