Really appreciate the input, everyone.
Grond0,Thanks for the opinion on Death Fog vs Death Spell - I'm really looking at the tradeoffs at the moment. PW: Silence and PfME aren't that appealing to me, at least as far as Sorcerer spell picks. PW:Silence in particular I feel gets quickly left in the dust by its big brother PW: Blind, which has far more applications, plus Clerics can also take Silence 15' radius at a fairly low level if you're really looking for a silence effect. PfME looks pretty nice, but I think GoI is a stronger tactical choice for personal protection at least, since it also protects against a host of other nastiness (like my own webs!) That said I'll definitely consider PfME on a secondary mage in a party environment, but I feel like there are too many other compelling options here to take it just to abuse Skull Trap

.
What's the primary tactical use of Invisible stalkers? As I remember, summons can't really see for themselves, so that would limit their scouting utility, unless they're an exception? I mean they're clearly invisible, but I'm wondering how you really use them tactically. (Mordy Swords and Skele Warriors each have pretty blatant "use me for this," I'm curious how Stalkers fit in)
Satyricon,
Thanks for the warning about save-or-else spells late in the game - definitely brought back some harsh memories of my first ever BG2 attempts, (the sheer frustration of UGH THEY KEEP SAVING) but I'm still on-the-fence about Malison. Most direct-damage spells have save components, which means Malison can also boost damage generated from that area - then again, I was looking at some of my higher level spell options and realizing that not that many of them actually require a save (FoD and ADHW are the only 6+ level ones that do, although Sequencers/Triggers with lower-level offensive spells would still benefit.)
Alessia,Really appreciate your input, especially with looking at how everything fits together tactically. I think I mentioned earlier that I'm considering Polymorph Self as a lvl 4 slot candidate - which I, like many others, was initially exposed to by your Alastria playthough. I'm a bit on the fence about using Jelly form for Wizard battles though, and the Spider form doesn't have natural Web immunity, and since I'm not trying to go with a nearly-pure melee focus it might not be "right" for me - its one of those spells that I really wish there was a 1x/day item for in Chapter 2/3/4 but I'm not sure if it's worth a spell pick. (And yes, I know there's the Cloak of the Sewers, but no 100% magic res on the jelly or Spider form there). Even without polymorph self, I'm seriously thinking about taking Shapechange for late-game fun.
I know both of those Sorcerers were solo runs, so how did you get away with not taking True Sight? Do you think Telefield is still a strong choice in party games? What's the rationale behind Limited Wish? I've never used it outside of using the scroll to get the "gong" quest.
Everyone,I'm fairly confident with my Level 1/2/3 picks now.
Level 1: Blindness, Magic Missile, Shield, Identify, Chromatic Orb
Level 2: Mirror Image, Melf's Acid Arrow, Web, Blur, Resist Fear
Level 3: Melf's Minute Meteors, Skull Trap, Remove Magic, 2 left (Flame Arrow / Haste / Slow)
Some commentary:
Level 3: Slow and Haste are basically two sides of the same coin, and I'm inclined to take one of them as my 4th spell. Flame Arrow is basically the last pure single-target direct-damage spell, but I already have two damage-producing spells here and should add utility with the 4th pick. I don't get the 5th pick until level 22, which is a ways off. I'm guessing people tend towards Haste rather than Slow here since it can be precast and used on summons.
Level 4: Still giving me the most trouble. Farsight, Greater Malison, Telefield, PS, the Fire Shields- all continue to be potential options for the 3rd/4th/5th slots on Level 4. I'm leaning towards the first 3 at the moment, but looking for some opinions on Telefield in party play. Again, I'm keeping in mind I don't get the 5th pick until level 23.
Level 5: Looking more resolved. Sunfire and Spell Immunity are easy, strong early picks, so it really comes down to picking from the last 4 - Lower Resistance, Breach, Animate Dead, and Spell Shield. I'm currently leaning towards taking Breach 3rd and either Animate Dead or Lower Resistance 4th.
Level 6: Again, I'm spoiled for choices. Still thinking here. PfMW still the only 100% lock.
I've realised that for levels 6-9, there are a few fairly crucial roles I probably should have at least one spell filling.
# Spell Protection: Globe of Invulnerability (lvl 6), Spell Deflection (level 6), Spell Turning (lvl 7), Spell Trap (lvl 9) are the options. Note that Globe is in an entirely different vein than the others on this list - the others are all effectively equivalent in function if not in power, but GoI provides immunity to your OWN spells, which is fundamentally different tactically. Also worth noting that GoI can be provided by the Staff of Power (potentially obtainable in Mage stronghold questline) while Spell Trap can be obtained via Staff of the Magi.
# Spell Protection Remover: True Sight (lvl 6), Pierce Magic (lvl 6), RRoR (lvl7), Pierce Shield (lvl8), Spellstrike (lvl 9) are the options. True Sight is functionally VERY different than the other 4, since it allows you to target invisible mages, whereas the others drain mage's spell protections once you can actually target them. I know there are other ways to access True Sight (Keldorn, Clerics), and there's a Wand of Spell Striking in Watcher's Keep, but I'll feel really awkward without at least one protection remover.
# Elemental Protection: Protection from the Elements (lvl7) and Protection from Energy (lvl8) are the options.
Figure I might as well put down some of the OTHER high-level spells I'm taking a look at that don't fit into the roles I just listed above.
Level 7: Mordy Sword, Project Image, Finger of Death, Sequencer
Level 8: ADHW, PW: Blind, Spell Trigger
Level 9: Timestop, CC, Shapechange (not that shapechange fits with everything else particularly well, but it would open up a new dimension to the character that could allow for some fun.)
Modifié par ExFalsoQuodlibet, 12 octobre 2013 - 06:19 .