Modifié par rjshae, 15 octobre 2013 - 02:14 .
Vault content issues
Débuté par
rjshae
, oct. 13 2013 03:12
#1
Posté 13 octobre 2013 - 03:12
Adonnay's Elven Weaponry -- The parts for this Hak file show up when I am modifying a sword blueprint and looking at the preview. However, when I have a character wield the sword in the game (as run from the toolset), the sword is invisible.
#2
Posté 15 octobre 2013 - 02:17
Placeable Walkmesh Helper -- The included 'placeable.2da' file comes from MotB, so a revised version is needed if you are using SoZ. I ran into some problems with scaling, but a reload seemed to fix it.
Modifié par rjshae, 15 octobre 2013 - 02:28 .
#3
Posté 19 octobre 2013 - 04:53
Fake Exteriors -- This isn't so much an issue as a minor trick I used to avoid having to maintain a custom dialog.tlk file:
To avoid collisions with reserved rows, I used the following:
----
P.S.I put an updated version of this on the new vault.
- Entry '53264' holds the word "Exterior" -> I used this for the tileset.2da string ref.
- Entry '181322' has the word "Sky" -> This I used for the placeable.2da string ref.
To avoid collisions with reserved rows, I used the following:
- placeables.2da -> row 3999
- tiles.2da -> row 1451
- tilesets.2da -> row 21
----
P.S.I put an updated version of this on the new vault.
Modifié par rjshae, 19 octobre 2013 - 09:14 .
#4
Posté 20 octobre 2013 - 10:41
Heed's Boardable Ships -- This one was mostly in good shape. I uploaded a slightly modified version to the new vault here and named it version 0.84. It has the following changes:
- The 'placeables.2da' file has been updated to the latest patch.
- A '.erf' file has been included that will load blueprints under 'BUILDING PROPS | - BOARDABLE SHIPS'.
- The demo model had to be tweaked a bit to work with the updated '.hak' file.
- I added a tint map to the Grey Ghost model.
#5
Posté 21 octobre 2013 - 07:28
Blender 2.5 MDB Import/Export Plugin -- it looks like this release has the issue described in the Blender 2.63 gotchas. I posted a note in the Vault comments.
Modifié par rjshae, 21 octobre 2013 - 07:29 .
#6
Posté 21 octobre 2013 - 10:34
yeomans work there, rjshae
#7
Posté 22 octobre 2013 - 01:07
Thank you. Wish I could get the Export function working.
#8
Posté 23 octobre 2013 - 03:23
Cliff Pack -- There was a request for tinting on the old vault, so I took the liberty and uploaded a modified version. During testing I discovered that some of the placeables are missing the walk mesh that blocks movement, so you're able to walk through them unless you lay down a walkmesh cutter.
#9
Posté 23 octobre 2013 - 05:50
I concur with Kamal_ :happy:
PJ
PJ
Modifié par PJ156, 23 octobre 2013 - 06:46 .
#10
Posté 26 octobre 2013 - 08:45
Thanks again. 
Item Placeables --Still looks pretty good. A minor issue is that the Wine bottle only has one orientation. I made an update that provides tinting for the various non-Weapon items, plus I added a versions of placeables.2da for the latest (SoZ) version. The tinting and item scaling seemed to work haphazardly in the toolset, but perhaps that's just a toolset issue?
Item Placeables --Still looks pretty good. A minor issue is that the Wine bottle only has one orientation. I made an update that provides tinting for the various non-Weapon items, plus I added a versions of placeables.2da for the latest (SoZ) version. The tinting and item scaling seemed to work haphazardly in the toolset, but perhaps that's just a toolset issue?
#11
Posté 09 novembre 2013 - 08:50
RB_Ruins -- This very nice set of placeables represents various ruined structures and is mostly in good condition. However, I found that many of the doors did not fit their openings properly, so I modified the models to provide a snug fit. The placeables.2da file had to be updated due to conflicts, so I moved the parts out to a reserved range. The new version now also includes a '.erf' file.
Modifié par rjshae, 17 décembre 2013 - 04:22 .





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