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Gamespot: DA Inquisition sex scenes will be "mature and tasteful."


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#1
jaza

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The sex scenes in BioWare's upcoming next-generation role-playing game Dragon Age: Inquisition will take inspiration from Mass Effect and be "mature and tasteful," according to cinematic director Jonathan Perry.

"I think Mass Effect’s scenes were done really well and I think we will take Inquisition’s scenes in that direction," Perry told GamerZines. "You might have a nude character but they are framed in such a way that parts of them are in shadow, or having characters in various states of undress."

"We also want to focus not just on the sex itself, but also that this is the culmination of spending a lot of time with a
character and getting to know them, and so we’re giving scenes a mature and tasteful treatment I guess," he added. "We’ll see where it goes for Dragon Age: Inquisition; it’s something that we’re working on right now so we’ll see how these scenes pan out."

Asked if video games could match film in their ability to portray a scene of intimacy, Perry said it is "inevitable" that
games will be able to do this some day, when they can cross the "uncanny valley." Ultimately though, the interactive nature of games will always separate them from films, Perry said.

"But I think that games can be powerful in a very different way because they are interactive and they are based on your choices," Perry said. "They can react to what you’re doing and that’s something you don’t get in film as you are a
passive viewer."

Dragon Age: Inquisition runs on the Frostbite 3 engine, the technology also behind upcoming games Battlefield 4 and Need for Speed: Rivals. Perry said creating sex scenes that feel genuine and believable will be "incredibly expensive in terms of animation fidelity."

The role-playing game was recently delayed one year. It is now due out in fall 2014 for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC


Money well spent. <_<

Modifié par jaza, 14 octobre 2013 - 05:42 .


#2
Allan Schumacher

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Rawgrim wrote...

I don`t see why a sex scene would cost more than a regular cutscene, to be honest.


Characters interacting and touching makes the scenes a lot more challenging with respect to things like clipping and so forth.

#3
Allan Schumacher

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Knight of Dane wrote...

jaza wrote...



The romances are something many fans love (and demand) in biowares games.


Which just goes to show how laughable most Bioware fans are.

According to you. I think people should just appreciate what they like and keep their judgement of others out of it. It doesn't belong in this debate wether or not you think people feel the right way.


I agree.  Lets not trash on people because they like different stuff out of their video games.

#4
Allan Schumacher

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The feminism tangent stops now, thank you.

#5
Allan Schumacher

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Just cleaned up some posts that came before people saw my request to drop the tangent. (no sense keeping them if they were edited to contain nothing).

I do appreciate the cooperation from posters, however. So thanks!

#6
Allan Schumacher

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Quill74Pen wrote...

From a purely financial point of view, would it be cheaper to use cutscenes that are basically mini-movies inserted into the game, then, rather than having to deal with clipping, etc., issues? Even if it meant having to build multiple such cutscenes because of different romance options?


Prerendered cutscenes give us a lot more control, but come with the problem of being prerendered.  We'd have to use some preexisting asset for the Inquisitor, which means we wouldn't be using the player's character.

#7
Allan Schumacher

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First of all, I don't think CGI automatically eliminates clipping. In fact, how are the regular rendered cutscenes not CGI?


People often use the term CGI as a synonym for prerendered.

No, it doesn't automatically eliminate clipping, but it gives the content creator absolute control to fix any issues.

(It should be noted though that this control still takes time.  It'd still be an intensive process)

Modifié par Allan Schumacher, 15 octobre 2013 - 05:40 .


#8
Allan Schumacher

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Indeed--doesn't it usually take longer? Because all of the models are built from the ground up, the animations (if you can even call them that--I'm not on the bleeding edge of CGI knowledge but I'm not aware of them using standard animations, but rather controlling the frame for the time), the physics effects, all that?


We'd likely still use the same in game assets. There's nothing stopping us from still using the same animations (both DAO and DA2 do this, in fact, during the Bink videos). We wouldn't be recreating a Pixar film or anything, however.

#9
Allan Schumacher

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Tasteful to whom?


That's always a big challenge.

#10
David Gaider

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MissCurlsbel wrote...
The answer is they don't exceed the percentage. If anything, working in the industry will teach you that you are always on a tight schedule to produce the content you already need to do. You don't have time for extras...


Indeed. We know how many resources are devoted to things before we start. For romance arc, it's an amount of wordcount for the Writers (as a portion of a particular follower's total dialogues) and an amount of cinematics for the Cinematic Designers.

The scenes being discussed are the province of Cinematic Design. If they didn't exist, the romances would still exist-- there would simply be no scene if and when a romantic scene was called for. Having less of these scenes does not mean the writers have more time or words with which to work. At best there would be more resources for cutscenes elsewhere.

Ultimately this is nothing new-- it's not as if we suddenly announced that we will have these scenes, and have never done them before. They will take up no more portion of the budget than previously, and anyone who's not interested in romances in general can feel free to enjoy the rest of the game oblivious to them entirely. If the knowledge that there are people interested in such things, or that the option to engage in romances might arise and demand that you take it, makes the game impossible to play-- there's always the option not to. We're not suddenly going to remove romances from the series, no matter who gripes about them, so act accordingly.

Modifié par David Gaider, 16 octobre 2013 - 04:22 .


#11
David Gaider

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The Hierophant wrote...
Not trying to go ot, but will you release more news on weather effects?


Eventually, maybe. Certainly never in a thread that has nothing to do with weather effects-- and which the existence of romances or cinematic scenes could not possibly affect.

Modifié par David Gaider, 16 octobre 2013 - 04:33 .


#12
David Gaider

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MissCurlsbel wrote...

Got to say: DAI's environments are looking wonderfully delicious. Huzzah to everyone in the environment team involved in breathing life into the world of Thedas, they are all :wizard:


Yeah, I'm not even much of one who pays much heed to graphical fidelity ("does it do the trick? awesome"), but some of the stuff the environment team has been putting out has been breathtaking. You don't even know.

Err... off topic, I guess. But thanks anyhow. :)

#13
David Gaider

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Star fury wrote...
I don't get it, why it is so hard to understand for the anti-romance brigade.


I get it just fine. They don't like it, for a variety of reasons, and get terrified that because people like to obsess about them on these forums that they're all we developers will ever think about.

I simply don't care. There's plenty of game to go around, and the existence of something one doesn't like and might not ever use isn't the end of the world. If it is, door's that way.

There are lots of criticisms about the scenes themselves one can express-- they should have nudity, they should not have nudity, they were like awkward puppets mashing faces, they should be more like Mass Effect 1/2/3, they should never be like Mass Effect 1/2/3, they should be about emotions, etc. etc. All valid.

"I don't want them at all" gets a big shrug, however. We're doing them, as we've been doing them for quite some time now.

Modifié par David Gaider, 16 octobre 2013 - 04:56 .


#14
David Gaider

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Foshizzlin wrote...
Does the dev team really obsess or focus on the ideas of romance, inclusion, and sex scenes as much as some wackjobs here claim they do (or, even worse, the absolute idiots who do want you all to focus more on them than any other mechanics)?


Of course not. If we obsessed over these things as much as the fans did, we'd never have the time to do the 90% of the work that actually occupies our time. As in making the rest of the game.

People obsess on the BSN, and the Internet in general. It's what they do. If you just can't handle it, and the existence of such obsessions drive you nuts because they're not your obsessions, it's time to step away. Lots of people do it. The vast majority of the people who play Dragon Age do it, and we developers are well aware of that.

Failing that, have fun enjoying each others' opinions. And be excellent to each other. :)

#15
Allan Schumacher

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Lets NOT turn this into a thread about a post over who is or is not more special or uniquely awesome based on whether or not they play MP or SP games.

#16
David Gaider

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Fast Jimmy wrote...
We know that 24% of players who supplied telemetry data pursued some level of romance. The full fan base would be impossible to know.


24% of the player base (of those who did not opt out of telemetry, it's true-- but we're talking a figure in the millions, which makes it a smidge better than anecdotal data) at least began the romance arc for one of the characters in DAO as a PC of the same sex. That implies nothing beyond the mere existence of the fact-- we have no knowledge of why they did so, what the actual gender of the player behind that PC was, or why those who didn't complete the arc did not.

We are not going to go into detail on telemetry, or get into a discussion of exactly what percentage of the player base even engages in romances. It's large enough for us, and we put the amount of resources into romances that we feel that interest level deserves. For those who do not pursue romance arcs, there's an entire rest of the game for them to enjoy.

Modifié par David Gaider, 17 octobre 2013 - 07:14 .


#17
David Gaider

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renjility wrote...
Gaider's percentage was for DAO. No giant heart symbols there. 


That's true, but the percentages we received from telemetry for DA2 were consistent with what we received from DAO. That particular number was simply the highest, insofar as same-sex romance went. My point in that presentation was to comment on the idea that there aren't people out there who want to use that type of content-- there are, and even if half of those who started the romances did so accidentally... heck, even if two-thirds did so... it's still a significant number.

And those people arguing about the veracity of telemetry data should really stop. Statistically, having a polling group in the millions makes it more than relevant-- most polls are based on percentages far lower than that, and the group we're dealing with is not self-selecting in any way (such as fans who hang out on the BSN) unless you can actually demonstrate that those without internet connections or those who deliberately opt out of telemetry as a group have some kind of consistent play preference.

The data is more than good. The only thing one needs to resist is trying to read the reasoning behind figures being as they are-- the best thing they're good for is looking at the patterns that emerge. We tend to not use them as proof of why something should or shouldn't be done ("only X% did that? Then we should cut it from the game!"). Options in a game such as ours, after all, have an inherent value even to those who only select one and not the other-- so if 90% of people took one of two options available, that means we should perhaps look at why the less-chosen option was unattractive and not "we should not offer that option".

From what I've ever been able to tell, fans who argue about telemetry are generally just seeking confirmation bias, nothing more.

ramnozack wrote...
I wonder if Bioware can make a game now
without having to have some romance or sex scene in it. These are RPGs,
not dating sims. Its kind of ridiculous IMO how serious people take
these things, like its some major part of the game.


Sure, because fans who obsess over parts of the game that don't include romances don't exhibit the same levels of doggedness or take everything about it as SERIOUS BUSINESS. ;)

I'd suggest that, if romances don't interest you, you don't go into a romance thread and start insulting others. Start your own thread about whatever you do like, and squee about it instead.

Lotion Soronnar wrote...
A quarter of those who opted to take part started a romance...note the word started..


It's not that significant. In a place like the BSN, where it's considered normal for people to have not only finished the game but played it repeatedly, fans are generally horrified to discover just how different people in general play their game. The number of people who finish the game even once is in the minority, and thus the amount who finish something that takes a significant chunk of the game to complete would lead to a skewed figure if you were to take that as an indication of overall interest.

Modifié par David Gaider, 18 octobre 2013 - 02:36 .


#18
David Gaider

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Gwydden wrote...
Please, I beg you. Everyone stop the hate.


If the idea of coming to a fan forum and seeing fans talk about a part of the game that they are intensely interested in drives you nuts because it's not what you're interested in-- then either start your own topics or go elsewhere. If you simply can't, and feel compelled to go into threads devoted to those topics and insult other fans, then an exit will be provided for you.

Consider yourselves duly warned.

#19
David Gaider

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Star fury wrote...
No.
A quarter of those who opted to take part started a romance...note the word started..something that can also easily happen with a misclick or misunderstanding (looking at you Anders!)

So that's significantly less than a quarter, becaue many don't partake in such surveys/telemetry

Impressive grasping at straws. I knew somebody would do it.


Perhaps you should take a look at what I posted before you accuse someone else of "grasping at straws".

#20
David Gaider

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renjility wrote...
Zevran's massage seemed to surprise people.:lol:


I think reports of Zevran's "ninjamance" with regards to the masssage are similar to how everyone who killed Leliana in DAO also cut off her head: exaggerated for effect on the Internet.

#21
David Gaider

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I see we're not actually talking about the interview, nor about the cinematic scenes, nor are we even talking about Dragon Age any more.

We're done here.