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Looking for a jungle tileset


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21 réponses à ce sujet

#1
Grani

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Well, I've found out that using the standard Bioware tropical tileset for a dense jungle is not quite... efficient.
So, I've tried searching for a proper jungle tileset on the Vault and in other parts of the web, but to no avail.

Does any of you know of such a tileset?

Thanks. 

#2
Ssythilac

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Hi

Lord of Worms made a very good jungle tileset for his persistent world, Arbor Falls:

http://nwvault.ign.c....Detail&id=7716

And I made a reworked versión of this tileset for the use in the work of the Chult areas of one of my upcoming modules:

http://social.biowar.../albums/1329750

When I finish the module I release all of the custom content.

Hope that helps!

#3
Grani

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Ah, thanks for the reply.
I'd rather not try to separate the jungle tileset from Arbor Falls hakpak, since it looks like it's merged with other content.

Edit: Or is it? I need to check it to make sure, wouldn't want to miss it!

If I don't find anything else, and that looks to be so, guess I'll wait for your own jungle tileset to be released - it looks good. :D

Thanks.

Modifié par Grani, 12 octobre 2013 - 06:35 .


#4
DM_Vecna

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I have also had good results using the tropical tileset along with worms jungle tree and rock face placeables. Take a look in my pw linked in my dog for ideas.

#5
Grani

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Worm's jungle mountain tileset is really impressive. It seems to be put in three of Arbor Falls hakpaks altogether:
coreG contains the base tileset, while coreI and coreJ contain some objects.

The thing is, even with these three hakpaks in place in a fresh module, textures of some of the objects are plain white, as if missing. It makes me think they are located elsewhere, but all that makes separating this tileset from the rest of AF content very difficult.

Edit: Adding coreH to the list of hakpaks in the module fixed some of the missing textures, but not all of them, sigh.
Edit2: And the final hakpak is... fantasyint.

Modifié par Grani, 12 octobre 2013 - 08:37 .


#6
Grani

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I didn't think I would manage, but it looks like I've been able to successfuly separate the tileset from the rest. Now the only thing that remains is to Worm for permission to use it (and maybe also for permission to release it to the community, as we lack jungle tilesets at the moment).

#7
nwnsmith

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There should be a seperate download of just that tile-set somewhere on the vault. He has specified before that all his content is to use as you please. Whenever I write that last bit I always have to give him credit for his generosity. LoW, you ROCK!

#8
Mecheon

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His Jungle never got a standalone release

A beta of it was released, but never the full thing to my knowledge

My jungle of choice for the longest while has been Jacoby's Jungle, but that's mostly due to it basically being the Forest tileset reskinned

#9
Grani

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Jacoby's Jungle is certainly not bad quality-wise, but to me, a jungle should be denser and more green, just like Worm's jungle mountain tileset is.
Well, I've asked Worm whether I can use the tileset I separated or not, and whether he'd want it to be released on the Vault or not. Now I only need to wait.

Modifié par Grani, 13 octobre 2013 - 09:19 .


#10
lordofworms

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and permission of course granted!

as always, *anything* of mine is free game for all you wonderful builders.

I'm sorry I never got around to fully completing that set and releasing as a standalone...
I figured it was too...*busy* to be properly used by the community.

so again, Grani...
Take what you will, use what you want, change whatever you like :)

#11
valasc

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Grani, can you upload the separated jungle tileset?

#12
Shadooow

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Just tried the worm's jungle that Grani uploaded and im highly disappointed. As great it looked on various screenshots its horrible in game. I think that whoever was doing those screenshots had to position the camera for few minutes till he found an angle in which character was visible. Damned tilefade all of you todays tileset makers!

Guess I will stick with Jacoby's, so far best tileset for jungle Ive seen.

#13
Estelindis

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Grani wrote...

The thing is, even with these three hakpaks in place in a fresh module, textures of some of the objects are plain white, as if missing. It makes me think they are located elsewhere, but all that makes separating this tileset from the rest of AF content very difficult.

FYI, for anyone finding white objects in a tileset who may be unaware of how to proceed, Set Editor generates a list of all textures used by a tileset (assuming that you have all the tile models in the same folder as the set file you've loaded).  It's a very handy feature.  Knowing the names of the missing textures won't tell you where they are, but it does narrow things down a fair bit.

#14
Grani

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ShaDoOoW wrote...

Just tried the worm's jungle that Grani uploaded and im highly disappointed. As great it looked on various screenshots its horrible in game. I think that whoever was doing those screenshots had to position the camera for few minutes till he found an angle in which character was visible. Damned tilefade all of you todays tileset makers!

Guess I will stick with Jacoby's, so far best tileset for jungle Ive seen.


Well, if only these trees could be made to turn "invisible" when obstacling the camera, just like, for example, trees in BioWare forest tileset, it would resolve this problem.

But that's just a loose idea, I have no knowledge whatsoever on tileset making.
Would anyone be up to this challenge?  :whistle:

#15
Estelindis

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Grani wrote...

Well, if only these trees could be made to turn "invisible" when obstacling the camera, just like, for example, trees in BioWare forest tileset, it would resolve this problem.

But that's just a loose idea, I have no knowledge whatsoever on tileset making.
Would anyone be up to this challenge?  :whistle:

A single CM3 run will do the job of fading any foliage, for a start.  Under the "tree foliage" parameter, select "tilefade."  The next line under that is a field where you type the name of the texture(s) of foliage to which you want to apply tilefade.

#16
henesua

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nice pointer, Este!

#17
Grani

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Estelindis wrote...

Grani wrote...

Well, if only these trees could be made to turn "invisible" when obstacling the camera, just like, for example, trees in BioWare forest tileset, it would resolve this problem.

But that's just a loose idea, I have no knowledge whatsoever on tileset making.
Would anyone be up to this challenge?  :whistle:

A single CM3 run will do the job of fading any foliage, for a start.  Under the "tree foliage" parameter, select "tilefade."  The next line under that is a field where you type the name of the texture(s) of foliage to which you want to apply tilefade.


Now if only I'd know which files of this tileset are tree textures. :happy:

#18
Estelindis

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Step one: look at the tiles.
Step two: browse textures in the hakpak with NWExplorer.

#19
Bluebomber4evr

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Chandigar's Aztec Exterior Redux has a lot of jungle tiles and works really well as a full-blown jungle:
http://nwvault.ign.c....Detail&id=6048

Posted Image

Modifié par Bluebomber4evr, 27 janvier 2014 - 07:09 .


#20
TheOneBlackRider

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ShaDoOoW wrote...

Just tried the worm's jungle that Grani uploaded and im highly disappointed.


... I must be blind or something... Could you point me to the download link, please?
:whistle:
Thanks.

#21
Grani

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TheOneBlackRider wrote...

ShaDoOoW wrote...

Just tried the worm's jungle that Grani uploaded and im highly disappointed.


... I must be blind or something... Could you point me to the download link, please?
:whistle:
Thanks.


http://neverwinterva...-jungle-tileset

Here.

#22
TheOneBlackRider

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Thanks, Grani.