dreamgazer wrote...
tevix wrote...
ME3 is great as a self-contained story, terrible as a sequel. Unfortunately, it was written to be the former.
Sounds like you're talking about ME2 to me.
Agreed.
Guest_Lathrim_*
dreamgazer wrote...
tevix wrote...
ME3 is great as a self-contained story, terrible as a sequel. Unfortunately, it was written to be the former.
Sounds like you're talking about ME2 to me.
dreamgazer wrote...
tevix wrote...
ME3 is great as a self-contained story, terrible as a sequel. Unfortunately, it was written to be the former.
Sounds like you're talking about ME2 to me.
tevix wrote...
ME3 is great as a self-contained story, terrible as a sequel. Unfortunately, it was written to be the former.
Modifié par KaiserShep, 15 octobre 2013 - 11:07 .
Grand Admiral Cheesecake wrote...
It's all just terrible.
Do I win? Because it sure makes me feel powerful.
Unfortuantely those aren't the things which created the appeal of Mass Effect (which is just as well really).Seboist wrote...
KaiserShep wrote...
but I think that ME3 often gets more hate than it deserves.
True, it has the best gameplay in the trilogy and unlike ME2 has a focused plot that advances the overarching one.
The Night Mammoth wrote...
ME2 works well if you think of it as the TV show sequel to a film. It's like a series of Doctor Who, where the finale is yet another old enemy returning through inexplicable means.
ME3... I don't know what to do with 3.
Darth Brotarian wrote...
Grand Admiral Cheesecake wrote...
It's all just terrible.
Do I win? Because it sure makes me feel powerful.
But admiral, you can never be powerful. David said so.
Guest_Cthulhu42_*
The Reapers were probably the best-handled enemy faction in ME3.dreamgazer wrote...
The Night Mammoth wrote...
ME2 works well if you think of it as the TV show sequel to a film. It's like a series of Doctor Who, where the finale is yet another old enemy returning through inexplicable means.
ME3... I don't know what to do with 3.
It's a game that tries to make the prowess of the Reapers and the lack of preparation/relevance in ME2 somehow work, while also not alienating old players. The execution is clumsy, but it could definitely be worse.
The only Reaper-related plot event in ME2 was the Human Reaper (Arrival being DLC) and quite honestly that's best forgotten. ME2 failed to do anything useful with the overall plot. The failure of ME2 in the plot department left ME3 far too much to do, even if the best people in the world had worked on it.tevix wrote...
The failure of a conclusion of any plot to ME2 is the fault of ME3. ME3 was written to ignore essentially any reaper-related events from 2, thus making 3 a self-contained story. ME1 and ME2's dots could have been connected if a third game had taken both into account.
I do not hold a prequel responsible for a sequel.
Modifié par Reorte, 15 octobre 2013 - 11:28 .
Grand Admiral Cheesecake wrote...
Darth Brotarian wrote...
Grand Admiral Cheesecake wrote...
It's all just terrible.
Do I win? Because it sure makes me feel powerful.
But admiral, you can never be powerful. David said so.
The Messiah was WRONG!
Cthulhu42 wrote...
The Reapers were probably the best-handled enemy faction in ME3.dreamgazer wrote...
The Night Mammoth wrote...
ME2 works well if you think of it as the TV show sequel to a film. It's like a series of Doctor Who, where the finale is yet another old enemy returning through inexplicable means.
ME3... I don't know what to do with 3.
It's a game that tries to make the prowess of the Reapers and the lack of preparation/relevance in ME2 somehow work, while also not alienating old players. The execution is clumsy, but it could definitely be worse.
That's not sayingmuchanything, though.
tevix wrote...
@Dream
So all the people on earth who survived since you left should be dead?
tevix wrote...
The failure of a conclusion of any plot to ME2 is the fault of ME3. ME3 was written to ignore essentially any reaper-related events from 2, thus making 3 a self-contained story. ME1 and ME2's dots could have been connected if a third game had taken both into account.
I do not hold a prequel responsible for a sequel.
Modifié par KaiserShep, 15 octobre 2013 - 11:48 .
KaiserShep wrote...
No, the failure of ME2's plot is basically in ME2, and it all really comes down to the Collector base decision. The fact that this choice exists presents a huge problem for the sequel, because it should basically create two completely different states for the game no matter what you do, but that isn't the case. The impact of this choice is constrained heavily by how widely a game's plot can realistically diverge, so when coming up for a way to solve the reaper problem in ME2, it had to be a solution that exists regardless of this choice, with only the easy to avoid low-EMS scenario as the exception.
Modifié par osbornep, 15 octobre 2013 - 11:55 .
tevix wrote...
"Underdeveloped and rife with contradiction".
It was rife with contradiction because it was underdeveloped. That's what happens when you don't finish something.
If finished, it would have likely been less absurd than what we got, along with the bonus of connecting all the dots.
"I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want," he explained. "It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be."