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So we're getting paid for this, right?


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#26
Senya

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True.

Dr. Doctor wrote...

Cassandra: You can't be serious.

Varric: What? The Dwarven Merchant's Guild's been doing it for Maker knows how long and they have more coin than they know what to do with.

Cassandra: Who in their right mind would fall for this inane scheme?

Varric: Inane scheme? Seeker, you wound me, we're talking about insurance here. You convince the local nobles that demons could start raining from the sky at any minute and they'll be more than happy to shell out a few thousand sovereigns if it means that their friendly neighborhood Inquisition will come running in to save the day.


Win. Bonus points for catching Varric perfectly.

#27
Angrywolves

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The problem with selling plunder is the folks you plunder will resent it, may refuse to deal with you when they have something you need, may continue to carry out guerilla type attacks against you after you have supposedly beaten them, etc.
I think having the good will of people , other races, will be important for the Inquisitor to be successful. So plundering will be out for me and my Inquisitor will look for other ways to make money.

#28
Boycott Bioware

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Having salary is nice, but the devs must create the whole system

Bioware games don't have sense of time, unlike Bethesda where time running, it is easier to apply in TES game than DA. In TES there is 24 hours a day, 7 days a week and 30 days a month, so if want to apply salary system it cn be made a day pay check or a week paycheck or monthly paycheck. In DA, there is no such thing, only DA2 have day and night but still it just a make up, there is no sense of time really.

It is nice if in certain time a PC Templar, Grey Warden, guards or any member established organization get a pay check, but still get rewarded in doing certain quests and loot

Another way is making bank system where we can store money and get interest every month, or we invest in shops and collect profit later.

In DA:O we can "invest" (extortion actually) in the inn at Redcliffe but just that, the profit is just 20 silver if you remember to collect it anyway

Modifié par Qistina, 13 octobre 2013 - 03:15 .


#29
draken-heart

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I always assumed that gold rewards were our paychecks.

#30
Demx

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Meh. It could be like Assassin's Creed. Fix up something earn a piece of the profit over time and get a discount there. That will allow more experimenting with different items the shopkeeper has, instead of hoarding your money in the hopes of getting something better.

#31
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Using DA2 night and day, how about each time we change night to day it count as one day, so changing it 7 times count as one week, 30 times count as one month, if so then salary system can be applied let say each month we can collect our salary or it goes into our bank account

There is bank in DA2, we can read about it in spam letters, but we never see it

#32
AresKeith

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Qistina wrote...

Using DA2 night and day, how about each time we change night to day it count as one day, so changing it 7 times count as one week, 30 times count as one month, if so then salary system can be applied let say each month we can collect our salary or it goes into our bank account

There is bank in DA2, we can read about it in spam letters, but we never see it


I'm pretty sure we're not using DA2 night and day for DA:I

#33
KENNY4753

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Can I pay you in gum?

#34
Volus Warlord

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You are paid in Vitamin RI.

#35
KiwiQuiche

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This makes me think of Divinity; after you got your Island and castle, you had three 'runners' whom you could send off searching for ingredients/items that you wanted. Of course, there was a chance they would get injured while off adventuring though, and you would have to have your potion master/alchemist heal them.

You could have your blacksmith upgrade their armour and forge them new weapons, however, which would lessen their chance of being injured while they were off searching and better equipment meant they could find more items or get more valuable ones.

I wouldn't mind being able to have something like that in DAI, after all the Inquisitor is a busy person and having little underlings to do errands would be neat.

Modifié par KiwiQuiche, 13 octobre 2013 - 03:55 .


#36
DooomCookie

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Siradix wrote...

Meh. It could be like Assassin's Creed. Fix up something earn a piece of the profit over time and get a discount there. That will allow more experimenting with different items the shopkeeper has, instead of hoarding your money in the hopes of getting something better.


Assassin's Creed is exactly how not to do a money system.  You get money, and put it into things to get more money.  There is extremely little that is useful and requires money.  You end up drowning in the stuff.  The renovations, art merchants and weapons are all meaningless side quests.

#37
Versus Omnibus

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I never really thought of this before. I guess to support an organization like the Inquisition you would need to make money some how.

#38
Kalas Magnus

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i loved that pic. XD

id prefer something like fallout where i can kill the merchant and take his stuff.

#39
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Versus Omnibus wrote...
I never really thought of this before. I guess to support an organization like the Inquisition you would need to make money some how.


We know that the circle make money by enchanting service, and those money become Templar salary...

Where Inquisition get money from?

It is like Jedi, for the whole time we play as Jedi in any Star Wars game, we never think where the Jedi and Sith get their money to build their tower and buying all the gizmos they are using

#40
a concerned gamer

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DooomCookie wrote...

Siradix wrote...

Meh. It could be like Assassin's Creed. Fix up something earn a piece of the profit over time and get a discount there. That will allow more experimenting with different items the shopkeeper has, instead of hoarding your money in the hopes of getting something better.


Assassin's Creed is exactly how not to do a money system.  You get money, and put it into things to get more money.  There is extremely little that is useful and requires money.  You end up drowning in the stuff.  The renovations, art merchants and weapons are all meaningless side quests.

Then how do you suppose they do it?

#41
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To think about it, in DA2, the Deep road expedition don't really make us rich in game-play sense, we only got about 7 golds from the chests and some junks

After 3 years, we got back our 50 golds, the rest of our money is actually come from our loots, quest rewards and selling junks. Meaning after 3 years, Hawke only have about 50 golds and no profit from the expedition. The house is actually given to her family via Leandra petition, not bought, meaning not from Deep Road expedition

I have made some calculation on my own maybe differently from you guys, the money I get in Act 1 is about 100 golds, i buy some stuff and sell some stuff, doing all quests. After Deep Road expedition my money always about 70 golds

because of i don't really need to buy anything other than stat boost book, skill books potions/runes and companions upgrades, by the end of Act 2 I have 100-120 golds (add up loots, selling stuff and quest reward). This carry over to Act 3, if not buying anything at Act 3, my money is about 200 gold

So it means, Deep Road expedition don't make Hawke rich actually in game-play sense, she only got about 7 golds and some junks in the Deep Road

Modifié par Qistina, 13 octobre 2013 - 06:20 .


#42
metatheurgist

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DooomCookie wrote...
Assassin's Creed is exactly how not to do a money system.  You get money, and put it into things to get more money.  There is extremely little that is useful and requires money.  You end up drowning in the stuff.  The renovations, art merchants and weapons are all meaningless side quests.

HA! That's how it works IRL. Making money is easy, once you have money...yep, you're right that's not how to do a money system.

#43
bubs

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Qistina wrote...

To think about it, in DA2, the Deep road expedition don't really make us rich in game-play sense, we only got about 7 golds from the chests and some junks

After 3 years, we got back our 50 golds, the rest of our money is actually come from our loots, quest rewards and selling junks. Meaning after 3 years, Hawke only have about 50 golds and no profit from the expedition. The house is actually given to her family via Leandra petition, not bought, meaning not from Deep Road expedition

I have made some calculation on my own maybe differently from you guys, the money I get in Act 1 is about 100 golds, i buy some stuff and sell some stuff, doing all quests. After Deep Road expedition my money always about 70 golds

because of i don't really need to buy anything other than stat boost book, skill books potions/runes and companions upgrades, by the end of Act 2 I have 100-120 golds (add up loots, selling stuff and quest reward). This carry over to Act 3, if not buying anything at Act 3, my money is about 200 gold

So it means, Deep Road expedition don't make Hawke rich actually in game-play sense, she only got about 7 golds and some junks in the Deep Road


I made over 70 gold from the Deep Roads, I went in with 20, and came out with about 120-140. :mellow:

On topic, with no day/night cycle, I don't see how an income thing would work. Plus, you're the boss, right? So shouldn't you be paying THEM?

Modifié par ragewin, 13 octobre 2013 - 06:42 .


#44
Fardreamer

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I had over 1000 gold by the end of Awakening... You get paid by the merchants, can take people's lands and assests, get paid from taxes etc...

#45
AresKeith

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@Qistina your not suppose to follow gameplay sense on Deep Roads expedition, they basically take all over the gold

#46
Solas

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Angrywolves wrote...

The problem with selling plunder is the folks you plunder will resent it, may refuse to deal with you when they have something you need, may continue to carry out guerilla type attacks against you after you have supposedly beaten them, etc.

not if they're dead..

#47
Maria Caliban

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Greylycantrope wrote...

Maria Caliban wrote...

You're the head of the Inquisition. You pay yourself.

So we're broke? :(

You're going to be holding keeps and employing a large number of conscripts, merchants, spies, and aids, so I expect the Inquisition will be quite wealthy.

#48
MakutaDax

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Dr. Doctor wrote...

Cassandra: You can't be serious.

Varric: What? The Dwarven Merchant's Guild's been doing it for Maker knows how long and they have more coin than they know what to do with.

Cassandra: Who in their right mind would fall for this inane scheme?

Varric: Inane scheme? Seeker, you wound me, we're talking about insurance here. You convince the local nobles that demons could start raining from the sky at any minute and they'll be more than happy to shell out a few thousand sovereigns if it means that their friendly neighborhood Inquisition will come running in to save the day.


I'm in love. <3

#49
Former_Fiend

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I'm hoping we get to collect taxes from the areas where we have a keep.

#50
Gileadan

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I would expect that all goods and services are made available to the Inquisition free of charge.

Would a father charge me for the ammo I needed to save his kids? Probably not. Why would the world charge me for saving them?

Modifié par Gileadan, 13 octobre 2013 - 10:43 .