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Depressing Momements in Mass Effect series,


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#301
MassivelyEffective0730

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David7204 wrote...

Also, the idea of a magic batarian weapon that can 'destroy Reapers with ease' is terrible. And yes, it is magic. Unless you can give me a through explanation of how this weapon works and good reason why the Reapers have no defense or counter it. This super-mirror isn't going to cut it.


Why does anybody have to give you anything? What value is your opinion worth? Why do you think your opinion is so valuable anyway?

Because good things happen because of you, right?

#302
DeinonSlayer

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David7204 wrote...

Also, the idea of a magic batarian weapon that can 'destroy Reapers with ease' is terrible. And yes, it is magic. Unless you can give me a through explanation of how this weapon works and good reason why the Reapers have no defense or counter it. This super-mirror isn't going to cut it.

I've done so in the past - I've also explained that, by itself, it's not going to win the war, merely slow the Reapers down. Among other problems, it can only be built in single solar systems, it takes a considerable time to build, and it can't easily be moved from one system to another. It would be significantly less effective targeting reapers flying from out-system via FTL, only really being a deterrent against piling in through the single point of origin which is the mass relay. It would, however, provide A LOT of construction material for other projects.

It would buy time. That's all.

#303
Steelcan

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David7204 wrote...

It's awful. I hate it.

Way too much crap based on trivial dialogue and trivial choices.

This is just me speaking, but I don't think Deinon will lose a second of sleep over whether his idea nets your approval

#304
Jorji Costava

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MassivelyEffective0730 wrote...

Seboist wrote...

tevix wrote...

ME2 had a plot until ME3 happened.


More like ME had a plot until 2 happened.


I have to say, I disagree. I do pin much of the narrative fault within the series on ME3. And even then, it's almost entirely on the execution of the story, rather than any fundamental flaws of the story, outside the premise of the ending.


Going to weigh in quickly before I turn in. There's probably blame to go around for all three games, going back to ME1. For instance, making giant nigh-invincible space cthulhus the villains of a third-person cover shooter was probably not a great idea.

I had exceedingly small expectations for how ME3 would handle the choices from ME1 and ME2; given the ridiculous permutations of possible outcomes (especially from the suicide mission in ME2, which was a huge mistake IMO), I didn't see any way that the third game would be able to do the prior choices justice. When characters like Leliana and Zevran started showing up in DA2 playthroughs for players who had gotten these characters killed in DA:O, my expectations dropped even further.

Still, there was no reason, given ME1 and ME2 for some of the major flaws of ME3. ME3 simply has the largest percentage of plot-centric missions that just aren't very good. I'd that Priority: Earth, Thessia, the Citadel coup and Sanctuary are all deeply flawed missions, and I don't think the flaws can just be traced back to weaknessess in the previous games. Even Rannoch has a lot of conceptual problems.

#305
DeinonSlayer

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Steelcan wrote...

David7204 wrote...

It's awful. I hate it.

Way too much crap based on trivial dialogue and trivial choices.

This is just me speaking, but I don't think Deinon will lose a second of sleep over whether his idea nets your approval

You know it. B)

#306
MassivelyEffective0730

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I still think a superweapon, like the Crucible, would work best. I think it's existence should have been foreshadowed at the end of ME2, which LotSB did try to do. The execution we got for the Crucible in story really needed to be cleaned up though. As it is, the concept works I believe, but the execution just makes it appear as an 'I win' with its sudden appearance.

#307
spirosz

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The speeches from your fallen squadmates in the dream segments.

Shepard.....

Wrex has the best one.

#308
MassivelyEffective0730

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DeinonSlayer wrote...

Steelcan wrote...

David7204 wrote...

It's awful. I hate it.

Way too much crap based on trivial dialogue and trivial choices.

This is just me speaking, but I don't think Deinon will lose a second of sleep over whether his idea nets your approval

You know it. B)


As I said in another thread, David is a classic small name, big ego.

#309
dreamgazer

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No, ME3 can't pass the buck completely on the previous games, not by a long shot. It certainly had its self-contained issues, but it was, however, dealing with a pretty rough hand that the first two games dealt it.

#310
DeinonSlayer

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MassivelyEffective0730 wrote...

I still think a superweapon, like the Crucible, would work best. I think it's existence should have been foreshadowed at the end of ME2, which LotSB did try to do. The execution we got for the Crucible in story really needed to be cleaned up though. As it is, the concept works I believe, but the execution just makes it appear as an 'I win' with its sudden appearance.

I liked the idea of a superweapon like the Crucible being an option which Shepard could choose to throw their support behind or not, in favor of alternative (doomed to fail) tech from this cycle like the Davidbane solar array. The "ancient superweapon" would be built, with or without Shepard's endorsement, only to be revealed as a trap in itself which re-opens the Citadel relay and lets the Reapers start pouring through in full strength.

The Normandy then flies through the Citadel relay, into Dark Space, finding an "anti-Citadel" there... well, I'm pretty sure you're familiar with this yarn. Another one I've said before.

Modifié par DeinonSlayer, 15 octobre 2013 - 05:55 .


#311
spirosz

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Dein, I had images in my head since ME1 of an "anti-Citadel" that was in Dark Space being conquered by the Reapers in a sense. But ME3.

#312
NeonFlux117

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DeinonSlayer wrote...

MassivelyEffective0730 wrote...

I still think a superweapon, like the Crucible, would work best. I think it's existence should have been foreshadowed at the end of ME2, which LotSB did try to do. The execution we got for the Crucible in story really needed to be cleaned up though. As it is, the concept works I believe, but the execution just makes it appear as an 'I win' with its sudden appearance.

I liked the idea of a superweapon like the Crucible being an option which Shepard could choose to throw their support behind or not, in favor of alternative (doomed to fail) tech from this cycle like the Davidbane solar array. The "ancient superweapon" would be built, with or without Shepard's endorsement, only to be revealed as a trap in itself which re-opens the Citadel relay and lets the Reapers start pouring through in full strength.

The Normandy then flies through the Citadel relay, into Dark Space, finding an "anti-Citadel" there... well, I'm pretty sure you're familiar with this yarn. Another one I've said before.


I love the idea of a "Dark Citadel". I hope they explore Dark space and perhaps the Dark Citadel more in the next games. 


Also, call me crazy. But I think there's something else "out there" just as menacing as the reapers. Perhaps that's what BioWare's planning to show in the next games. Hopefully. 

#313
dreamgazer

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DeinonSlayer wrote...

MassivelyEffective0730 wrote...

I still think a superweapon, like the Crucible, would work best. I think it's existence should have been foreshadowed at the end of ME2, which LotSB did try to do. The execution we got for the Crucible in story really needed to be cleaned up though. As it is, the concept works I believe, but the execution just makes it appear as an 'I win' with its sudden appearance.

I liked the idea of a superweapon like the Crucible being an option which Shepard could choose to throw their support behind or not, in favor of alternative (doomed to fail) tech from this cycle like the Davidbane solar array. The "ancient superweapon" would be built, with or without Shepard's endorsement, only to be revealed as a trap in itself which re-opens the Citadel relay and lets the Reapers start pouring through in full strength.

The Normandy then flies through the Citadel relay, into Dark Space, finding an "anti-Citadel" there... well, I'm pretty sure you're familiar with this yarn. Another one I've said before.


I think I remember that. Essentially a more detailed, unique version of what happened at the end of The Avengers, right?

#314
Seboist

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osbornep wrote...

MassivelyEffective0730 wrote...

Seboist wrote...

tevix wrote...

ME2 had a plot until ME3 happened.


More like ME had a plot until 2 happened.


I have to say, I disagree. I do pin much of the narrative fault within the series on ME3. And even then, it's almost entirely on the execution of the story, rather than any fundamental flaws of the story, outside the premise of the ending.


Going to weigh in quickly before I turn in. There's probably blame to go around for all three games, going back to ME1. For instance, making giant nigh-invincible space cthulhus the villains of a third-person cover shooter was probably not a great idea.

I had exceedingly small expectations for how ME3 would handle the choices from ME1 and ME2; given the ridiculous permutations of possible outcomes (especially from the suicide mission in ME2, which was a huge mistake IMO), I didn't see any way that the third game would be able to do the prior choices justice. When characters like Leliana and Zevran started showing up in DA2 playthroughs for players who had gotten these characters killed in DA:O, my expectations dropped even further.

Still, there was no reason, given ME1 and ME2 for some of the major flaws of ME3. ME3 simply has the largest percentage of plot-centric missions that just aren't very good. I'd that Priority: Earth, Thessia, the Citadel coup and Sanctuary are all deeply flawed missions, and I don't think the flaws can just be traced back to weaknessess in the previous games. Even Rannoch has a lot of conceptual problems.


There were means of dealing with the near-invulnerability of Reapers like their manual trip to the galaxy weakening them(surely there's a reason for the whole citadel trap scheme?) and the galaxy's forces being in control of the relays after discovering the master control unit at the end of ME1(which can be used to delay the Reapers). Also, if ME2 was an actual middle entry of a larger arch we would have found out about reaper weaknesses and such(no idiocy like being able to destroy something like the CB).

Unfortunately, thanks to the sequels the whole citadel trap business ends up being completely pointless(and by extension ME1 itself) since the reapers fly here in just two years and at full strength and the whole relay control business is quietly ignored or forgotten about.

Also, things like the Tuchanka and Rannoch arcs should have been in ME2. ME3 should have been about the war itself from start to finish, instead of what we have now with solving everyone's problems and fighting derperus sith empire while the Reapers themselves are background noise for most of it.

#315
spirosz

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MassivelyEffective0730 wrote...

Mr.House wrote...

I want your copy of ME2.


It's all a matter of how we look at it. You guys obviously hate ME2, while I think it is the heart of the series. I also see growth where you guys see waste. I'm not saying that as an insult, I'm saying that I like where ME2 was going, and I think it was a shame, to say the least, that ME3 had to more or less bring the series down. I just don't see how you think ME2 really stalled the series, but once again, I think it was a matter of perspective on the expectation of where you hoped to see the story go mixed with personal taste.


Basically on the bolded - 

#316
dreamgazer

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NeonFlux117 wrote...

Also, call me crazy. But I think there's something else "out there" just as menacing as the reapers. Perhaps that's what BioWare's planning to show in the next games. Hopefully. 


I fucking hope not. As evidenced by the Reapers, BioWare gets exceptionally sloppy with big-scale, hyper-powerful threats.

#317
Jorji Costava

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Sometimes I think that something like an "anti-Citadel" should have been what we found on the other side of the Omega IV relay. That could have been a bit more interesting than just a base that looks like a giant turd, and could have been used to expand on the connection between the Collectors and the Reapers.

At the very least, I would have liked to get a better sense of precisely what kind of technology and capabilities we would have been giving up by destroying the base, rather than just having TIM say, "You shouldn't destroy the base because it has valuable tech. Not any specific kind of tech mind you, but just technology in general. And hey, that's valuable!" A more concrete sense of what was at stake with that decision would have been nice.

Also, I just happened to remind myself of this, so I'll go ahead and link it for no particular reason.

#318
NeonFlux117

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dreamgazer wrote...

NeonFlux117 wrote...

Also, call me crazy. But I think there's something else "out there" just as menacing as the reapers. Perhaps that's what BioWare's planning to show in the next games. Hopefully. 


I fucking hope not. As evidenced by the Reapers, BioWare gets exceptionally sloppy with big-scale, hyper-powerful threats.


well, I can't argue that. Maybe just a nice intimate storyline then. But Dark Citadel would be cool. But yeah, BioFail would probably herpaderp with it. I mean, Super Mac is the lead for the next Mass Effect game. So..... yeah. 

#319
Guest_Catch This Fade_*

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dreamgazer wrote...

NeonFlux117 wrote...

Also, call me crazy. But I think there's something else "out there" just as menacing as the reapers. Perhaps that's what BioWare's planning to show in the next games. Hopefully. 


I fucking hope not. As evidenced by the Reapers, BioWare gets exceptionally sloppy with big-scale, hyper-powerful threats.

Indeed. They need to take a big step back on enemy potency.

#320
Guest_Catch This Fade_*

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spirosz wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

I want your copy of ME2.


It's all a matter of how we look at it. You guys obviously hate ME2, while I think it is the heart of the series. I also see growth where you guys see waste. I'm not saying that as an insult, I'm saying that I like where ME2 was going, and I think it was a shame, to say the least, that ME3 had to more or less bring the series down. I just don't see how you think ME2 really stalled the series, but once again, I think it was a matter of perspective on the expectation of where you hoped to see the story go mixed with personal taste.


Basically on the bolded - 

Damn Mirandalorians and Jackolytes agreeing on things...

#321
Steelcan

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J. Reezy wrote...

spirosz wrote...

MassivelyEffective0730 wrote...

Mr.House wrote...

I want your copy of ME2.


It's all a matter of how we look at it. You guys obviously hate ME2, while I think it is the heart of the series. I also see growth where you guys see waste. I'm not saying that as an insult, I'm saying that I like where ME2 was going, and I think it was a shame, to say the least, that ME3 had to more or less bring the series down. I just don't see how you think ME2 really stalled the series, but once again, I think it was a matter of perspective on the expectation of where you hoped to see the story go mixed with personal taste.


Basically on the bolded - 

Damn Mirandalorians and Jackolytes agreeing on things...



#322
tevix

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ME2 seems pointless because all of it's reaper-related plotline was dropped in ME3. ME3 pretends the game never existed, thus it seems like it had no plot.

Had ME3 concluded what was introduced in 2, all three games would have flowed smoothly.

#323
DeinonSlayer

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dreamgazer wrote...

DeinonSlayer wrote...

MassivelyEffective0730 wrote...

I still think a superweapon, like the Crucible, would work best. I think it's existence should have been foreshadowed at the end of ME2, which LotSB did try to do. The execution we got for the Crucible in story really needed to be cleaned up though. As it is, the concept works I believe, but the execution just makes it appear as an 'I win' with its sudden appearance.

I liked the idea of a superweapon like the Crucible being an option which Shepard could choose to throw their support behind or not, in favor of alternative (doomed to fail) tech from this cycle like the Davidbane solar array. The "ancient superweapon" would be built, with or without Shepard's endorsement, only to be revealed as a trap in itself which re-opens the Citadel relay and lets the Reapers start pouring through in full strength.

The Normandy then flies through the Citadel relay, into Dark Space, finding an "anti-Citadel" there... well, I'm pretty sure you're familiar with this yarn. Another one I've said before.


I think I remember that. Essentially a more detailed, unique version of what happened at the end of The Avengers, right?

...Yeah, now that I think about it. The idea pre-dates The Avengers, though.

That movie can never be mentioned without posting this:

Image IPB

:D

#324
sH0tgUn jUliA

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DeinonSlayer wrote...

dreamgazer wrote...

DeinonSlayer wrote...

MassivelyEffective0730 wrote...

I still think a superweapon, like the Crucible, would work best. I think it's existence should have been foreshadowed at the end of ME2, which LotSB did try to do. The execution we got for the Crucible in story really needed to be cleaned up though. As it is, the concept works I believe, but the execution just makes it appear as an 'I win' with its sudden appearance.

I liked the idea of a superweapon like the Crucible being an option which Shepard could choose to throw their support behind or not, in favor of alternative (doomed to fail) tech from this cycle like the Davidbane solar array. The "ancient superweapon" would be built, with or without Shepard's endorsement, only to be revealed as a trap in itself which re-opens the Citadel relay and lets the Reapers start pouring through in full strength.

The Normandy then flies through the Citadel relay, into Dark Space, finding an "anti-Citadel" there... well, I'm pretty sure you're familiar with this yarn. Another one I've said before.


I think I remember that. Essentially a more detailed, unique version of what happened at the end of The Avengers, right?

...Yeah, now that I think about it. The idea pre-dates The Avengers, though.

That movie can never be mentioned without posting this:

Image IPB

:D

Imagine what that fella would do to one of those 2 km tall reapers. Remember the madder Hulk gets the stronger Hulk gets. And he'd get real mad at one of those things. How mad? REAL REAL Mad. He'd lift up one of it's legs and start doing that with it.

#325
Steelcan

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While I am not a huge fan of "Citadel is a reaper trap" plots I do think that the number of reapers we fought were a bit slim.

I don't really have an alternative plot line idea though. My ideas are more focused on refining the role Cerberus... Imagine that?