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So we're getting paid for this, right?


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#51
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Gileadan wrote...
Why would the world charge me for saving them?


It is no heart feeling, it just a good business...

#52
Navasha

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I enjoy games that manage to keep the coin to a minimum myself. DA generally does a decent job seeing as their is incredibly expensive but useful items to spend your money on.

I enjoy new games of Skyrim, where I am excited to ransack a new cave looking for valuables to sell. By about level 30 or so though, the whole economy of the game is trashed. Searching a cave for stuff to sell is pointless as you already have more gold than you can possibly spend. That usually causes me to start over right there. The enjoyment factor diminishes.

Money is great and all, but the games need proper sinks for all that loot as well. Give us meaningless upgrades or something to our keeps, lands, etc. Something to spend that money on to keep us motivated to find more.

As for expecting a paycheck? No thanks. As millions of self-employed people can attest, many people work everyday not knowing if they will make money from their efforts.

#53
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Why not? In Skyrim we join the Legion, we don't get salary but we got paid when we do the mission, afterward when Ulfric is gone, they ditch us out saying we are no longer needed...what? We are the soldier of Imperial, we live and die for the emperor, but we don't get salary

And so the Inquisitor...must have regular salary and not begging on the street just to buy food, being an agent of an established order but have no pay?

It is fine if we just joining smugglers, or Thieve Guild, because no job no money, but established order must have their own economy, or else why join? Even Thieve Guild will give their cut while established order give you nothing

"Have pity for an old war veteran..." beggars in Oblivion

#54
Heidenreich

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A few folks have cited lack of day/night's and time as a reasons why not to have an established monetary gain. But from everything I've read about Inquisition so far, they've already said that there will be a day/night cycle. It was also stated that we will be able to make some of our keeps as places of commerce.

Of course all of that is alpha-stage things, and they could be removed. I doubt it though, since they aren't showing us things that aren't already stable and working well within the game.

#55
Deverz

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Well, supposedly we will be able to rebuild fallen outposts we come across and add it to the Inquisition's strength, so it would make sense to add some sort of revenue to go along with that.

#56
DatOneFanboy

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Thanks for a decent thread

#57
GreyLycanTrope

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DatOneFanboy wrote...

Thanks for a decent thread

I try ;)

Thanks for the replies folks. This revenue we'll supposedly be getting through captured areas, does this mean the whole loots system is getting revamped to begin with? DA2's loot was fairly scarce aside from a few key items from specific mini bosses most of the drops were junk items worth only a few coppers. Makes me think loot might be getting phased out to a larger degree if we're getting coin cheifly though our keeps and outposts. Or is this going to be something balanced trying to ofter a little but of random item drops in addition to generating coins from keeps you think/hope?

Modifié par Greylycantrope, 13 octobre 2013 - 01:34 .


#58
9TailsFox

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You will be head of Inquisition nobody pays you, you pay to other to do job, like soldiers, and spies and you get taxis from keeps devoted to industrial purpose plus from quests.

#59
Legbiter

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I believe the Inquisitor's primary income stream will be in his/her capacity as a traveling singing troupe with a dancing monkey. David Gaider mentioned it somewhere.

Modifié par Legbiter, 13 octobre 2013 - 02:25 .


#60
MisterJB

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9TailsFox wrote...

You will be head of Inquisition nobody pays you, you pay to other to do job, like soldiers, and spies and you get taxis from keeps devoted to industrial purpose plus from quests.

I hope we'll be able to choose between dedicating our Keeps to magical or technological research. I loved being able to be a patron of the very first bombs outside of Qunari hands.

#61
Xilizhra

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MisterJB wrote...

9TailsFox wrote...

You will be head of Inquisition nobody pays you, you pay to other to do job, like soldiers, and spies and you get taxis from keeps devoted to industrial purpose plus from quests.

I hope we'll be able to choose between dedicating our Keeps to magical or technological research. I loved being able to be a patron of the very first bombs outside of Qunari hands.

There's no reason why you have to separate them. After all, look at what magically-enhanced bombs have accomplished.

Oh, right, Anders beat you to your goal.

Modifié par Xilizhra, 13 octobre 2013 - 02:42 .


#62
animedreamer

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 final fantasy 8 is the only rpg i can remember where you got a regular paycheck every couple of in game hours/days.. this wasa based on your SeeD level i think.

#63
Angrywolves

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well presumably your Inquisitor would want to strengthen /repair keeps and forts.
Perhaps hire dwarf engineers like in Awakening.
That will cost money.
As opposed to loot/plunder from fights maybe there's buried treasure.
If you recall Sophia Dryden had hidden money , you just had to let the demon possessing her body go. I never did let her live, so I never got the money. So I would expect some buried treasure type quests.
Years ago I played a video game where the player had to engage in trade.
Different parts of the country had different things to sell at different prices, and things they lacked they wanted to buy.
Some areas would pay more for certain items than others.
So the player engaged in trade, buy cheap items in one area and selling them for high prices in another.Cha ching.
Bioware could expand the trade concept.
Anyone ever read Asimov's Foundation ?
Trade by the Foundation expanded it's political influence with its trading partners. Successful trade by the Inquisitor

#64
Angrywolves

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can expand his power and influence politically, create allies in the business/merchant class and of course create good will among the people.
Asimov was brilliant with his concepts in that series of course .
Not sure Bioware has thought of that possibility , but we'll see.
shrugs.

#65
Zeta42

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Let's do it One Piece style! Beat a villain, rob his horde, sell it in the nearest bank and spend all the gold on food. Occasionally buy some reinforcements for your ship/castle/traveling circus.

Modifié par Zeta42, 13 octobre 2013 - 03:00 .


#66
Wusword77

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Given how getting money is one of the issues that makes DA a difficult game, I don't see Bioware giving us the ability t o just randomly generate money. At least not for PC use.

#67
Uccio

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In NWN 2 you could decide how to tax your peasants, light, medium or hard. I allways went easy on the little buggers.

#68
Versus Omnibus

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Qistina wrote...

Versus Omnibus wrote...
I never really thought of this before. I guess to support an organization like the Inquisition you would need to make money some how.


We know that the circle make money by enchanting service, and those money become Templar salary...

Where Inquisition get money from?

It is like Jedi, for the whole time we play as Jedi in any Star Wars game, we never think where the Jedi and Sith get their money to build their tower and buying all the gizmos they are using


Judging from the video shown at PAX, I think if we capture an area with (like the desert area with the gas seeping out of the ground) we harvest the resources and sell them. That or we have royals paying for our operations.

#69
The Sauce of Awesome

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Call me an idiot for suggesting it, but how about this:

Assuming that the Inquisition is 100% independent of any other nation or organisation, they will need to find a way to be self-sufficient financially, at least in the early days. With that in mind how about they take control of certain enterprises (a Mine here, a Brothel there) and use a portion of the profits exclusively to fund the Inquisition, pay for the upkeep of their strongholds and to pay their men etc, and any loot found in quests will belong to the party and they alone.

Take Hawke as an example, when s/he did a dude a favour and ended up owning half the Bone Pit (and potentially all of it in act 3). Sure, we didn't see diddly squat of the profits, but the idea seems sound here.

According to ME lore, I believe Cerberus used a similar method to fund themselves, so maybe it could work in DAI as a gameplay feature?

Modifié par Pantsthief, 13 octobre 2013 - 11:42 .


#70
Dr. Doctor

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Inquisitor: Can't we just buy a mine?

Varric: Don't you know what a mine is? It's a sodding hole in the ground filled with spiders, undead, dragons, and Maker knows what else.

Inquisitor: Bad experience I take it?

Varric: It's a long story. Now merchandising, that's where the real money is at...

#71
TCBC_Freak

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Gileadan wrote...
I would expect that all goods and services are made available to the Inquisition free of charge.

Would a father charge me for the ammo I needed to save his kids? Probably not. Why would the world charge me for saving them?


Honestly I'm hoping we don't have to worry about money. Why is money and loot such a sacred cow in RPG's? It's just silly in most settings and serves little purpose in a game where you control a organization that it multinational and supposed to save the world. With them adding the ability to upgrading your gear and take a "lvl 1" sword and keep upgrading it the whole game, and then they talked about needing to find ore and such to do that, money should be used little if at all. The game's economy should be based on resources, good metal for a smith so you can build better weapons, and herbs for the alchemists. Searching and finding stuff, not kill random dude and get 5 silver, after taking that keep in the woods now you have iron bark from the trees and can forge weapons from it if you want, or you can use the iron in the mine you got from taking another keep to make steel weapons if you prefer the look of that.

If you need "walking around," money then you should just have a stipend, when you leave a keep you control (where everything you can get should be free once you have the resources to make it) you get X amount, every time, that way if they have merchants and sellers in the 'open' world you can get some potions and junk, but that's about it.

Just my idea.

#72
9TailsFox

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TCBC_Freak wrote...

Gileadan wrote...
I would expect that all goods and services are made available to the Inquisition free of charge.

Would a father charge me for the ammo I needed to save his kids? Probably not. Why would the world charge me for saving them?


Honestly I'm hoping we don't have to worry about money. Why is money and loot such a sacred cow in RPG's? It's just silly in most settings and serves little purpose in a game where you control a organization that it multinational and supposed to save the world. With them adding the ability to upgrading your gear and take a "lvl 1" sword and keep upgrading it the whole game, and then they talked about needing to find ore and such to do that, money should be used little if at all. The game's economy should be based on resources, good metal for a smith so you can build better weapons, and herbs for the alchemists. Searching and finding stuff, not kill random dude and get 5 silver, after taking that keep in the woods now you have iron bark from the trees and can forge weapons from it if you want, or you can use the iron in the mine you got from taking another keep to make steel weapons if you prefer the look of that.

If you need "walking around," money then you should just have a stipend, when you leave a keep you control (where everything you can get should be free once you have the resources to make it) you get X amount, every time, that way if they have merchants and sellers in the 'open' world you can get some potions and junk, but that's about it.

Just my idea.


You can have army stronger than your enemy but if you don't feed them and pay them you will lose.

#73
Guest_EntropicAngel_*

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DooomCookie wrote...

I thought DA:O worked really well in terms of how it handled money. Maybe not realistic, but money was tight and you had to manage your inventory carefully. Very traditional RPG.


Lol, what?

You mean the same DA:O where I had over 800 sovereigns by the end of the game as a rogue?

#74
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Versus Omnibus wrote...
Judging from the video shown at PAX, I think if we capture an area with (like the desert area with the gas seeping out of the ground) we harvest the resources and sell them. That or we have royals paying for our operations.


Harvesting gas? That is a nice idea, I could make the first gas station in Thedas, i will name it Gastrol

#75
TCBC_Freak

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9TailsFox wrote...

TCBC_Freak wrote...

Honestly I'm hoping we don't have to worry about money. Why is money and loot such a sacred cow in RPG's? It's just silly in most settings and serves little purpose in a game where you control a organization that it multinational and supposed to save the world. With them adding the ability to upgrading your gear and take a "lvl 1" sword and keep upgrading it the whole game, and then they talked about needing to find ore and such to do that, money should be used little if at all. The game's economy should be based on resources, good metal for a smith so you can build better weapons, and herbs for the alchemists. Searching and finding stuff, not kill random dude and get 5 silver, after taking that keep in the woods now you have iron bark from the trees and can forge weapons from it if you want, or you can use the iron in the mine you got from taking another keep to make steel weapons if you prefer the look of that.

If you need "walking around," money then you should just have a stipend, when you leave a keep you control (where everything you can get should be free once you have the resources to make it) you get X amount, every time, that way if they have merchants and sellers in the 'open' world you can get some potions and junk, but that's about it.

Just my idea.


You can have army stronger than your enemy but if you don't feed them and pay them you will lose.


I was talking about on a personal level. You, as the leader of a vast army, shouldn't need to worry if you have enough money to buy a new sword or a few potions before leaving camp.