- If you're taking a stand against Gavin Archer, what message are you sending when you then grant the player an interrupt to pistol-whip the man in defense of that decision -- that it's okay to act like a thug yourself if the morals are on *your* side?
- How about telling everyone you recruit in ME2 that they must put differences aside in the name of mutual cooperation, yet you routinely bash Cerberus and TIM (Paragon dialogue options) at the same time -- do as I say, not as I do? What makes Shepard's hate for Cerberus more justified than, say, Jacob's distrust of Thane?
- Making Zaeed cooperative by sticking a gun to his head as "Paragon." It gets worse when paragon persuation dialogue is called "Charm." There's nothing charming about sticking a gun to someone's face. If anything, it's way more fitting of what a Renegade is said to do: Intimidate.
- ... as another example of ^that: dealing with Harrot's control over Kenn's store on Omega. The Paragon option is to threaten him with injury. Yep, what a charmer, that Paragon.
- Let's not forget the Paragon ending of ME2 and the eerily-similar nature of the Refuse speech as of EC. Let's face it, Shepard has no (good) plan to stop the Reapers, so why is he/she telling TIM from their high-horse that the Reapers will be stopped "their way" - ? Is it not enough to agree to disagree? Paragon Shepard comes off like he won't even consider it, and wants to dismember TIM for ever even making a suggestion.
tl;dr: well-intentioned as the Paragon morality path in ME may be, it is spoiled by promoting those ideals through unsavory methods of intimidation and even violence, then ignoring those actions in favor of making you feel good on them.
I really think Bioware's writing and developing teams need to be careful with things like this going forward -- not only what values they promote, but how they promote them. There's a fine line between an idealist and an ideologue.





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