One of my main goals with this project was to change as little as possible -- wanted to work within the default game mechanics as much as possible given that it's a shorter adventure and I didn't think people would want to learn an entirely new ruleset for it. Pretty much everything I did was passive benefits or toned things down. My goal was that you *should* be able to play without reading up on the changes and do just fine if you wanted.
I'm working on the second half (all bosses are designed and work is progressing on implementing them) but I'm still trying to make sure all the mechanical systems are where I want them. Planning on releasing v1_07 to fix a bug where shapeshifted PCs don't have their items stripped and disabling Greater Sanctuary, but wanted to talk about three specific things quickly first.
Shifting
I didn't touch druid or shifter shapeshifting at all. Pretty much figured Dragon Shape would probably be viable, most people shapeshifting would be abusing the monk AC bonus, and that it wasn't worth trying to balance all the shapes or something given its niche. It's not exactly a popular class anyway.
That said, I found myself wondering whether enough people want to be able to play shifters that it would be worth adjusting at least slightly. I gave it a whirl while testing something else and discovered some interesting things -- for example, something like the Risen Lord form only has about 40 AB versus mobs with 60 AC (but the Risen Lord's AC was generally fine due to how I implemented items). That would cause issues. Dragon form seemed fine on its own stat wise but I worry about issues with pathing on some of the more movement intense fights.
Was basically considering doing something like an AB buff and a slight AC buff to all forms but dragon shape that would be dependent on Druid/Shifter level and that would not be activated if monk levels existed.
But I was wondering whether enough people even cared to be worth changing. And if they did care, if people who tried it had more specific ideas for how to make shapeshifting viable. I'm not really a fan of shapeshifting in NWN but I'm willing to try to make it more viable for those who like it if I can manage to do so without too much hassle.
Premade Characters
I had someone request that I include multiple premade characters for people to play with if they're not used to building epic characters. Currently there's a premade fighter, but I could include something like a premade rogue, a premade cleric, and premade wizard if people wanted. Maybe more, maybe less. Any opinions?
Greater Sanctuary
This spell can obviously be very abused. Originally I simply made it a "Get Out of Jail Free" card for boss fights -- if you Greater Sanctuary, the boss simply resets which means you can avoid dying in some cases. However, this apparently caused more confusion than benefit and thus I'm planning on simply disabling the spell.
If people have other ideas I'd be glad to hear them.
Modifié par MagicalMaster, 13 octobre 2013 - 04:53 .





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