MassivelyEffective0730 wrote...
Seboist wrote...
tevix wrote...
ME2 had a plot until ME3 happened.
More like ME had a plot until 2 happened.
I have to say, I disagree. I do pin much of the narrative fault within the series on ME3. And even then, it's almost entirely on the execution of the story, rather than any fundamental flaws of the story, outside the premise of the ending.
Going to weigh in quickly before I turn in. There's probably blame to go around for all three games, going back to ME1. For instance, making giant nigh-invincible space cthulhus the villains of a third-person cover shooter was probably not a great idea.
I had exceedingly small expectations for how ME3 would handle the choices from ME1 and ME2; given the ridiculous permutations of possible outcomes (especially from the suicide mission in ME2, which was a huge mistake IMO), I didn't see any way that the third game would be able to do the prior choices justice. When characters like Leliana and Zevran started showing up in DA2 playthroughs for players who had gotten these characters killed in DA:O, my expectations dropped even further.
Still, there was no reason, given ME1 and ME2 for some of the major flaws of ME3. ME3 simply has the largest percentage of plot-centric missions that just aren't very good. I'd that Priority: Earth, Thessia, the Citadel coup and Sanctuary are all deeply flawed missions, and I don't think the flaws can just be traced back to weaknessess in the previous games. Even Rannoch has a lot of conceptual problems.