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Gamespot: DA Inquisition sex scenes will be "mature and tasteful."


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#551
Gwydden

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Mdoggy1214 wrote...

Angrywolves wrote...

I kinda wish the naysayers would just get over it
Who are they trying to convince ? The players who like romances should just do porn argument .
They may have.
Or maybe they don't like porn and prefer a romance .
The romance includes sex. So that's it.
Bioware decided to give the romance fans what they wanted.
Nonsense statements about porn change nothing.
People who don't like romance don't have to do them.
The sex should stop being the main objective is ludicrous.
Sex is a consequences of a real genuine romance, imo and isn't the main objective .
But it's there.
Players who hate romances wanting to purge them from can't force Bioware to stop doing them by saying romance fans are overpreoccupied with sex, or Bioware is wasting time and resources best spent elsewhere, or Bioware should just use fade to black ( hint romance fans don't want fade to black imo).
So Bioware has told us what the romances are going to be, so the naysayers need to move on to something else.

OMFG

So.....much.....truth....in one post...

I can't take it! It's too overwhelming. The reason! The pure pwnage!




Yeah, reason in the BSN is like water in the dessert. You might want to get a bucket.

#552
Xilizhra

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I see what you mean but I can't help but notice that the climax for all romances always revolves around the love scenes. I just hope that would change (however big as a fools hope that may be). I love the way BW handled Alistair's character because of small things like him giving me the flower.

Only in ME, and with Alistair and Leliana in DAO. It didn't happen at all in DA2, where the sex scene is the midpoint of the romance and it doesn't end until the final battle.

#553
Mathias

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MissCurlsbel wrote...

I see what you mean but I can't help but notice that the climax for all romances always revolves around the love scenes. I just hope that would change (however big as a fools hope that may be). I love the way BW handled Alistair's character because of small things like him giving me the flower.

A small gesture, of the kind that I hope would be replicated a lot more in videogames (not just Bioware's).

I believe Bioware has incredibly talented people and would just love for them to be able to actually apply their craft without having people who think they "know" what's best, dictate how it should be handled ;)




In ME3 I felt that while my love scene with Ashley was probably the most notable part of our romance, the scenes I had with her on Earth were probably the most tender moments my Shepard had with her. DA2, for a much as I didn't like how they handled the love scenes, did something similar. Right before the final battle you have one last conversation with your LI and you lovingly embrace each other. I thought that was very well done too, and imo was the climax of your romance in that game.

Modifié par Mdoggy1214, 15 octobre 2013 - 03:48 .


#554
Mathias

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Angrywolves wrote...

Feel good about the sarcasm 1214.
shrugs.
Just my opinion .
I'm kinda surprised this thread didn't explode .
Maybe Gaider's recent threats to ban players from the BSN scared some romance haters from posting their opinions.
But it's still early.
smiles .

I wasn't being that sarcastic. I agreed with everything you said.

#555
Reznore57

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CynicalShep wrote...
Modern day feminism or what feminism originally stood for? If the first - I disagree, if the second - I'm all for it 
(male here)


What?
Feminism is about equality , and I don't mean equally miserable.
Women are still suffering from a lot of violence around the world , I don't think it's a very nice situation for women AND  men.
So I'm all for more healthy relationship between male/female  , and of course being treated as equal is a part of that.

#556
CynicalShep

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Xilizhra wrote...

CynicalShep wrote...

Reznore57 wrote...

Xilizhra wrote...

Wow, that did sound a bit feminist, I'm sorry about that, I meant no disrespect

Never apologize for this. Feminism is not a bad thing.


I agree.


Modern day feminism or what feminism originally stood for? If the first - I disagree, if the second - I'm all for it 
(male here)

The vast majority of modern feminism is perfectly fine, but media sources like inflating the crazy ones.

Egalitarianism is perfectly fine. Modern day feminism is actually pretty damn sexist.

#557
Allan Schumacher

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The feminism tangent stops now, thank you.

#558
Guest_Morocco Mole_*

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Awful lot of talking about videogame sex.

#559
Xilizhra

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Allan Schumacher wrote...

The feminism tangent stops now, thank you.

You stopped it on the wrong last word, but very well.

#560
Maria Caliban

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"Sadly," the representative added, "our fans will still be immature and distasteful."

#561
suprhomre

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Sex with underwear are the best in da world.

#562
Angrywolves

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The getting different stuff comment sounds like what Gaider said in that closed thread..
I can't post links but maybe somebody who can will post it.
Maybe the naysayers , if they haven't seen it, can read it and learn something from it.
Of course Schumacher could distract us from this by describing everything he's seen in his job of QA/QCing DAI.
He'd be doing the BSN a favor.
Rotfl.

#563
Angrywolves

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I apologise 1214.
You're one of the good guys lol.

#564
Allan Schumacher

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Just cleaned up some posts that came before people saw my request to drop the tangent. (no sense keeping them if they were edited to contain nothing).

I do appreciate the cooperation from posters, however. So thanks!

#565
Quill74Pen

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Allan Schumacher wrote...

Rawgrim wrote...

I don`t see why a sex scene would cost more than a regular cutscene, to be honest.


Characters interacting and touching makes the scenes a lot more challenging with respect to things like clipping and so forth.


From a purely financial point of view, would it be cheaper to use cutscenes that are basically mini-movies inserted into the game, then, rather than having to deal with clipping, etc., issues? Even if it meant having to build multiple such cutscenes because of different romance options?

#566
Guest_EntropicAngel_*

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*sigh*

#567
Allan Schumacher

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Quill74Pen wrote...

From a purely financial point of view, would it be cheaper to use cutscenes that are basically mini-movies inserted into the game, then, rather than having to deal with clipping, etc., issues? Even if it meant having to build multiple such cutscenes because of different romance options?


Prerendered cutscenes give us a lot more control, but come with the problem of being prerendered.  We'd have to use some preexisting asset for the Inquisitor, which means we wouldn't be using the player's character.

#568
David7204

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Quill74Pen wrote...

Allan Schumacher wrote...

Rawgrim wrote...

I don`t see why a sex scene would cost more than a regular cutscene, to be honest.


Characters interacting and touching makes the scenes a lot more challenging with respect to things like clipping and so forth.


From a purely financial point of view, would it be cheaper to use cutscenes that are basically mini-movies inserted into the game, then, rather than having to deal with clipping, etc., issues? Even if it meant having to build multiple such cutscenes because of different romance options?


....How is that different from a regular cutscene?

#569
Guest_EntropicAngel_*

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David7204 wrote...

....How is that different from a regular cutscene?


They mean CGI, or possibly live-action. Not in-engine. Solves the clipping issue.

#570
David7204

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First of all, I don't think CGI automatically eliminates clipping. In fact, how are the regular rendered cutscenes not CGI?

Secondly, I really don't think they're going to be using live action scenes.

#571
Allan Schumacher

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First of all, I don't think CGI automatically eliminates clipping. In fact, how are the regular rendered cutscenes not CGI?


People often use the term CGI as a synonym for prerendered.

No, it doesn't automatically eliminate clipping, but it gives the content creator absolute control to fix any issues.

(It should be noted though that this control still takes time.  It'd still be an intensive process)

Modifié par Allan Schumacher, 15 octobre 2013 - 05:40 .


#572
Bleachrude

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David7204 wrote...

Quill74Pen wrote...

Allan Schumacher wrote...

Rawgrim wrote...

I don`t see why a sex scene would cost more than a regular cutscene, to be honest.


Characters interacting and touching makes the scenes a lot more challenging with respect to things like clipping and so forth.


From a purely financial point of view, would it be cheaper to use cutscenes that are basically mini-movies inserted into the game, then, rather than having to deal with clipping, etc., issues? Even if it meant having to build multiple such cutscenes because of different romance options?


....How is that different from a regular cutscene?


I think it is how much interaction there is between the characters.  If you think about it, being able to shake hands would be complex especially with different character models.

A female dwarf shaking hands with a NPC would have a different body skeleton/mesh than say a male quanari (iron bull for example).

Throw in something like hugging and it gets even worse...since you now have to take into account the different body shapes that could be used.

People complain about clipping endlessly yet don't realize the technical problems that having physical interactions entail...

#573
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David7204 wrote...

First of all, I don't think CGI automatically eliminates clipping. In fact, how are the regular rendered cutscenes not CGI?

Secondly, I really don't think they're going to be using live action scenes.


It seems lots of people don't know this--the phrase or acronym "CGI" typically refers, not merely to computer-generated imagery, but to imigery created for the video--in programs like Maya or something. There isn't an "engine" in the traditional sense, if I understand correctly. 

Something like the scenes with the Normandy in ME2, like say the CB explosion. Bioware likes to mix IGC (in-game cutscene) and CGI, but there are certain points where you can see clearly that it isn't...engine created in the most normal sense.

Here's another (obvious) example. It's clear to see that isn't in-engine.

#574
Guest_EntropicAngel_*

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Allan Schumacher wrote...

(It should be noted though that this control still takes time.  It'd still be an intensive process)


Indeed--doesn't it usually take longer? Because all of the models are built from the ground up, the animations (if you can even call them that--I'm not on the bleeding edge of CGI knowledge but I'm not aware of them using standard animations, but rather controlling the frame for the time), the physics effects, all that?

That leaves live action, which I agree with David on--you guys have shown zero propensity for that and I'm not sure it would fit out of a photorealistic game (like say, Myst, and even then it's noticeable).

#575
Allan Schumacher

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Indeed--doesn't it usually take longer? Because all of the models are built from the ground up, the animations (if you can even call them that--I'm not on the bleeding edge of CGI knowledge but I'm not aware of them using standard animations, but rather controlling the frame for the time), the physics effects, all that?


We'd likely still use the same in game assets. There's nothing stopping us from still using the same animations (both DAO and DA2 do this, in fact, during the Bink videos). We wouldn't be recreating a Pixar film or anything, however.