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Vault content issues


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#1
rjshae

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Adonnay's Elven Weaponry -- The parts for this Hak file show up when I am modifying a sword blueprint and looking at the preview. However, when I have a character wield the sword in the game (as run from the toolset), the sword is invisible.

Modifié par rjshae, 15 octobre 2013 - 02:14 .


#2
rjshae

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Placeable Walkmesh Helper -- The included 'placeable.2da' file comes from MotB, so a revised version is needed if you are using SoZ. I ran into some problems with scaling, but a reload seemed to fix it.

Modifié par rjshae, 15 octobre 2013 - 02:28 .


#3
rjshae

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Fake Exteriors -- This isn't so much an issue as a minor trick I used to avoid having to maintain a custom dialog.tlk file:
  • Entry '53264' holds the word "Exterior" -> I used this for the tileset.2da string ref.
  • Entry '181322' has the word "Sky" -> This I used for the placeable.2da string ref.
Everything now fits neatly in a hak file.

To avoid collisions with reserved rows, I used the following:
  • placeables.2da -> row 3999
  • tiles.2da -> row 1451
  • tilesets.2da -> row 21
It's unfortunate that the author didn't follow through on his planned enhancements.

----
P.S.I put an updated version of this on the new vault.

Modifié par rjshae, 19 octobre 2013 - 09:14 .


#4
rjshae

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Heed's Boardable Ships -- This one was mostly in good shape. I uploaded a slightly modified version to the new vault here and named it version 0.84. It has the following changes:
  • The 'placeables.2da' file has been updated to the latest patch.
  • A '.erf' file has been included that will load blueprints under 'BUILDING PROPS | - BOARDABLE SHIPS'.
  • The demo model had to be tweaked a bit to work with the updated '.hak' file.
  • I added a tint map to the Grey Ghost model.
The last took a bit of fiddling to map it to the complex texture image, but it seems to work. See the Vault page for a screen shot.

#5
rjshae

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Blender 2.5 MDB Import/Export Plugin -- it looks like this release has the issue described in the Blender 2.63 gotchas. I posted a note in the Vault comments.

Modifié par rjshae, 21 octobre 2013 - 07:29 .


#6
kamal_

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yeomans work there, rjshae

#7
rjshae

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Thank you. Wish I could get the Export function working.

#8
rjshae

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Cliff Pack -- There was a request for tinting on the old vault, so I took the liberty and uploaded a modified version. During testing I discovered that some of the placeables are missing the walk mesh that blocks movement, so you're able to walk through them unless you lay down a walkmesh cutter.

#9
PJ156

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I concur with Kamal_ :happy:

PJ

Modifié par PJ156, 23 octobre 2013 - 06:46 .


#10
rjshae

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Thanks again. :)

Item Placeables --Still looks pretty good. A minor issue is that the Wine bottle only has one orientation. I made an update that provides tinting for the various non-Weapon items, plus I added a versions of placeables.2da for the latest (SoZ) version. The tinting and item scaling seemed to work haphazardly in the toolset, but perhaps that's just a toolset issue?

#11
rjshae

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RB_Ruins -- This very nice set of placeables represents various ruined structures and is mostly in good condition. However, I found that many of the doors did not fit their openings properly, so I modified the models to provide a snug fit. The placeables.2da file had to be updated due to conflicts, so I moved the parts out to a reserved range. The new version now also includes a '.erf' file.

Image IPB

Modifié par rjshae, 17 décembre 2013 - 04:22 .