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What is Bioware's view of player modding?


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#76
Sylvius the Mad

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David7204 wrote...

We have these statistics that only 20% of players or whatever actually finish games. That most players ignore romance in games that offer it. That it's uncommon for players to have multiple playthroughs of games, including ones that offer content that takes multiple playthroughs to see. That basically, most players play lots of games shallowly and move on quickly.

And it's odd, because all of that completely goes against my impressions.

And then we have statistics here that two-thirds of PC Skyrim players download mods. Something that I would think would generally only occur with 'deep,' dedicated players. People who want to get the most of the experience.

And that also goes against my impressions. But it seems to me to be generally the opposite thing. It's of course possible to mod a game and not finish it, but I would think it would be somewhat rare.

This just doesn't match up at all.

I both routinely install mods and rarely finish games.

Different people play differently.

#77
Allan Schumacher

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Tup3xi wrote...

Let's put it this way: Would you think that Skyrim would be anywhere near as popular as it is now without modding tools? I don't think it would. I can guarantee one thin: There would be much, much less Skyrim videos in YouTube. Mods and the attention they get are free advertisement for the game too.


I have no idea if Skyrim would be as popular as it is without modding tools.  I am not sure how one disassociates success due to toolset and success due to Skyrim being a quality game? (which for all intents and purposes, many seem to feel it is a quality game)

BioWare has released two games that have had an end user toolset.  We're aware of the benefits and costs associated with releasing an end user toolset.

Modifié par Allan Schumacher, 11 octobre 2013 - 10:28 .


#78
David7204

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Sylvius the Mad wrote...

David7204 wrote...

We have these statistics that only 20% of players or whatever actually finish games. That most players ignore romance in games that offer it. That it's uncommon for players to have multiple playthroughs of games, including ones that offer content that takes multiple playthroughs to see. That basically, most players play lots of games shallowly and move on quickly.

And it's odd, because all of that completely goes against my impressions.

And then we have statistics here that two-thirds of PC Skyrim players download mods. Something that I would think would generally only occur with 'deep,' dedicated players. People who want to get the most of the experience.

And that also goes against my impressions. But it seems to me to be generally the opposite thing. It's of course possible to mod a game and not finish it, but I would think it would be somewhat rare.

This just doesn't match up at all.

I both routinely install mods and rarely finish games.

Different people play differently.

Why do you not finish games?

#79
slimgrin

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Allan Schumacher wrote...

I have no idea if Skyrim would be as popular as it is without modding tools.


It wouldn't. Recent Beth games are designed for console but amenable to modding. A significant part of their fanbase is there because of the modding capabilities.

#80
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Yes i believe skyrim would be as popular without the mods, certainly on console an i know plenty who wouldnt touch mods because half the time they cause CTD if conflicting blah de blah then on top of that the scripts some may put in and the corruption to save files, alot of ppl i know just dont think there worth the hassle no matter how enticing they may seem

#81
Sylvius the Mad

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David7204 wrote...

Sylvius the Mad wrote...

I both routinely install mods and rarely finish games.

Different people play differently.

Why do you not finish games?

Because I'm often less interested in the story the writers are trying to tell than I am in investigating how different characters would handle the in-game events I've already seen.

So I'll play the first half of the game, and then I'll create a new character and play the first half of the game again.

I've often said that Baldur's Gate is my favourite BioWare game, and I've never finished it.  But I've played through the first 5 chapters (of 7) probably 20 times.

As a general rule, I also tend to prefer lower-level gameplay.

#82
Angrywolves

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I don't know how someone can say the DA2 mods enhanced their gaming experience .
The ones I saw on youtube sadly were nudie mods.
Seeing hawk, merrill and isabela mostly naked didn't do anything for me and I found them booring.
I like romances, but not nudity just for nudity's sake.
I did watch a youtube video of the Vija mod last night as I am trying to gauge how modding works, as well as look at DA mods, skyrim mods, and dragons dogma mods,to see how good they are.
Yes Vija looks to be a good mod.
There are good DAO mods like the weddings , Thirst, and Rainfere (spelling ) as well as the armor mods I've seen.
Sadly there won't be a DAI toolkit.

#83
Guest_krul2k_*

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Angrywolves wrote...

I don't know how someone can say the DA2 mods enhanced their gaming experience .
The ones I saw on youtube sadly were nudie mods.
Seeing hawk, merrill and isabela mostly naked didn't do anything for me and I found them booring.
I like romances, but not nudity just for nudity's sake.
I did watch a youtube video of the Vija mod last night as I am trying to gauge how modding works, as well as look at DA mods, skyrim mods, and dragons dogma mods,to see how good they are.
Yes Vija looks to be a good mod.
There are good DAO mods like the weddings , Thirst, and Rainfere (spelling ) as well as the armor mods I've seen.
Sadly there won't be a DAI toolkit.


Best mods i found for DA2 were for the CC some armors/weapons and one that allowed you to equip your party with loot etc

#84
slimgrin

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Angrywolves wrote...
The ones I saw on youtube sadly were nudie mods.


This has become a tired excuse, and an insult to all the great story-based and gameplay mods out there.

#85
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slimgrin wrote...

Angrywolves wrote...
The ones I saw on youtube sadly were nudie mods.


This has become a tired excuse, and an insult to all the great story-based and gameplay mods out there.


No exscuse and sadly becoming more dominant in the mod department for alot modded games, its really sad to see some of the things ppl will mod into the games and it wouldnt surprise me in the slightest if developers in the future just went "bugger it" an closed shop to mods ever being available across the board

#86
Angrywolves

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Not tired.
You're not making sense sim . rolls eyes.
On another thread someone posted how hard it was to mod DA2 and it was much easier to mod DAO because of the toolkit.
Not insulting anybody.
The Rainfere mod looks very impressive .
It could be professional .
shrugs.

#87
slimgrin

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krul2k wrote...

slimgrin wrote...

Angrywolves wrote...
The ones I saw on youtube sadly were nudie mods.


This has become a tired excuse, and an insult to all the great story-based and gameplay mods out there.


No exscuse and sadly becoming more dominant in the mod department for alot modded games, its really sad to see some of the things ppl will mod into the games and it wouldnt surprise me in the slightest if developers in the future just went "bugger it" an closed shop to mods ever being available across the board


Modders are free to do what they want. The picture you are trying to paint of modders being pre-teenage boys making ****** mods is innaccurate. Keep trying.

#88
mousestalker

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My impression has been that Bioware is content to let the decide players if should mod themselves or not. They tend to be laissez faire as regards that issue.

#89
Angrywolves

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I never said that sim.
You're being unreasonable .
shrugs.

#90
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i'm not trying anything i love mods use them all the time so you can come of your high horse you perched yourself on, and the picture im painting is sadly true all you need to do is look at the the top mod's of nexus to see a few of them there.

If you remember correctly Bethesda themselves had to get onto nexus to take a lot of them down because the image they was painting of the game thats how bad it was.

There alot of good mods out there im no denying it but like so many other things there always a side that will spoil it for everyone and i see it as developers no wanting there games portrait in that light and shutting the doors to mods all together if it continues

#91
Fast Jimmy

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I still maintain providing a toolkit, but also providing a platform for modders to sell this creations if they saw fit (with Bioware taking a cut of the proceeds for providing the tools, payment and distribution method) could be an effective model for making mods much more widely received by publishers and developers.

Not to mention that if people could make a living (or at least a part time job) out of making mods, the quality of them could become vastly improved.

#92
Pink Pony

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First, nude mods are more or less inevitable. I doubt a developer will try to remove modding functionality just to stop them. After all, there are nude mods for games without any modding support. Also, Oblivion had topless women in the source code, so I highly doubt Bethesda has a problem with nudity.

As for how many people mod games it depends on the individual game. Bethesda's games probably have the one of the highest percentages of people who mod the game. It is definitely over 5%, probably closer to 30%.

As for if mods increase a game's popularity, it depends on how it is defined. If it is defined by how many poeple play the game, I doubt it would increase that number much. If it is defined by longevity, mods definitely extend the longevity of games. If it is defined by how many times the game is bought, it also increases that.

Talking about Bioware specifically, it really depends on what they want to do with the game. If they want a cohesive, story-driven game, it probably does not make much sense to release in-depth modding tools. (Although, I would like if modding was possible; I liked being able to get Merideth's armor in Dragon Age II.) Also, so many games are releasing modding tools, so I doubt there will be the convergence of modders that happened with Neverwinter Nights again. Having said that, it would be nice if there was a tool set released for the game.

As for modding a game and not finishing it, I do that. I have modded Skyrim extensively and never finished it. (I am defining finishing it as completing the main quest.)

Modifié par Pink Pony, 11 octobre 2013 - 11:36 .


#93
Fast Jimmy

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^

If Bioware controlled the distribution of mods, they could also control if the mods created had content they felt was offensive or not. Sure, modders would find a way to go underground and distribute them in a way that can avoid vanguards they put in place... but that's the nature of the virtual world place.

#94
Angrywolves

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I don't know if the high horse remark was directed at me.
Let the modders make nudie mods, porn mods, necrophiliac mods, whatever they want.
I don't care.
I do not care.
shrugs.

#95
Guest_Morocco Mole_*

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Bioware isn't going to care about your horrible nude or sex mods. Unless you try to sell it

#96
Pink Pony

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Fast Jimmy wrote...

I still maintain providing a toolkit, but also providing a platform for modders to sell this creations if they saw fit (with Bioware taking a cut of the proceeds for providing the tools, payment and distribution method) could be an effective model for making mods much more widely received by publishers and developers.

Not to mention that if people could make a living (or at least a part time job) out of making mods, the quality of them could become vastly improved.

I think this could work. The way I see it working is Bioware selecting certain mods and partnering with their creator to release officially. (Kind of what happened with Neverwinter Nights with the Premium Modules.) I just don't see it working so well just to let people sell their mods without oversight.

#97
Splinter Cell 108

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krul2k wrote...

i'm not trying anything i love mods use them all the time so you can come of your high horse you perched yourself on, and the picture im painting is sadly true all you need to do is look at the the top mod's of nexus to see a few of them there.

If you remember correctly Bethesda themselves had to get onto nexus to take a lot of them down because the image they was painting of the game thats how bad it was.

There alot of good mods out there im no denying it but like so many other things there always a side that will spoil it for everyone and i see it as developers no wanting there games portrait in that light and shutting the doors to mods all together if it continues


I don't remember them doing this EVER. I don't like nude mods and I have a strong opinion against what goes on in the Nexus and how this is just ridiculous, but Bethesda never took down any mods. Besides, I think that completely removing modding because of a few social deviants(I'm not referring to modders but people who dl that stuff) is a dumb idea. Payng for mods is also ridiculous if you ask me, as if there weren't enough things that publishers rip people off with.

Nude mods are inevitable, it is a sad truth and it also doesn't help that they're some of the easiest mods to create. If I were in charge of Nexus I'd kick out all those people but I am not and they don't like people who criticize this either. It is just something you have to accept. 

Modifié par Splinter Cell 108, 12 octobre 2013 - 02:43 .


#98
Mr.House

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Mods enhance a game, fact.

#99
DooomCookie

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Blizzard is not anti-mod. They released an extremely good and detailed world editor for Warcraft 3. They have fantastic addon support for WoW. Bioware isn't anti-mod either, but they won't break their backs for a fraction of PC gamers.

#100
Fast Jimmy

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Pink Pony wrote...

Fast Jimmy wrote...

I still maintain providing a toolkit, but also providing a platform for modders to sell this creations if they saw fit (with Bioware taking a cut of the proceeds for providing the tools, payment and distribution method) could be an effective model for making mods much more widely received by publishers and developers.

Not to mention that if people could make a living (or at least a part time job) out of making mods, the quality of them could become vastly improved.

I think this could work. The way I see it working is Bioware selecting certain mods and partnering with their creator to release officially. (Kind of what happened with Neverwinter Nights with the Premium Modules.) I just don't see it working so well just to let people sell their mods without oversight.


Why do you think such a thing wouldn't work without, as you say, oversight? Or, perhaps, you could elaborate what you mean by oversight?