Fast Jimmy wrote...
And, yet, modkits are becoming an ultra-rarity. This isn't like a DLC character, or microtransactions that allow you to pay-to-win in MP.
This is is a feature that allows players to take control of their gaming experience and enrich, expand and enhance it as they see fit. Sure, Bethesda and CDProjekt offer toolkits. And maybe some of the indie Kickstarters are offering it now, too. That doesn't mean that the entire practice is quickly fading out of vogue, especially with the next generation of engine such as frostbite 3 and unreal 4, which are increasingly less friendly to allowing end users to be able to pop the hood open and make changes.
Modding is a feature worth paying for, more than most of the other and nickel-and-dime features that have become the industry norms. The only developers who are allowing modkits are those that own nearly every stitch of development software they own... which is going to be increasingly a smaller and smaller group of developers. After all, they are game development companies, not animation software developers or sound utilization developers or bug reporting software developers. They do what they do best - make a game. And more and more developers are letting companies that have extremely polished and high level tools do the heavy lifting in creating these tools and then using them to make the best game.
Point being - if you're not willing to pay for mods, then don't be surprised when they don't exist in the market by 2020.
But why pay for it when time and time again the PC community has shown that it can beat these exploitative behaviors? Remember when M$ wanted to charge GFWL, nobody cared and eventually it became free. I don't think modding is fading, especially not when companies like Valve are actively promoting it through their own services WITHOUT paying.
If anyone could start charging for mods it'd be Steam, they could charge if they wanted and yet they don't. I haven't heard about Unreal 4 not being mod friendly. I guess I'm not real sure about that but neither have I heard anything of the sort. I know Unreal 3 saw a lot of mods and it has UDK which is free. I know some very good games that were made with it. I'm not surprised about Frostbite 3, EA has always disliked modding, it wouldn't be strange to me if they specifically decided to build the engine that way.
I don't see modding fading anytime soon, it has been around for a long time and I'm sure people have been claiming these things from way back as well. Just look at Skyrim, it was very succesful, maybe not because of mods but this certainly helps, the game will be alive for a long time because of this. The Nexus sites have been running for a long time and right now I'd say they are probably at their best.
Besides, I'm not real fond of having companies like EA regulating modding, knowing how they are, I'm sure they will do their best to suppress certain types of mods. For example there's a mod called Tale of Two Wastelands that merges Fallout 3 and Fallout New Vegas,. Do you think something like that would ever be allowed to succeed under companies like EA? I certainly don't. If I'm going to pay for mods, then I want the whole package, not half of it, not a little bit, the whole thing and I'm not naive enough to believe that will ever happen with paid toolkits.