I have a brief understanding of the pros and cons of both toolset. I think it boils down to this.
NWN 1
Pro: Faster Developmenttime
Con: Less powerful/more limited
NWN 2
Pro: More powerful
Con: Longer development time
So which would you recommend? I ask because I recently lost my old module AND it's back up. <_< Tis my fault. Next time I ought to back it up more often. :crying:Anyway, I'd like to try a new project, but I'm not sure if I wanna do it on NWN 1- which I already have experience with- or NWN 2
Edit: I should add that I'm learning towards the NWN 2 toolset, because my module will be very story and character based. The player will not be making their own character, but will be receviing a premade level 1 paladin with his own backstory and personality. (Multi-classing will be allowed though. So beyond starting with a level 1 paladin, the player is free to customize the character however they like.) Throughout the module, and in the style of the final fantasy games, the player will encounter several companions that will move the story. For the module, I wanted to allow the player to choose the companions stats upon leveling up, and control them also. NWN 2 allows this, but I believe NWN 1 doesn't. I was also planning on making the companions intergratel to the puzzle based dungeons. For example, in one dungeon, the companions, and the PC, would be seperated, and the player would have to switch between the PC/companions as he progresses through the dungeon. (Maybe there's a door that requires the wizard to open it.)
Also, another reason I was leaning towards NWN 2, is that a campagin can consist of multiple modules that you can return to. NWN 1 modules, on the other hand, are limited in this regard
Modifié par simomate2, 13 octobre 2013 - 12:48 .





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