I_Raps suggested I put this information in its own post (well, "stickied", but I doubt there's anyone doing that sort of thing around here anymore). Apologies if this information was previously posted elsewhere.
Here is how I examine, edit, or modify module resources used in saved games at the file level. As is well known, saved games contain copies of the entire module. This module copy is compressed in a file within the saved game folder, called [module name].zip, with "module name" being whatever the actual name of the module is.
This compressed file can be opened with a program for compressing files. I use WinRAR or 7zip. When you open this file, you'll find a file called "-". Just a minus sign. Extract the file somewhere where you can find it for further work.
This "-" file is a container just like a .mod, .hak, .erf, etc. You can open it with NWN2packer. You can rename it first, if that makes it easier.
Once open, you'll have access to all of the module resources saved with the game, such as areas, scripts, items, dialogue files, etc.
It was through performing these actions on a saved game that I was able to recover my own module resources early on before I had started backing things up.
Surgical techniques for saved games
Débuté par
Tchos
, oct. 11 2013 09:30
#1
Posté 11 octobre 2013 - 09:30





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