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Can we go back to the original design for the Templar armor?


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#76
shapeshifter93

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I think the templar armour in da 2 looks better

#77
berelinde

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I liked the templar armor in DA2 better, but my preference isn't strong enough to go to war over. But I wouldn't be surprised if it looked different from either previous game, nor would I be surprised if it looked different in each nation (although that sounds like a lot of work).

#78
Boycott Bioware

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Lotion Soronnar wrote...
That's not the original idea and it never was.


Magic resistance only reduce magic damage, but mental resistance cancel magic cast on you

#79
Lord Raijin

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The Xand wrote...

Lord Raijin wrote...

I cannot explain why Cullen was wearing pauldrons when it's evidently clear that he was just a templar back then. It was a probably a mistake on Bioware side.


Pretty sure all the Templars in Origins had large pauldrons so it's obviously something that's been added in DA2. Maybe the Templar chapter in Kirkwall just does things a little differently? Either way looks good to my mind, but I do quite like large pauldrons. 40k has spoiled me.



All of the former tranquil mages did not have the sunburst engraved on their forheads like the ones you see in DA2. it was a was a mistake (or an act of lazinesss) giving under ranked Templars in Orgins large pauldrons.

#80
General TSAR

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I would like both in game tbh, minus the skirt-robe.

I however want DA:I Templar Amour to have the eyes visible like in DA:O instead of having a black void like in DA2.

#81
sharkboy421

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Psearo wrote...

Jedi Master of Orion wrote...

Darth Brotarian wrote...

DA2 armor superior. DAO armor inferior.


What are you calling inferior? Nobody would wear an uncharismatic bore like DA 2 Templar Armor!

Seriously I think they are both fine.


]Nobody calls DA:O armour a cruzzamatic![/url]


I am so sad I missed this exchange yesterday Image IPB.

But back on topic, I much prefer DA2's look.  The armor in DAO, especially the shoulder pauldrons, was too big looking.  While DA2 was still perhaps a bit oversized in places, it looked normal enough.  Also I prefered the lively colors of DA2.  It seems more fitting for the Templars who are part of the Chantry and are not pure soldiers.  At least that is how I saw it.

Modifié par sharkboy421, 15 octobre 2013 - 04:32 .


#82
Thunderfox

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Qistina wrote...

Lotion Soronnar wrote...
That's not the original idea and it never was.


Magic resistance only reduce magic damage, but mental resistance cancel magic cast on you


Gameplay does not equal Lore. Look at Jowan using Blood Magic against Gregor and the others, the templar in the tower who was enthralled by the Desire Demon. The statis field Keran was in. Templars are not immune to magic.

Modifié par ThunderfoxF, 15 octobre 2013 - 08:10 .


#83
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Gameplay does not equal Lore. Look at Jowan using Blood Magic against Gregor and the others, the templar in the tower who was enthralled by the Desire Demon. The statis field Keran was in. Templars are not immune to magic.


Yes, but you said is the story, not lore...Jowan use Blood Magic to defeat Gregoir and Templars is a part of the story, but the lore is Templars trained in mental prowess to cancel magic. Magic comes from the Fade, the realm of illusions. Templar training need perfect focus as Alistair mention and no need for lyrium actually, It being retconed in DA2

In DA:O, character mental vs enemy mental to determine the spell is successful or not... Holy Smite in DA:O count mental resistance of Mages to determine it is successful attack or not....it is all about mental

#84
Sir DeLoria

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I don't care, as long as I get a pair!

Templar-Inquisitor ftw!

#85
Br3admax

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Eh, I would never dress up in anything that symbolizes the Chantry. You enjoy that.

Anyway, DA ][ design was much better.

#86
Br3admax

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Qistina wrote...


Gameplay does not equal Lore. Look at Jowan using Blood Magic against Gregor and the others, the templar in the tower who was enthralled by the Desire Demon. The statis field Keran was in. Templars are not immune to magic.


Yes, but you said is the story, not lore...Jowan use Blood Magic to defeat Gregoir and Templars is a part of the story, but the lore is Templars trained in mental prowess to cancel magic. Magic comes from the Fade, the realm of illusions. Templar training need perfect focus as Alistair mention and no need for lyrium actually, It being retconed in DA2

In DA:O, character mental vs enemy mental to determine the spell is successful or not... Holy Smite in DA:O count mental resistance of Mages to determine it is successful attack or not....it is all about mental

Well yes, Blood Magic cannot be resisted by Templars, as their skills are used to cancel out the effects of mana. There are many reasons why Templars hate Blood Magic, the fact that they are not resistant to it is one. 

#87
AresKeith

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Templars should get a different design anyway

#88
Chaos Hammer

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To be fair, the Templars are also there to protect the mages.... and theoretically the best protection from non mages would be heavy armor.... annnnd DA:O was all about the massive armor

#89
Dayze

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One reason Templars might need shields is; they weren't just the anti-mage taskforce of the chantry, they were pretty much the army/arm of the Chantry itself.

They have other things besides just mages to fight, thats just their primary purpose.

#90
Lotion Soronarr

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Qistina wrote...

Lotion Soronnar wrote...
That's not the original idea and it never was.


Magic resistance only reduce magic damage, but mental resistance cancel magic cast on you


Only mind-altering magic.
Which makes sense.

#91
Lotion Soronarr

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Br3ad wrote...
Well yes, Blood Magic cannot be resisted by Templars, as their skills are used to cancel out the effects of mana. There are many reasons why Templars hate Blood Magic, the fact that they are not resistant to it is one.


Wrong.

Blood magic draws power from blood, which makes templars unable to drain a mage of mana completely, and since blood magic enables the spell to be "powered up" it is more difficult to resist.
But it's still magic and one can still resist.

#92
Quatre

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Northern Sun wrote...

I much prefer the Templar's design in DA2.



#93
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Lotion Soronnar wrote...
Only mind-altering magic.
Which makes sense.


As i remember, not just mind altering magic, but all magic except a spell from Blood Magic that reduce mental resistance so low...i will check it out to confirm it...but as far as i understand, Magic and Willpower increase your mental, that is why Mages mostly always successful casting theoir spoell because their mental is higher than anyone else, their spell failed when failing mental resistance check...and so Templars who cast Holy Smite, the successful strike if pass mental resistance check against Mages...that is how magic work in DA:O

It means, your mind that make it real and because of that they will harm you, if your mental is powerful you can deny it, so this prove my theory that Thedas is a box in a box, a world within the Fade...the Fade is the heart of Thedas....

#94
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OH i am wrong about Blood Magic spell reducing mental resistance, but look at this spell

Blood Control
The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.

Spirit Damage (over time): 100.0 + Spellpower. If a target fails mental resistance check vs. the attacker's spellpower, it becomes the caster's ally for 20.0 * (Target Rank Duration Modifier) sec.

Still, that is how Blood Mages controlling peoples mind, that is by manipulating their blood, penetrating the brain, but if the opponent resist by having high mental resistance, the spell fail, they only take damage because their blood being used

#95
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See also

Holy Smite
The templar strikes out with righteous fire, inflicting spirit damage on the target and other nearby enemies. If the target is a spellcaster, it must pass a mental resistance check or else loses mana and takes additional spirit damage proportional to the mana lost. All affected enemies are stunned or knocked back unless they pass physical resistance checks.

If the primary target is a spellcaster, it must pass a mental resistance check or else loses (100 + Willpower) * 0.4 mana and takes additional spirit damage equal to half of the mana lost.

Again, how magic work is related to MENTAL, it is a battle of mental.

My whole point is, Templar don't need heavy armor and shield, what they really need is sit down and meditating, increasing their mental strength to against mage. That is better than walking around with fancy armor and then sniffing lyrium

That is why we can argue with Alistair about Templar using magic, because basically, it is magic...but Alistair said "you can say that, but the Chantry didn't see it that way", and that is why Templar don't really need lyrium...magic battle is mind battle...about who have the stronger mind

Edit : But it is all being retconed in DA2 anyway...

Modifié par Qistina, 16 octobre 2013 - 02:59 .