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Gamespot: DA Inquisition sex scenes will be "mature and tasteful."


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#126
Rawgrim

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JCAP wrote...

Rawgrim wrote...

Ryzaki wrote...

Rawgrim wrote...
Played a few older ones, years ago. Found them on Abandonia.com. Can`t remember the title. One of them involved a classic sword and sorcery quest. They were buidt as a novel, where I got to decide what the main characters should do, and the story branched out based on my choices. It was old, though. But it counts ;) There were some other ones too. If I remember correctly I had some for my old commodore 64 as well.

Sorry for the slow post. I was looking for the games to give you a proper link.


Then how does that make visual novels linear? :blink:


I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


Slow there. That highly depends on the VN. Most of them have different endings.


Probably true. The ones I played didn`t. 99 percent of all the rpgs I`ve played had several endings too. DA2 didn`t. So therefore I felt DA2 was more like a VN. Based on my experiences.

#127
Gwydden

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Rawgrim wrote...

The ending of DA:O: you can become king, queen, die, make an od god baby, loghain can die, Alistair can die. Based on stuff you did earlier in the game. DA2: You kill meredith first, or orsino first. Anders blows up the chantry. Its set in stone. 1 ending.


Though I agree DAO has the best ending BioWare has produced so far, and the epilogue showed a lot of variables, the ending itself remained pretty much the same: Archdemon dead, Blight ended. However, that's actually one point you have in favor: you could have a lot of varied outcomes without messing the conclusion of the story up.

#128
Fiery Phoenix

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Well, one has to admit, aside from a certain shower scene, ME3's love scenes were generally well done. I'll take this as a good thing.

#129
I SOLD MY SOUL TO BIOWARE

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That's, uh...good?

#130
Rawgrim

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hhh89 wrote...

JRPG generally have a single ending. That doesn't mean they're VN.


Makes them more like a regular novell then.

#131
Mr.House

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Confirmed rumor, bra and panties will be candy.

#132
Ryzaki

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Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


What.

If you get different paths in game and they all lead to the same ending? How? Is it different POVs or something?

Arcane Warrior Mage Hawke wrote...

But you don't generalize anime in a derogative manner to insult a combat mechanic you don't like.:P


True!

Modifié par Ryzaki, 14 octobre 2013 - 07:32 .


#133
hoorayforicecream

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Rawgrim wrote...

Gwydden wrote...

Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


Nothing you do in DAO affects the ending, not truly. ME3, on the other hand, is exactly the opposite.

See my point?


The ending of DA:O: you can become king, queen, die, make an od god baby, loghain can die, Alistair can die. Based on stuff you did earlier in the game. DA2: You kill meredith first, or orsino first. Anders blows up the chantry. Its set in stone. 1 ending.


The ending of DAO means you always have to do the landsmeet and fight the archdemon. It's also set in stone. The results might differ slightly in the ending placards, but that's where they differ in DA2 as well. I remember choosing the Templars in DA2 leading to Hawke becoming Viscount of Kirkwall, while choosing the Mages led to Hawke becoming a fugitive.

#134
Rawgrim

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Gwydden wrote...

Rawgrim wrote...

The ending of DA:O: you can become king, queen, die, make an od god baby, loghain can die, Alistair can die. Based on stuff you did earlier in the game. DA2: You kill meredith first, or orsino first. Anders blows up the chantry. Its set in stone. 1 ending.


Though I agree DAO has the best ending BioWare has produced so far, and the epilogue showed a lot of variables, the ending itself remained pretty much the same: Archdemon dead, Blight ended. However, that's actually one point you have in favor: you could have a lot of varied outcomes without messing the conclusion of the story up.


Quite right. And the final bit playes out differently based on what you have done earlier. + there are epilogues too, but I am not sure they count since they pop up later. DA2 didn`t have epilogues though.

#135
Guest_The Mad Hanar_*

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Gotta get the most out of that frostbite engine.

#136
Mr.House

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Rawgrim wrote...

hhh89 wrote...

JRPG generally have a single ending. That doesn't mean they're VN.


Makes them more like a regular novell then.


No.... You are confusing JRPGs with the modern FF games. Games liek Persona 3 and 4 not only have diffrent endings, you haveto  earn them, they are not given to you on a platter like in a Bioware game.

Modifié par Mr.House, 14 octobre 2013 - 07:35 .


#137
The Elder King

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Rawgrim wrote...

hhh89 wrote...

JRPG generally have a single ending. That doesn't mean they're VN.


Makes them more like a regular novell then.


Which 'regular novels'? VN as a rule have multiple endings.
You're judging JRPG as a WRPG, when they're different sub-generes of RPGs.

#138
The Hierophant

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Mr.House wrote...

Confirmed rumor, bra and panties will be candy.

OMG Image IPB

#139
Ryzaki

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hhh89 wrote...

@Rawgrim: JRPG generally have a single ending. That doesn't mean they're VN. And again, in general VNs have multiple endings, that could be completely different from each other.


This.

#140
Rawgrim

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Ryzaki wrote...

Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


What.

If you get different paths in game and they all lead to the same ending? How? Is it different POVs or something?

Arcane Warrior Mage Hawke wrote...

But you don't generalize anime in a derogative manner to insult a combat mechanic you don't like.:P


True!




Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.

#141
Ryzaki

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Mr.House wrote...

Rawgrim wrote...

hhh89 wrote...

JRPG generally have a single ending. That doesn't mean they're VN.


Makes them more like a regular novell then.


No.... You are confusing JRPGs with the modern FF games. Games liek Persona 3 and 4 not only have diffrent endings, you have earn them, they are not given to you on a platter like in a Bioware game.


To be fair the only way to get the "bad" ending in P3 was to be an cowardly idiot. That and to ignore the wishes of the rest of your teammates.

And screw P4's golden ending. Stupid anvil dropping couldn't be more obvious. (Despite saying this I love both games P3P far more though).

#142
Rawgrim

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hhh89 wrote...

Rawgrim wrote...

hhh89 wrote...

JRPG generally have a single ending. That doesn't mean they're VN.


Makes them more like a regular novell then.


Which 'regular novels'? VN as a rule have multiple endings.
You're judging JRPG as a WRPG, when they're different sub-generes of RPGs.


If you read the lord of the rings. Try and change the outcome of that story while you read it. Same thing. Everything is set in stone. Thats a regular novel.

#143
Ryzaki

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Rawgrim wrote...
Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.


...I can't believe you've actually ever played an actual visual novel when you're saying the bolded. I can't. Maybe you got a Kinetic novel confused with a VN.

The main selling point of VNs are that you affect the story.

Modifié par Ryzaki, 14 octobre 2013 - 07:36 .


#144
Taleroth

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Gwydden wrote...

However, that's actually one point you have in favor: you could have a lot of varied outcomes without messing the conclusion of the story up.

Because Dragon Age: Origins made the objective of the game clear and didn't try to obfuscate the ending or change it up two times over.

When you know how things will end, it's hard to be mad at them since you bought in long ago. And a surprising ending needs to start with a mystery, not just change tracks.

Modifié par Taleroth, 14 octobre 2013 - 07:40 .


#145
Gwydden

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Mr.House wrote...

Rawgrim wrote...

hhh89 wrote...

JRPG generally have a single ending. That doesn't mean they're VN.


Makes them more like a regular novell then.


No.... You are confusing JRPGs with the modern FF games. Games liek Persona 3 and 4 not only have diffrent endings, you haveto  earn them, they are not given to you on a platter like in a Bioware game.


I always thought the point of BioWare games was that no ending was better than the other and therefore, there was no sense in having to "gain" them?

#146
hoorayforicecream

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Rawgrim wrote...

Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.


Hey look, somebody is trying to apply his or her own arbitrary definition of what RPG means to everyone else. I would suggest not following this line of discussion any further, as it's resulted in threads being locked when people inevitably get drawn into arguing what the definition of RPG actually is.

Modifié par hoorayforicecream, 14 octobre 2013 - 07:37 .


#147
Mr.House

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Ryzaki wrote...

Mr.House wrote...

Rawgrim wrote...

hhh89 wrote...

JRPG generally have a single ending. That doesn't mean they're VN.


Makes them more like a regular novell then.


No.... You are confusing JRPGs with the modern FF games. Games liek Persona 3 and 4 not only have diffrent endings, you have earn them, they are not given to you on a platter like in a Bioware game.


To be fair the only way to get the "bad" ending in P3 was to be an cowardly idiot. That and to ignore the wishes of the rest of your teammates.

And screw P4's golden ending. Stupid anvil dropping couldn't be more obvious. (Despite saying this I love both games P3P far more though).

Persona 4 has three endings, four in Golden and the true ending is also expanded. The true ending is not given to you, It has to be earned by making key choices, picking the right dialog and finding the true culprit and the truth. Name me a Bioware game that does this. Can you name me a Bioware game whos ending is not determined by simply choosing your choice near the end?

Hell even the new bad ending has to be earned. I wish peopel would play more JRPGs instead of just playing FF and then going ALL OF THEM MUST BE THAT WAY. Which is false in so many ways.

Modifié par Mr.House, 14 octobre 2013 - 07:41 .


#148
spirosz

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spirosz wrote...

I would praise Bioware if they decided to skip out on their traditional romance scenes, but still continue on with the romances, just have that "peak" of the relationship being developed...  in the background in a sense - have the romance tie in with the story and the core interests at hand.

The only thing I want out of the romance scenes are being appropriate to the specific relationship at hand, since I'm assuming not every couple in the game with even need a "sex" scene to make their relationship mean something to the player.


Just like to add on. 

Biower pls. 

#149
Guest_The Mad Hanar_*

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Rawgrim wrote...


Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.


Ah look, someone confusing a ROLE PLAYING game with a CHOOSE YOUR ADVENTURE tale.

#150
JCAP

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Rawgrim wrote...

Probably true. The ones I played didn`t. 99 percent of all the rpgs I`ve played had several endings too. DA2 didn`t. So therefore I felt DA2 was more like a VN. Based on my experiences.


Are you sure you are playing Visual Novels (VN)? And not Kinetic Novels (KN)?

Visual Novels usually have different endings, while KN are linear.

I think I played one VN that had very similar endings, but all the rest I played have different (and by different, I mean real different) endings.