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Depressing Momements in Mass Effect series,


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#376
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iakus wrote...

StreetMagic wrote...

It's better to tell people who don't like ME2 to simply **** off. And then move on. Don't get lost in some delusion that you'll convince them of anything - or they will convince of anything in turn. Just embrace the hate. Everyone wins. I think. :?


ME2:  

Good characters

weak RPG elements

Nonexistant story.

Better ending than ME3


What do you mean by RPG elements? To me that ties in with the characters (which you said were good). RPG elements to me is roleplaying potential in how I interact. If you mean the character skills, yeah.. it sucked and was oversimplified. But I don't necessarily consider that integral to an RPG. Even if I play a pen and paper RPG, that's the most tedious part for me. It's the scenarios and the GM accounting for my interactions with characters that makes it the most fun to me.

Modifié par StreetMagic, 15 octobre 2013 - 09:39 .


#377
Iakus

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StreetMagic wrote...

What do you mean by RPG elements? To me that ties in with the characters (which you said were good). RPG elements to me is roleplaying potential in how I interact. If you mean the character skills, yeah.. it sucked and was oversimplified. But I don't necessarily consider that integral to an RPG. Even if I play a pen and paper RPG, that's the most tedious part for me. It's the scenarios and the GM accounting for my interactions with characters that makes it the most fun to me.


Oversimplified skill progression
Lack of weapon/armor customization.
Badly implemented paragon/renegade dialogue (blue/red text)
Railroaded story working for Cerberus with so little convincng is the epitome of "But Thou Must"
Lack of  banter or companion interaction at all outside their own missions.

#378
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iakus wrote...

StreetMagic wrote...

What do you mean by RPG elements? To me that ties in with the characters (which you said were good). RPG elements to me is roleplaying potential in how I interact. If you mean the character skills, yeah.. it sucked and was oversimplified. But I don't necessarily consider that integral to an RPG. Even if I play a pen and paper RPG, that's the most tedious part for me. It's the scenarios and the GM accounting for my interactions with characters that makes it the most fun to me.


Oversimplified skill progression
Lack of weapon/armor customization.
Badly implemented paragon/renegade dialogue (blue/red text)
Railroaded story working for Cerberus with so little convincng is the epitome of "But Thou Must"
Lack of  banter or companion interaction at all outside their own missions.


Well, I agree about the skills. I'm not sold on the banter part. Not necessarily because of the idea (which I like), but the implementation. LotSB started with the banter, and it made Shepard chummy. Kind of like the Citadel DLC mission. If anything, it took roleplaying out for me. I never wanted a chummy or jovial Shepard.

The Cerberus stuff worked for me, but I can see why it wouldn't for others. honestly, I'm sorry about that. To me, it's brilliant if you let the Council die.. ME2 is like a walk through hell, a punishment for that deed in a sense. The fruit of your efforts results in your only ally being a human supremacist group.

#379
Mr.House

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Necanor wrote...

Mr.House wrote...

Mordin is undoubtedly the best thing that came out of ME2.


I doubt that, your statement is incorrect.

Just because ME2 let you have sex with Tali does not make it a good game.

#380
Mr.House

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StreetMagic wrote...

iakus wrote...

StreetMagic wrote...

What do you mean by RPG elements? To me that ties in with the characters (which you said were good). RPG elements to me is roleplaying potential in how I interact. If you mean the character skills, yeah.. it sucked and was oversimplified. But I don't necessarily consider that integral to an RPG. Even if I play a pen and paper RPG, that's the most tedious part for me. It's the scenarios and the GM accounting for my interactions with characters that makes it the most fun to me.


Oversimplified skill progression
Lack of weapon/armor customization.
Badly implemented paragon/renegade dialogue (blue/red text)
Railroaded story working for Cerberus with so little convincng is the epitome of "But Thou Must"
Lack of  banter or companion interaction at all outside their own missions.


Well, I agree about the skills. I'm not sold on the banter part. Not necessarily because of the idea (which I like), but the implementation. LotSB started with the banter, and it made Shepard chummy. Kind of like the Citadel DLC mission. If anything, it took roleplaying out for me. I never wanted a chummy or jovial Shepard.

The Cerberus stuff worked for me, but I can see why it wouldn't for others. honestly, I'm sorry about that. To me, it's brilliant if you let the Council die.. ME2 is like a walk through hell, a punishment for that deed in a sense. The fruit of your efforts results in your only ally being a human supremacist group.

Your confusing squad banter with Shepard banter. They are not the samething.

#381
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Mr.House wrote...

StreetMagic wrote...

iakus wrote...

StreetMagic wrote...

What do you mean by RPG elements? To me that ties in with the characters (which you said were good). RPG elements to me is roleplaying potential in how I interact. If you mean the character skills, yeah.. it sucked and was oversimplified. But I don't necessarily consider that integral to an RPG. Even if I play a pen and paper RPG, that's the most tedious part for me. It's the scenarios and the GM accounting for my interactions with characters that makes it the most fun to me.


Oversimplified skill progression
Lack of weapon/armor customization.
Badly implemented paragon/renegade dialogue (blue/red text)
Railroaded story working for Cerberus with so little convincng is the epitome of "But Thou Must"
Lack of  banter or companion interaction at all outside their own missions.


Well, I agree about the skills. I'm not sold on the banter part. Not necessarily because of the idea (which I like), but the implementation. LotSB started with the banter, and it made Shepard chummy. Kind of like the Citadel DLC mission. If anything, it took roleplaying out for me. I never wanted a chummy or jovial Shepard.

The Cerberus stuff worked for me, but I can see why it wouldn't for others. honestly, I'm sorry about that. To me, it's brilliant if you let the Council die.. ME2 is like a walk through hell, a punishment for that deed in a sense. The fruit of your efforts results in your only ally being a human supremacist group.

Your confusing squad banter with Shepard banter. They are not the samething.


If you're talking about something more like DAO, then that's different. It had a silent protagonist.

As for protagonists, DA2 did Hawke's banter better than Shepard because it gave you three different personalities, so even when it autodialogued, it'd stay consistent to something a player chose.

Modifié par StreetMagic, 15 octobre 2013 - 10:01 .


#382
Iakus

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StreetMagic wrote...

Well, I agree about the skills. I'm not sold on the banter part. Not necessarily because of the idea (which I like), but the implementation. LotSB started with the banter, and it made Shepard chummy. Kind of like the Citadel DLC mission. If anything, it took roleplaying out for me. I never wanted a chummy or jovial Shepard.


I'm not even talking about banter with SHepard.  I'm talking about banter with each other.  Or even commenting on teh mission.

As an example, you can take Samara on Zaeed's loyalty mission, and she will never once comment on the idea of letting a building full of innocents die in a fir.  Similarly, one would think Thane would have something to say about Garrus killing out of revenge.  But nope.  Totally silent.  This is not teambuilding behavior.  And it leads to the feeling that your actions have little meaning outside of making a squad member "loyal"

The Cerberus stuff worked for me, but I can see why it wouldn't for others. honestly, I'm sorry about that. To me, it's brilliant if you let the Council die.. ME2 is like a walk through hell, a punishment for that deed in a sense. The fruit of your efforts results in your only ally being a human supremacist group.


Was fine with the idea in general.  But as implemented it led to a bizarre logic loop

Why doesn't the Council trust Shepard?  Because Shepard is working with Cerberus
Why is Shepard working for Cerberus?  Because the Council doesnt trust him/her

All of this could have been avoided by letting Shepard go to the Citadel before committing to helping TIM, and be given some legitimate reason to ally with the Space Iluminati Cerberus

I suspect certain writers were all to anxious to let Cerberus take center stage ASAP, though <_<

Modifié par iakus, 15 octobre 2013 - 10:02 .


#383
Seboist

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StreetMagic wrote...

iakus wrote...

StreetMagic wrote...

It's better to tell people who don't like ME2 to simply **** off. And then move on. Don't get lost in some delusion that you'll convince them of anything - or they will convince of anything in turn. Just embrace the hate. Everyone wins. I think. :?


ME2:  

Good characters

weak RPG elements

Nonexistant story.

Better ending than ME3


What do you mean by RPG elements? To me that ties in with the characters (which you said were good). RPG elements to me is roleplaying potential in how I interact. If you mean the character skills, yeah.. it sucked and was oversimplified. But I don't necessarily consider that integral to an RPG. Even if I play a pen and paper RPG, that's the most tedious part for me. It's the scenarios and the GM accounting for my interactions with characters that makes it the most fun to me.


The only thing "RPG" in ME2 are the rocket launchers. Otherwise it's just a sub-par cover shooter with dialogue options.

#384
Sir DeLoria

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Mr.House wrote...

Necanor wrote...

Mr.House wrote...

Mordin is undoubtedly the best thing that came out of ME2.


I doubt that, your statement is incorrect.

Just because ME2 let you have sex with Tali does not make it a good game.


Well, there is that if you will, but while the story is kinda inconsistent, the atmosphere, characters and ending are far better than the other two games of the trilogy.

#385
Mr.House

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StreetMagic wrote...

Mr.House wrote...

StreetMagic wrote...

iakus wrote...

StreetMagic wrote...

What do you mean by RPG elements? To me that ties in with the characters (which you said were good). RPG elements to me is roleplaying potential in how I interact. If you mean the character skills, yeah.. it sucked and was oversimplified. But I don't necessarily consider that integral to an RPG. Even if I play a pen and paper RPG, that's the most tedious part for me. It's the scenarios and the GM accounting for my interactions with characters that makes it the most fun to me.


Oversimplified skill progression
Lack of weapon/armor customization.
Badly implemented paragon/renegade dialogue (blue/red text)
Railroaded story working for Cerberus with so little convincng is the epitome of "But Thou Must"
Lack of  banter or companion interaction at all outside their own missions.


Well, I agree about the skills. I'm not sold on the banter part. Not necessarily because of the idea (which I like), but the implementation. LotSB started with the banter, and it made Shepard chummy. Kind of like the Citadel DLC mission. If anything, it took roleplaying out for me. I never wanted a chummy or jovial Shepard.

The Cerberus stuff worked for me, but I can see why it wouldn't for others. honestly, I'm sorry about that. To me, it's brilliant if you let the Council die.. ME2 is like a walk through hell, a punishment for that deed in a sense. The fruit of your efforts results in your only ally being a human supremacist group.

Your confusing squad banter with Shepard banter. They are not the samething.


If you're talking about something more like DAO, then that's different. It had a silent protagonist.

As for protagonists, DA2 did Hawke's banter better than Shepard because it gave you three different personalities, so even when it autodialogued, it'd stay consistent to something a player chose.

Worst excuse ever for squadmates not talking to eachother during missiosn I have ever seen. ME and ME3 had companions talking to eachother and during misisons, ME2 had almost none. This is what we are talking about.

#386
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The squad banter is inconsistent. It depends on who was writing it, when it was written, etc (Zaeed's mission came late, if you recall).

Sometimes the banter is very present. Jack at Thane's mission, for example. She'll even comment on little things -- like maybe the group should take cover before opening an elevator. Some mercs are going to pop out of it. And Shepard will banter back even, calling Jack by name.

#387
Mr.House

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Necanor wrote...

Mr.House wrote...

Necanor wrote...

Mr.House wrote...

Mordin is undoubtedly the best thing that came out of ME2.


I doubt that, your statement is incorrect.

Just because ME2 let you have sex with Tali does not make it a good game.


Well, there is that if you will, but while the story is kinda inconsistent, the atmosphere, characters and ending are far better than the other two games of the trilogy.

Hahahaha no. Atmosphere and ending was way better in ME. ME2 ending is a half assed version of ME. It just hides it with e-peen pleasing.

#388
Seboist

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Necanor wrote...

Mr.House wrote...

Necanor wrote...

Mr.House wrote...

Mordin is undoubtedly the best thing that came out of ME2.


I doubt that, your statement is incorrect.

Just because ME2 let you have sex with Tali does not make it a good game.


Well, there is that if you will, but while the story is kinda inconsistent, the atmosphere, characters and ending are far better than the other two games of the trilogy.


I wouldn't label a bunch of man-children with inane daddy issues who need Shepard to play Spectre therapist and whom you have no compelling reason to recruit to begin with(despite that being the focus of "story") and a ending that involves a giant baby arnold as "positives".

#389
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Mr.House wrote...

Worst excuse ever for squadmates not talking to eachother during missiosn I have ever seen. ME and ME3 had companions talking to eachother and during misisons, ME2 had almost none. This is what we are talking about.


If it's the "worst", then ****** off. Write off my existence then. I'll do the same for you. Cool? I have no time for hyperbole.

Modifié par StreetMagic, 15 octobre 2013 - 10:07 .


#390
Sir DeLoria

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Mr.House wrote...

Necanor wrote...

Mr.House wrote...

Necanor wrote...

Mr.House wrote...
Mordin is undoubtedly the best thing that came out of ME2.


I doubt that, your statement is incorrect.

Just because ME2 let you have sex with Tali does not make it a good game.

Well, there is that if you will, but while the story is kinda inconsistent, the atmosphere, characters and ending are far better than the other two games of the trilogy.

Hahahaha no. Atmosphere and ending was way better in ME. ME2 ending is a half assed version of ME. It just hides it with e-peen pleasing.

Oh, a magic skeleton-zombie that's somehow connected to Sovereign's shields is better than the stupid Human Reaper? Atmosphere? Well, to each his own.

#391
Mr.House

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Necanor wrote...

Mr.House wrote...

Necanor wrote...

Mr.House wrote...

Necanor wrote...

Mr.House wrote...
Mordin is undoubtedly the best thing that came out of ME2.


I doubt that, your statement is incorrect.

Just because ME2 let you have sex with Tali does not make it a good game.

Well, there is that if you will, but while the story is kinda inconsistent, the atmosphere, characters and ending are far better than the other two games of the trilogy.

Hahahaha no. Atmosphere and ending was way better in ME. ME2 ending is a half assed version of ME. It just hides it with e-peen pleasing.

Oh, a magic skeleton-zombie that's somehow connected to Sovereign's shields is better than the stupid Human Reaper? Atmosphere? Well, to each his own.

Mass Effect ending.

Blowing up a Reaper dreadnaught which ends with a great speech with the Reapers coming coming to our galaxy.

ME2s ending? Reapers are coming to our doorgate and we did no prep. AWESOME :wizard:

Modifié par Mr.House, 15 octobre 2013 - 10:12 .


#392
Seboist

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Necanor wrote...

Mr.House wrote...

Necanor wrote...

Mr.House wrote...

Necanor wrote...

Mr.House wrote...
Mordin is undoubtedly the best thing that came out of ME2.


I doubt that, your statement is incorrect.

Just because ME2 let you have sex with Tali does not make it a good game.

Well, there is that if you will, but while the story is kinda inconsistent, the atmosphere, characters and ending are far better than the other two games of the trilogy.

Hahahaha no. Atmosphere and ending was way better in ME. ME2 ending is a half assed version of ME. It just hides it with e-peen pleasing.

Oh, a magic skeleton-zombie that's somehow connected to Sovereign's shields is better than the stupid Human Reaper? Atmosphere? Well, to each his own.


Yeah, that's how bad space terminator is, it made hopper Saren look good.

#393
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ME 2 plotline writing.

#394
Sir DeLoria

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Seboist wrote...

I wouldn't label a bunch of man-children with inane daddy issues who need Shepard to play Spectre therapist and whom you have no compelling reason to recruit to begin with(despite that being the focus of "story") and a ending that involves a giant baby arnold as "positives".


As opposed to a bland yes man, a walking lexicon, a dork, badass grampa, another guy with no personality and the human centrist?

And again, how is the mini mech-skeleton better than the big mech-skeleton?

#395
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Seboist wrote...

Yeah, that's how bad space terminator is, it made hopper Saren look better.


Fixed.  There's no making hopper Saren look "good".

#396
Mr.House

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Necanor wrote...

Seboist wrote...

I wouldn't label a bunch of man-children with inane daddy issues who need Shepard to play Spectre therapist and whom you have no compelling reason to recruit to begin with(despite that being the focus of "story") and a ending that involves a giant baby arnold as "positives".


As opposed to a bland yes man, a walking lexicon, a dork, badass grampa, another guy with no personality and the human centrist?

And again, how is the mini mech-skeleton better than the big mech-skeleton?

Because the events after make up for it. This is not the case in ME2. The events aftert hat make it worse because WE.ARE.AT.THE.SAME.PLACE that we where at the end of Mass Effect, which makes the whole point of ME2 a waste of time and now making ME3 having to be two games in one.

#397
Seboist

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dreamgazer wrote...

Seboist wrote...

Yeah, that's how bad space terminator is, it made hopper Saren look better.


Fixed.  There's no making hopper Saren look "good".


Semantics, you know what a I meant!

#398
Sir DeLoria

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Mr.House wrote...

Mass Effect ending.

Blowing up a Reaper dreadnaught which ends with a great speech with the Reapers coming coming to our galaxy.

ME2s ending? Reapers are coming to our doorgate and we did no prep. AWESOME :wizard:


You forgot all the retconned, irrelevant decisions. What ever happened to the human council or ambassador Anderson?

#399
Mr.House

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Necanor wrote...

Mr.House wrote...

Mass Effect ending.

Blowing up a Reaper dreadnaught which ends with a great speech with the Reapers coming coming to our galaxy.

ME2s ending? Reapers are coming to our doorgate and we did no prep. AWESOME :wizard:


You forgot all the retconned, irrelevant decisions. What ever happened to the human council or ambassador Anderson?

Blame Drew, which we knew was going too happen way before ME3 came out. It's a crappy book called Retribution.

Modifié par Mr.House, 15 octobre 2013 - 10:20 .


#400
Sir DeLoria

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Mr.House wrote...

Necanor wrote...

As opposed to a bland yes man, a walking lexicon, a dork, badass grampa, another guy with no personality and the human centrist?

And again, how is the mini mech-skeleton better than the big mech-skeleton?

Because the events after make up for it. This is not the case in ME2. The events aftert hat make it worse because WE.ARE.AT.THE.SAME.PLACE that we where at the end of Mass Effect, which makes the whole point of ME2 a waste of time and now making ME3 having to be two games in one.


Yeah, I know the story sucked and was out of place, I never questioned that. It's simply, that ME2 still manages to be more enjoyable, gameplay and character wise, than the other two.