how good is the fury domain? does its dex str con bonuses stack with other spells?
also which are the best domains
Cleric Domains
Débuté par
babagareeb
, oct. 13 2013 12:58
#1
Posté 13 octobre 2013 - 12:58
#2
Posté 13 octobre 2013 - 01:54
Those ability bonuses don't stack with anything else, therefore I tend to stay away from fury domain. I'm not sure what's "best", as it depends on the kind of build you're going for, but here's a few I think are nice. Note that some of these domains may be from mods, in case you're wondering why they may not be there in your game.
- Darkness. Blind fight is a solid feat for almost any character. Ghostly visage is also one of the best low level defensive spells, and this domain gives you that at level friggin one.
-Healing. For a support cleric this is nice for obvious reasons. combine with Augment Healing feat for mad healz.
- Luck. For Luck of heroes Feat, which is great if you want a defensively strong cleric.
- Strength. The domain power is questionable, but the bonus spells are good if you want a strong melee cleric.
- Sun. Great for a cleric with at least decent charisma. Combined with turning feats you'll be able to faceroll even many of the stronger undead enemies.
- Trickery. This domain isn't anything special for a single class cleric, as they don't even have bluff as a class skill, but for a sneak attacker with some cleric levels (propably just the one) being able to bypass a ton of useless prereq feats to gain feint is overpowered as hell.
- War. With the right deity you'll get martial weapons, which is awesome.
Since many of these domains (and clerics in general) are so overpowered, I prefer sticking to the domains of the cleric's deity. That also makes the choise easier. Just something to consider.
- Darkness. Blind fight is a solid feat for almost any character. Ghostly visage is also one of the best low level defensive spells, and this domain gives you that at level friggin one.
-Healing. For a support cleric this is nice for obvious reasons. combine with Augment Healing feat for mad healz.
- Luck. For Luck of heroes Feat, which is great if you want a defensively strong cleric.
- Strength. The domain power is questionable, but the bonus spells are good if you want a strong melee cleric.
- Sun. Great for a cleric with at least decent charisma. Combined with turning feats you'll be able to faceroll even many of the stronger undead enemies.
- Trickery. This domain isn't anything special for a single class cleric, as they don't even have bluff as a class skill, but for a sneak attacker with some cleric levels (propably just the one) being able to bypass a ton of useless prereq feats to gain feint is overpowered as hell.
- War. With the right deity you'll get martial weapons, which is awesome.
Since many of these domains (and clerics in general) are so overpowered, I prefer sticking to the domains of the cleric's deity. That also makes the choise easier. Just something to consider.
#3
Posté 13 octobre 2013 - 02:16
Also:
- Time: Haste (can be persisted at high levels) and Premonition.
- Water: Evasion and Ice Storm.
- Earth: Toughness and Stoneskin.
- Animal: Animal companion (only take this if you're a (nearly) pure cleric).
- Magic: Useful for Mage Armour at low levels if you don't have a wizard/sorcerer around. Not so useful later on.
- Knowledge: Clairvoyance & Clairaudience, if you're into detection skills.
- Fire and/or Air: To feel like a wizard wannabe.
- Time: Haste (can be persisted at high levels) and Premonition.
- Water: Evasion and Ice Storm.
- Earth: Toughness and Stoneskin.
- Animal: Animal companion (only take this if you're a (nearly) pure cleric).
- Magic: Useful for Mage Armour at low levels if you don't have a wizard/sorcerer around. Not so useful later on.
- Knowledge: Clairvoyance & Clairaudience, if you're into detection skills.
- Fire and/or Air: To feel like a wizard wannabe.
Modifié par Arkalezth, 13 octobre 2013 - 02:17 .
#4
Posté 13 octobre 2013 - 05:41
i use this guy
http://nwn2db.com/build/?162566
just use cleric to get divine power
hes kind of a fighter/mage so i used war and strength
was thinking bout getting fury but as you say it sucks so these two are probably the best
http://nwn2db.com/build/?162566
just use cleric to get divine power
hes kind of a fighter/mage so i used war and strength
was thinking bout getting fury but as you say it sucks so these two are probably the best
#5
Posté 13 octobre 2013 - 10:11
The Knowledge domain is also useful for access to the Indentify and Knock spells.





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