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What glitches are considered acceptable/unacceptable?


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#76
Ferocious Panda

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megabeast37215 wrote...

FasterThanFTL wrote...

Unacceptable = Missile Glitching, Aimbots
Acceptable = Everything else


Pretty much this. 

I made a thread explaining how I 6/6/6/6/6 glitched every kit I could and the only ones where it mattered was the Geth Trooper, the Collector Adept... And something else, I forget which one.

For instance... Typical Asari Huntress build is 6/6/6/5/3. A 6/6/6/6/6 Huntress has 10% more weapon damage, 200 more health/shields (still gets gated in one shot), and 15% better shield recharge delay. Hardly game breaking at all... And that example was par for the course. Juggy gets both turret and shield... Big whoop, Krolord gets both hammers, big whoop, Volus get full garbage fitness trees, etc. Etc. Etc. 

Some kits are so bad they deserve to be glitched... Like the SaboTurian.


The Shaman, Collector, Trooper, Juggernaut, Sabotuer, Talon, Hunter, and Valkyrie all get improved greatly. And the infiltrators turn super OP, way more than they already are. So unfair really. Even the ones I didn't list get a pretty nice boost to their effectiveness.

LOL. Looking at your N7 HQ, you glitched out ALL of your characters. No wonder you're defending this. You want to make it seem like it's not a big deal. If it really doesn't matter, then don't use the glitch.

#77
Tokenusername

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megabeast37215 wrote...

Some kits are so bad they deserve to be glitched

No, some players are bad and can't handle some kits.

#78
Cyonan

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I don't really see how you're okay with Incendiary glitching because "it's fun and can make some bad kits better" but not okay with 6/6/6/6/6 kits, as it can also make some bad kits better.

It makes OP kits incredibly OP, but Incendiary glitching is much worse at doing that when mixed with the Reegar Carbine.

Also, I use Incendiary Rounds with no glitches.

Come at me, BSN =P

#79
Maurader Sackboy

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Haven't read all the posts but has anyone mentioned the weight reduction glitch for some of the weapons -- cancelling out the extra weight of some of the gun mods? Sort of useful, acceptable I think.

#80
Ferocious Panda

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Cyonan wrote...

I don't really see how you're okay with Incendiary glitching because "it's fun and can make some bad kits better" but not okay with 6/6/6/6/6 kits, as it can also make some bad kits better.

It makes OP kits incredibly OP, but Incendiary glitching is much worse at doing that when mixed with the Reegar Carbine.

Also, I use Incendiary Rounds with no glitches.

Come at me, BSN =P


It would be silly to have of the best ammo types for a large portion of characters off limits simply because you don't want do the glitch. I might use incendiary ammo on my Turian Sentinel because I want to make fire explosions with overload. But then where do you draw the line? Somewhere in between wanting to make fire explosions and going all out cheese with the Valkyrie+Reegar? Once your foot is in the door, you might as well just go all the way. It's just a game mechanic after all. A lot of people probably do this glitch without even realizing it.

But you shouldn't have to cheat your characters in a way that bioware said was a bannable offense, just because either you need the crutch or are too dumb/lazy to come up with good builds. It takes away all of the strategy.

#81
Ferocious Panda

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Maurader Sackboy wrote...

Haven't read all the posts but has anyone mentioned the weight reduction glitch for some of the weapons -- cancelling out the extra weight of some of the gun mods? Sort of useful, acceptable I think.


I figured that was insignificant and pretty much acceptable. I don't even think any of my loadouts would be any different if there was no glitch.

#82
IamZAE

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I got beef with ghosting the hack activates... cheating in my book. Staying to gaurd the hack is a different ballgame then kiting way from hack circle WHILE advanving the objective meter

#83
Cyonan

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Ferocious Panda wrote...

It would be silly to have of the best ammo types for a large portion of characters off limits simply because you don't want do the glitch. I might use incendiary ammo on my Turian Sentinel because I want to make fire explosions with overload. But then where do you draw the line? Somewhere in between wanting to make fire explosions and going all out cheese with the Valkyrie+Reegar? Once your foot is in the door, you might as well just go all the way. It's just a game mechanic after all. A lot of people probably do this glitch without even realizing it.

But you shouldn't have to cheat your characters in a way that bioware said was a bannable offense, just because either you need the crutch or are too dumb/lazy to come up with good builds. It takes away all of the strategy.


but it's only the best ammo because it's glitched.

Also, trying to insult the full spec abusers for "needing a crutch" is laughable when you're Incendiary glitching with Warp, which makes you more OP than a full spec ever would.

I've not really mentioned if I'm for or against anything here, but your arguments for Incendiary Rounds can very easily be applied to full specs.

#84
Ferocious Panda

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Cyonan wrote...

Ferocious Panda wrote...

It would be silly to have of the best ammo types for a large portion of characters off limits simply because you don't want do the glitch. I might use incendiary ammo on my Turian Sentinel because I want to make fire explosions with overload. But then where do you draw the line? Somewhere in between wanting to make fire explosions and going all out cheese with the Valkyrie+Reegar? Once your foot is in the door, you might as well just go all the way. It's just a game mechanic after all. A lot of people probably do this glitch without even realizing it.

But you shouldn't have to cheat your characters in a way that bioware said was a bannable offense, just because either you need the crutch or are too dumb/lazy to come up with good builds. It takes away all of the strategy.


but it's only the best ammo because it's glitched.

Also, trying to insult the full spec abusers for "needing a crutch" is laughable when you're Incendiary glitching with Warp, which makes you more OP than a full spec ever would.

I've not really mentioned if I'm for or against anything here, but your arguments for Incendiary Rounds can very easily be applied to full specs.


Hey I would be totally for it if bioware wanted to remove incendiary glitching for the game. I think it's cheap and broken and I try not to use it too often. But I don't think you can really fault people for doing it. It's just too much a part of the game to get upset about people doing it.

There's just something about 6/6/6/6/6 characters that I don't like though. I've pretty much explained it all before.

Incendiary glitching vs 6/6/6/6/6 glitching is like manslaughter vs pre-meditated murded, for lack of a better comparison. That's just how I see it.

#85
HeroicMass

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Cyonan wrote...

but it's only the best ammo because it's glitched.

Also, trying to insult the full spec abusers for "needing a crutch" is laughable when you're Incendiary glitching with Warp, which makes you more OP than a full spec ever would.

I've not really mentioned if I'm for or against anything here, but your arguments for Incendiary Rounds can very easily be applied to full specs.


Agreed. Incendiary glitch is completely broken in comparison. Also saying that mega needs to do that is laughable. He is one of the best I have played with. 

#86
Ferocious Panda

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heroicmass wrote...

Cyonan wrote...

but it's only the best ammo because it's glitched.

Also, trying to insult the full spec abusers for "needing a crutch" is laughable when you're Incendiary glitching with Warp, which makes you more OP than a full spec ever would.

I've not really mentioned if I'm for or against anything here, but your arguments for Incendiary Rounds can very easily be applied to full specs.


Agreed. Incendiary glitch is completely broken in comparison. Also saying that mega needs to do that is laughable. He is one of the best I have played with. 


If he thinks there's hardly any difference, then why shouldn't he stop doing it? 

And if there is a big difference, then even more reason to stop glitching chars because it's cheating.

#87
DHKany

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Ferocious Panda wrote...


Incendiary glitching vs 6/6/6/6/6 glitching is like manslaughter vs pre-meditated murded, for lack of a better comparison. That's just how I see it.


Incendiary glitching is just as premediatated as 6/6/6/6/6. 

#88
HeroicMass

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I would imagine its because he hardly ever plays this game anymore. I have 1150 hours personally and he has many more than that.

Why dont you stop using incendiary glitch since you acknowledge how broken it is?

#89
Cyonan

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Ferocious Panda wrote...

Hey I would be totally for it if bioware wanted to remove incendiary glitching for the game. I think it's cheap and broken and I try not to use it too often. But I don't think you can really fault people for doing it. It's just too much a part of the game to get upset about people doing it.

There's just something about 6/6/6/6/6 characters that I don't like though. I've pretty much explained it all before.

Incendiary glitching vs 6/6/6/6/6 glitching is like manslaughter vs pre-meditated murded, for lack of a better comparison. That's just how I see it.


I'm not against not liking full specs while thinking Incendiary Rounds is fine, but I am pointing out that your arguments are incredibly weak for the most part.

and trying to insult full specs only makes your position even weaker, especially when you say they need a crutch considering that Incendiary Rounds is far more of a "crutch".

At this point I would say Incendiary glitching is pretty pre-meditated if you're on the BSN and talking about it. Stacking it with abilities like Warp even more so than simply using the ammo power by itself(which isn't nearly as powerful).

#90
The JoeMan

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I've never gotten the 6/6/6/6/6 glitch but I've always thought having it be a bannable offense was rediculous. I wonder how many casual gamers were banned for cheating without being aware that they were cheating. It also doesn't sit right with me that the only way to fix the glitch is to either promote the class or use a re-spec card that we may or may not have purchased with real money. As far as I'm concerned it's not even in the same class as missile glitching or jumping off a map. Those things affect your team mates enjoyement of the game and is therefore unacceptable.

#91
Malanek

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It took a long time for people to figure out there was a glitch with incendiary ammo. It was always completely clear 6/6/6/6/6 characters were a glitch and unintentional. You can easily play the game as intended without using 6/6/6/6/6 characters. You can't play the game as intended while using incendiary ammo (unless its a solo and you don't use certain powers). To me it is very clear one is an exploit while the other is simply clever use of game mechanics.

#92
Ferocious Panda

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I never said that incendiary glitching was less of a crutch. That's not the argument I'm making. I know that incendiary glitching is super broken, but as I explained countless times already, it's more of a game mechanic whereas 6/6/6/6/6 glitching is just throwing all strategy in building characters down the drain.

You guys are entitled to your opinions, even though bioware made clear what they thought was okay/not okay, but I still haven't heard any strong arguments against what I'm saying.

#93
Tokenusername

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Ferocious Panda wrote...

I know that incendiary glitching is super broken, but as I explained countless times already, it's more of a game mechanic whereas 6/6/6/6/6 glitching is just throwing all strategy in building characters down the drain.

These are not mutually exclusive.

#94
IamZAE

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66666 builds r for scrubs... PC is a crutch. Everyone 1v1 me

I wage war on all PC crutch users

#95
MetalDeggial

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I love to use the Havoc Strike melee cancel glitch, because that's the only way to play the kit. Also, I cheese the hack objectives whenever possible, cuz who wants to do a center map hack on Platinum Rio, or on any map with pugs for that matter? Fugging no one.

Also, Incendiary Ammo glitching is fun.

Modifié par MetalDeggial, 15 octobre 2013 - 02:26 .


#96
Cyonan

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Ferocious Panda wrote...

I never said that incendiary glitching was less of a crutch. That's not the argument I'm making. I know that incendiary glitching is super broken, but as I explained countless times already, it's more of a game mechanic whereas 6/6/6/6/6 glitching is just throwing all strategy in building characters down the drain.

You guys are entitled to your opinions, even though bioware made clear what they thought was okay/not okay, but I still haven't heard any strong arguments against what I'm saying.


What I said was that your arguments are weak and that saying people who use full specs as "needing a crutch" is laughable while defending Incendiary Rounds, because IR is far worse in that regards.

In reality, there are two separate Incendiary Rounds glitches. One where IR doesn't stack with itself properly and does 3x the listed damage(assuming your gun fires a second shot before the DoT wears off), and one where it stacks with certain abilities to inherit the defence modifiers which allows it to deal absurd amounts of damage or even damage defence types which it shouldn't have been able to.

I don't buy into the idea that full specs are "pre-meditated" while IR glitching is not for the majority of people on the BSN. Most of us know about it, and a lot of us who use it set out to specifically abuse it.

Full specs do not remove ALL strategy in building a character as you still have evolutions which in some cases change a build more than a few more points in Fitness at the cost of rank 6 of a single power would do.

I would even argue that evolutions offer much more strategy than point allocation does, considering that on most of my kits either A. I didn't spec into a power because I had no intention of using it anyway or B. I have less Fitness/Damage passive.

Also, consider that you said yourself that Incendiary Rounds is the best ammo for many kits. This takes out any choice in terms of ammo consumables, because you're hurting yourself by not taking Incendiary Rounds.

Modifié par Cyonan, 15 octobre 2013 - 02:59 .


#97
Ferocious Panda

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Cyonan wrote...

Ferocious Panda wrote...

I never said that incendiary glitching was less of a crutch. That's not the argument I'm making. I know that incendiary glitching is super broken, but as I explained countless times already, it's more of a game mechanic whereas 6/6/6/6/6 glitching is just throwing all strategy in building characters down the drain.

You guys are entitled to your opinions, even though bioware made clear what they thought was okay/not okay, but I still haven't heard any strong arguments against what I'm saying.


What I said was that your arguments are weak and that saying people who use full specs as "needing a crutch" is laughable while defending Incendiary Rounds, because IR is far worse in that regards.

In reality, there are two separate Incendiary Rounds glitches. One where IR doesn't stack with itself properly and does 3x the listed damage(assuming your gun fires a second shot before the DoT wears off), and one where it stacks with certain abilities to inherit the defence modifiers which allows it to deal absurd amounts of damage or even damage defence types which it shouldn't have been able to.

I don't buy into the idea that full specs are "pre-meditated" while IR glitching is not for the majority of people on the BSN. Most of us know about it, and a lot of us who use it set out to specifically abuse it.

Full specs do not remove ALL strategy in building a character as you still have evolutions which in some cases change a build more than a few more points in Fitness at the cost of rank 6 of a single power would do.

I would even argue that evolutions offer much more strategy than point allocation does, considering that on most of my kits either A. I didn't spec into a power because I had no intention of using it anyway or B. I have less Fitness/Damage passive.

Also, consider that you said yourself that Incendiary Rounds is the best ammo for many kits. This takes out any choice in terms of ammo consumables, because you're hurting yourself by not taking Incendiary Rounds.


I don't know why you're still nitpicking about that "needing a crutch" line I said. I already said that I thought incendiary rounds were just as broken if not more broken.

Even if you know about incendiary glitching and plan on doing it, it's still not as bad because of the nature of the glitch. Intentional or not, it's a mechanic of the game.

Maxing characters is clearly cheating though, and there's no justification for it. You're just being silly now saying that it takes more strategy because you have more skill trees to choose from. Those are almost always straightforward, easy decisions. It's much harder when you have a limited number of points to spend.

And you can still use whatever ammo type you want on classes that can do the incendiary glitch. But completely removing one of the best ammo types in the game for 22 characters isn't fair at all.

Modifié par Ferocious Panda, 15 octobre 2013 - 04:14 .


#98
Excella Gionne

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I am experimenting with certain builds, therefore, 6/6/6/6/6 characters are getting a reset..... I don't think I'll keep them anymore anyways. You can't have everything.....

#99
Tokenusername

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I question your judgement on the what are the mechanics of the game, Panda, when you tell me that bypassing Hack objectives is "actually play[ing] the game how it was meant to be played".

Modifié par Tokenusername, 15 octobre 2013 - 04:27 .


#100
Ferocious Panda

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Tokenusername wrote...

I question your judgement on the what are the mechanics of the game, Panda, when you tell me that bypassing Hack objectives is "actually play[ing] the game how it was meant to be played".


You misinterpreted. I said that I like to stay inside the hack because it's fun to play the game how it was meant to be played.