Gileadan wrote...
Why would the world charge me for saving them?
It is no heart feeling, it just a good business...
Gileadan wrote...
Why would the world charge me for saving them?
I tryDatOneFanboy wrote...
Thanks for a decent thread
Modifié par Greylycantrope, 13 octobre 2013 - 01:34 .
Modifié par Legbiter, 13 octobre 2013 - 02:25 .
I hope we'll be able to choose between dedicating our Keeps to magical or technological research. I loved being able to be a patron of the very first bombs outside of Qunari hands.9TailsFox wrote...
You will be head of Inquisition nobody pays you, you pay to other to do job, like soldiers, and spies and you get taxis from keeps devoted to industrial purpose plus from quests.
There's no reason why you have to separate them. After all, look at what magically-enhanced bombs have accomplished.MisterJB wrote...
I hope we'll be able to choose between dedicating our Keeps to magical or technological research. I loved being able to be a patron of the very first bombs outside of Qunari hands.9TailsFox wrote...
You will be head of Inquisition nobody pays you, you pay to other to do job, like soldiers, and spies and you get taxis from keeps devoted to industrial purpose plus from quests.
Modifié par Xilizhra, 13 octobre 2013 - 02:42 .
Modifié par Zeta42, 13 octobre 2013 - 03:00 .
Qistina wrote...
Versus Omnibus wrote...
I never really thought of this before. I guess to support an organization like the Inquisition you would need to make money some how.
We know that the circle make money by enchanting service, and those money become Templar salary...
Where Inquisition get money from?
It is like Jedi, for the whole time we play as Jedi in any Star Wars game, we never think where the Jedi and Sith get their money to build their tower and buying all the gizmos they are using
Modifié par Pantsthief, 13 octobre 2013 - 11:42 .
Gileadan wrote...
I would expect that all goods and services are made available to the Inquisition free of charge.
Would a father charge me for the ammo I needed to save his kids? Probably not. Why would the world charge me for saving them?
TCBC_Freak wrote...
Gileadan wrote...
I would expect that all goods and services are made available to the Inquisition free of charge.
Would a father charge me for the ammo I needed to save his kids? Probably not. Why would the world charge me for saving them?
Honestly I'm hoping we don't have to worry about money. Why is money and loot such a sacred cow in RPG's? It's just silly in most settings and serves little purpose in a game where you control a organization that it multinational and supposed to save the world. With them adding the ability to upgrading your gear and take a "lvl 1" sword and keep upgrading it the whole game, and then they talked about needing to find ore and such to do that, money should be used little if at all. The game's economy should be based on resources, good metal for a smith so you can build better weapons, and herbs for the alchemists. Searching and finding stuff, not kill random dude and get 5 silver, after taking that keep in the woods now you have iron bark from the trees and can forge weapons from it if you want, or you can use the iron in the mine you got from taking another keep to make steel weapons if you prefer the look of that.
If you need "walking around," money then you should just have a stipend, when you leave a keep you control (where everything you can get should be free once you have the resources to make it) you get X amount, every time, that way if they have merchants and sellers in the 'open' world you can get some potions and junk, but that's about it.
Just my idea.
Guest_EntropicAngel_*
DooomCookie wrote...
I thought DA:O worked really well in terms of how it handled money. Maybe not realistic, but money was tight and you had to manage your inventory carefully. Very traditional RPG.
Versus Omnibus wrote...
Judging from the video shown at PAX, I think if we capture an area with (like the desert area with the gas seeping out of the ground) we harvest the resources and sell them. That or we have royals paying for our operations.
9TailsFox wrote...
TCBC_Freak wrote...
Honestly I'm hoping we don't have to worry about money. Why is money and loot such a sacred cow in RPG's? It's just silly in most settings and serves little purpose in a game where you control a organization that it multinational and supposed to save the world. With them adding the ability to upgrading your gear and take a "lvl 1" sword and keep upgrading it the whole game, and then they talked about needing to find ore and such to do that, money should be used little if at all. The game's economy should be based on resources, good metal for a smith so you can build better weapons, and herbs for the alchemists. Searching and finding stuff, not kill random dude and get 5 silver, after taking that keep in the woods now you have iron bark from the trees and can forge weapons from it if you want, or you can use the iron in the mine you got from taking another keep to make steel weapons if you prefer the look of that.
If you need "walking around," money then you should just have a stipend, when you leave a keep you control (where everything you can get should be free once you have the resources to make it) you get X amount, every time, that way if they have merchants and sellers in the 'open' world you can get some potions and junk, but that's about it.
Just my idea.
You can have army stronger than your enemy but if you don't feed them and pay them you will lose.