Hello!
I would like to know if there's an easy way to make NPCs (e.g. commoners) to attack enemy placeables the same way they do with enemies. I think it would be about modifying:
nw_c2_default2 (default On Perceive)
nw_c2_default3 (default End of Combat Round)
hench_i0_ai
hench_oO_ai
However this seems quite a task since those scripts look quite complex...
Therefore, is there any easier way to archive this?
Thanks!!!
NPCs to attack placeables?
Débuté par
Aesthral
, oct. 13 2013 11:07
#1
Posté 13 octobre 2013 - 11:07
#2
Posté 14 octobre 2013 - 02:49
google "user defined scripting"
the last row in creature (NPC) template for behavioural scripts is the "user defined"
i think if you right click in the scripts window/box you get the option of creating a script - i think there are templates for UD scripts in there to give you a basic look at what the google search might reveal.
the last row in creature (NPC) template for behavioural scripts is the "user defined"
i think if you right click in the scripts window/box you get the option of creating a script - i think there are templates for UD scripts in there to give you a basic look at what the google search might reveal.
Modifié par Morbane, 14 octobre 2013 - 02:53 .





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