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Gamespot: DA Inquisition sex scenes will be "mature and tasteful."


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#151
Gwydden

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Has anyone realised that we're discussing a dozen different topics at the same time, none of which has anything to do with the title or the OP?

This thread being locked as a preventive strike wouldn't surprise me.

#152
spirosz

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Yep. Oh no - the story doesn't stroke my ego because I want to get it in with "x".

#153
Rawgrim

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hoorayforicecream wrote...

Rawgrim wrote...

Gwydden wrote...

Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


Nothing you do in DAO affects the ending, not truly. ME3, on the other hand, is exactly the opposite.

See my point?


The ending of DA:O: you can become king, queen, die, make an od god baby, loghain can die, Alistair can die. Based on stuff you did earlier in the game. DA2: You kill meredith first, or orsino first. Anders blows up the chantry. Its set in stone. 1 ending.


The ending of DAO means you always have to do the landsmeet and fight the archdemon. It's also set in stone. The results might differ slightly in the ending placards, but that's where they differ in DA2 as well. I remember choosing the Templars in DA2 leading to Hawke becoming Viscount of Kirkwall, while choosing the Mages led to Hawke becoming a fugitive.


True. You can become a Vicount. I sided with the mages at every turn, though. They still attacked me on a daily basis.

The landsmeet and the archdemon fight do happen everytime, but they can be solved differently. And each outcome there carries over further into the game. Except for becoming Viscount at the last minute, nothing else in DA2 has the slightest effect on the ending.

#154
spirosz

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Gwydden wrote...

Has anyone realised that we're discussing a dozen different topics at the same time, none of which has anything to do with the title or the OP?

This thread being locked as a preventive strike wouldn't surprise me.


Most of us are keeping it on topic, I don't see the problem. 

Mature and "tasteful" can also not be exclusive to romances.  

#155
PlasmaCheese

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Good Lord, all these replies happened fast.

#156
Rawgrim

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The Mad Hanar wrote...

Rawgrim wrote...


Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.


Ah look, someone confusing a ROLE PLAYING game with a CHOOSE YOUR ADVENTURE tale.


Its actually the opposite of what I am doing...

#157
Milan92

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spirosz wrote...

spirosz wrote...

I would praise Bioware if they decided to skip out on their traditional romance scenes, but still continue on with the romances, just have that "peak" of the relationship being developed...  in the background in a sense - have the romance tie in with the story and the core interests at hand.

The only thing I want out of the romance scenes are being appropriate to the specific relationship at hand, since I'm assuming not every couple in the game with even need a "sex" scene to make their relationship mean something to the player.


Just like to add on. 

Biower pls. 


This. Very much.

#158
Mr.House

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Gwydden wrote...

Has anyone realised that we're discussing a dozen different topics at the same time, none of which has anything to do with the title or the OP?

This thread being locked as a preventive strike wouldn't surprise me.

I blame the uneducated on this because they think JRPGs are all like FF.

#159
Rawgrim

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Gwydden wrote...

Has anyone realised that we're discussing a dozen different topics at the same time, none of which has anything to do with the title or the OP?

This thread being locked as a preventive strike wouldn't surprise me.


I agree. Lets stick to the topic, folks.

#160
Ryzaki

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Mr.House wrote...
Persona 4 has three endings, four in Golfden and the true ending is also expanded. The true ending is not given to you, It has to be earned by making key choices, picking the right dialog and finding the true culprit and the truth. Name me a Bioware game that does this. Can you name me a Bioware game whos ending is not determined by simply choosing oyur choice near the end?

Hell even the new bad ending has to be earned. I wish peopel would play more JRPGs instead of just playing FF and then going ALL OF THEM MUST BE THAT WAY. Which is false in so many ways.


True I forgot to count normal and true as different endings (mostly because the game bangs you over the head with how the normal ending is suspicious).

And not at all. True ending just has you NOT go home, go to Junes (which is the only place you can go you're not allowed to cancel the true ending halfway through), and then follow instructions to you get to the main big bad. If you really want to say it's not simply determined by simply choosing your choice you'd be wrong. There's a lot more running around but ultimately it's a prettified way of doing the same thing. Not to mention P4G is far far more linear in the road leading up to the ending than BW games are.

Fair enough.

What new bad ending? You earn the P4G bad ending they same way you always do. By screwing up in the conversation with Nama.

Wait you mean Adachi's ending? That's a pretty blantant "pick your ending" choice.

Modifié par Ryzaki, 14 octobre 2013 - 07:46 .


#161
Guest_The Mad Hanar_*

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Rawgrim wrote...

The Mad Hanar wrote...

Rawgrim wrote...


Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.


Ah look, someone confusing a ROLE PLAYING game with a CHOOSE YOUR ADVENTURE tale.


Its actually the opposite of what I am doing...


Yeah, no.

Anyways, like I said, gotta put that frostbite engine to work.

#162
Shadow Fox

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Rawgrim wrote...

Ryzaki wrote...

Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


What.

If you get different paths in game and they all lead to the same ending? How? Is it different POVs or something?

Arcane Warrior Mage Hawke wrote...

But you don't generalize anime in a derogative manner to insult a combat mechanic you don't like.:P


True!




Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.

Most rpgs are fairly linear I've found even Bioware's choices are mostly fluff.

#163
ShaggyWolf

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jaza wrote...

"We also want to focus not just on the sex itself, but also that this is the culmination of spending a lot of time with a character and getting to know them, and so we’re giving scenes a mature and tasteful treatment I guess," he added.


I like that. It kind of implies that interacting with party memebers will be even more realistic, fun, and meaningful. IRL you can't just say to someone "Tell me your life's story," then "We'll bang okay?"  Of course you can't simplify any of BW's games to that degree, however, the further away from that simplification they go, the better.

 I'm looking forward to seeing what they do in DA:I. I'm hoping that they can do what ME3 tried to do, and that is to have party member interactions take place in areas besides the player's main hub. Spontaneous contextual conversations, basically. That is very difficult to do in a game like Dragon Age but I'd like to see what would happen if they tried.

#164
Mr.House

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Ryzaki wrote...

Mr.House wrote...
Persona 4 has three endings, four in Golfden and the true ending is also expanded. The true ending is not given to you, It has to be earned by making key choices, picking the right dialog and finding the true culprit and the truth. Name me a Bioware game that does this. Can you name me a Bioware game whos ending is not determined by simply choosing oyur choice near the end?

Hell even the new bad ending has to be earned. I wish peopel would play more JRPGs instead of just playing FF and then going ALL OF THEM MUST BE THAT WAY. Which is false in so many ways.


True I forgot to count normal and true as different endings (mostly because the game bangs you over the head with how the normal ending is suspicious).

And not at all. True ending just has you NOT go home, go to Junes (which is the only place you can go you're not allowed to cancel the true ending halfway through), and then follow instructions to you get to the main big bad. If you really want to say it's not simply determined by simply choosing your choice you'd be wrong. There's a lot more running around but ultimately it's a prettified way of doing the same thing.

Fair enough.

What new bad ending? You earn the P4G bad ending they same way you always do. By screwing up in the conversation with Nama.

Wait you mean Adachi's ending? That's a pretty blantant "pick your ending" choice.

Stop circle jerking, look I know you don't want to admit that certain JRPGs do a better job with C&C then big CRPG companies like Bioware, but it's simply the truth.

#165
Rawgrim

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Arcane Warrior Mage Hawke wrote...

Rawgrim wrote...

Ryzaki wrote...

Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


What.

If you get different paths in game and they all lead to the same ending? How? Is it different POVs or something?

Arcane Warrior Mage Hawke wrote...

But you don't generalize anime in a derogative manner to insult a combat mechanic you don't like.:P


True!




Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.

Most rpgs are fairly linear I've found even Bioware's choices are mostly fluff.


The Witcher 1-2, Baldur`s Gate 2, Planescape Torment, Might and Magic 1-10, Ultima 4-7, Neverwinter Nights 2.

Some reccomendations for you, if you like rpgs that gives you several different endings.

#166
Ryzaki

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Mr.House wrote...
Stop circle jerking, look I know you don't want to admit that certain JRPGs do a better job with C&C then big CRPG companies like Bioware, but it's simply the truth.


Nice job telling me what I think.

While certain JRPGs do better with it that game is not the linear railroad that is Persona 3 or 4. And I say that despite loving those games.

P4 has you get a choice wrong and you get put onto another ending. Full stop.

Mess up with nama? First bad ending.

Mess up with Adachi? Second Bad ending

Mess up with figuring out the truth? Normal Ending

Figure out the truth? True ending

Figure out the truth, help out whatever her name is? P4G true ending.

Those endings are directly the results of dialogue choices.

Modifié par Ryzaki, 14 octobre 2013 - 07:53 .


#167
Seboist

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Mr.House wrote...

Stop circle jerking, look I know you don't want to admit that certain JRPGs do a better job with C&C then big CRPG companies like Bioware, but it's simply the truth.


Indeed, Persona 2: Eternal Punishment handled a Kaidan/Ashley type divergence better than ME2/3 did.

#168
Guest_The Mad Hanar_*

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Rawgrim wrote...


The Witcher 1-2, Baldur`s Gate 2, Planescape Torment, Might and Magic 1-10, Ultima 4-7, Neverwinter Nights 2.

Some reccomendations for you, if you like rpgs that gives you several different endings.


The Silent Hill games have different endings. Does that make them RPGs?

#169
The Elder King

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Mr.House wrote...

Gwydden wrote...

Has anyone realised that we're discussing a dozen different topics at the same time, none of which has anything to do with the title or the OP?

This thread being locked as a preventive strike wouldn't surprise me.

I blame the uneducated on this because they think JRPGs are all like FF.


The discussion actually started on the opinion that DA2 was a VN, and that VN have a single linear ending.
Though you are right that not all JRPGs are like FF, and some, myself included, should have used different words. That doesn't change the fact that FF and all the JRPG with a single ending aren't novels, which was my point.

Modifié par hhh89, 14 octobre 2013 - 07:53 .


#170
JCAP

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Rawgrim wrote...

Arcane Warrior Mage Hawke wrote...

Rawgrim wrote...

Ryzaki wrote...

Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


What.

If you get different paths in game and they all lead to the same ending? How? Is it different POVs or something?

Arcane Warrior Mage Hawke wrote...

But you don't generalize anime in a derogative manner to insult a combat mechanic you don't like.:P


True!




Means its not an rpg. Choices don`t matter one bit. The player is being told a story, rather than playing it and affecting the story.

Most rpgs are fairly linear I've found even Bioware's choices are mostly fluff.


The Witcher 1-2, Baldur`s Gate 2, Planescape Torment, Might and Magic 1-10, Ultima 4-7, Neverwinter Nights 2.

Some reccomendations for you, if you like rpgs that gives you several different endings.



They aren't RPG's, but The walking dead (the good one), The wolf among us and Heavy Rain are excellent.

#171
hoorayforicecream

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Rawgrim wrote...

hoorayforicecream wrote...

Rawgrim wrote...

Gwydden wrote...

Rawgrim wrote...

I meant the outcome of the story. The end of it, was linear. In DA2 you get  ending. Nothing you do in the game affects the ending.


Nothing you do in DAO affects the ending, not truly. ME3, on the other hand, is exactly the opposite.

See my point?


The ending of DA:O: you can become king, queen, die, make an od god baby, loghain can die, Alistair can die. Based on stuff you did earlier in the game. DA2: You kill meredith first, or orsino first. Anders blows up the chantry. Its set in stone. 1 ending.


The ending of DAO means you always have to do the landsmeet and fight the archdemon. It's also set in stone. The results might differ slightly in the ending placards, but that's where they differ in DA2 as well. I remember choosing the Templars in DA2 leading to Hawke becoming Viscount of Kirkwall, while choosing the Mages led to Hawke becoming a fugitive.


True. You can become a Vicount. I sided with the mages at every turn, though. They still attacked me on a daily basis.

The landsmeet and the archdemon fight do happen everytime, but they can be solved differently. And each outcome there carries over further into the game. Except for becoming Viscount at the last minute, nothing else in DA2 has the slightest effect on the ending.


There are outcomes in the end sequence of DA2 that affect each other as well. Depending on what you choose, you can kill Anders or let him go. Sebastian will not stay if you spare Anders, just like Alistair will not stay if you spare Loghain. Depending on their loyalty levels, your other companions in DA2 can also leave if you choose one side or the other - Merrill can leave if you side with the Templars, and Fenris can leave if you side with the Mages. You can actually convince Fenris to come back and rejoin you at the final battle as well. If Fenris has high enough loyalty to stay, then Aveline can also leave the group if you side with the mages. The only thing that really is the same is the boss fights (which is the same with the Archdemon, minus who does the killing blow), and the fact that Anders blows the chantry up.

But if you only care about the ending sequence with the voice overs and text placards, then I guess there's no convincing you.

#172
Ryzaki

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Seboist wrote...

Mr.House wrote...

Stop circle jerking, look I know you don't want to admit that certain JRPGs do a better job with C&C then big CRPG companies like Bioware, but it's simply the truth.


Indeed, Persona 2: Eternal Punishment handled a Kaidan/Ashley type divergence better than ME2/3 did.


Now I'll agree with this on P2. But on P4 and P3? No.

#173
Mr.House

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The Mad Hanar wrote...

Rawgrim wrote...


The Witcher 1-2, Baldur`s Gate 2, Planescape Torment, Might and Magic 1-10, Ultima 4-7, Neverwinter Nights 2.

Some reccomendations for you, if you like rpgs that gives you several different endings.


The Silent Hill games have different endings. Does that make them RPGs?

Blops has choices too, cleary a rpg.

#174
Rawgrim

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The Mad Hanar wrote...

Rawgrim wrote...


The Witcher 1-2, Baldur`s Gate 2, Planescape Torment, Might and Magic 1-10, Ultima 4-7, Neverwinter Nights 2.

Some reccomendations for you, if you like rpgs that gives you several different endings.


The Silent Hill games have different endings. Does that make them RPGs?


Nope. Do they let you create your own character as well?

#175
Mr.House

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Rawgrim wrote...

The Mad Hanar wrote...

Rawgrim wrote...


The Witcher 1-2, Baldur`s Gate 2, Planescape Torment, Might and Magic 1-10, Ultima 4-7, Neverwinter Nights 2.

Some reccomendations for you, if you like rpgs that gives you several different endings.


The Silent Hill games have different endings. Does that make them RPGs?


Nope. Do they let you create your own character as well?

I can make characters in the Sims, cleary a rpg.