In the picture is the results. The wall mdb on the right is still seeing the version 1 (stock) of the texture and not my version 2. As you can see on the left the tint map is showing but the model on the right should have the new texture.

To do this I opened the original mdb, saved as a new model the put in the file name for the new texture and tint map, saved again then put the models and textures into a hak and the 2da.
Is there another step to be taken that I have missed when retexturing?
PJ
Modifié par PJ156, 13 octobre 2013 - 12:38 .





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