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New Mac Walters Interview


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#26
Guest_The Mad Hanar_*

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spirosz wrote...

The Mad Hanar wrote...

say they are surprised at how much people cared about the characters, anyways.


I don't understand this. 


The idea or the sentence? 

#27
Reorte

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spirosz wrote...

The Mad Hanar wrote...

say they are surprised at how much people cared about the characters, anyways.


I don't understand this.

The odd thing about it is that missing that point is missing why Mass Effect was a success.

#28
GreyLycanTrope

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"But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. In hindsight, I don’t think there was anything we would have changed about that, but it is a really good lesson learned."

So you finally understand part of why people were upset you just don't care. Great, thanks Mac.

#29
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The Mad Hanar wrote...

spirosz wrote...

The Mad Hanar wrote...

say they are surprised at how much people cared about the characters, anyways.


I don't understand this. 


The idea or the sentence? 

The thought period. They were SURPRISED? Are they this oblivious of their own fans?

#30
Kel Riever

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What's the difference between Breaking Bad and Mass Effect 3?

Breaking Bad was a great product for its industry.

And Mass Effect 3 was a pile because of the guy who wrote the ending(s).

Sorry, these interviews are just good for laughs now. Laughing at them, not with them.

#31
TheChris92

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StreetMagic wrote...

It's funny though.. There was a time when if I heard Mac Walters would be lead, I'd think we'd get the game equivalent of a Robert Rodriguez or Tarantino-esque like story, full of seedy characters and urban sprawl. I had no idea we'd get something like ME3, which turned out to be more on the Michael Bay side of things. And he's comes off so confident about himself. Very little hint of regret. This whole direction was all well and good apparently. Exactly as planned.

I personally can't help compare him to Frank Miller - A man who's partly written good stuff and some very, very, very bad stuff.

#32
dreamgazer

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TheChris92 wrote...

StreetMagic wrote...

It's funny though.. There was a time when if I heard Mac Walters would be lead, I'd think we'd get the game equivalent of a Robert Rodriguez or Tarantino-esque like story, full of seedy characters and urban sprawl. I had no idea we'd get something like ME3, which turned out to be more on the Michael Bay side of things. And he's comes off so confident about himself. Very little hint of regret. This whole direction was all well and good apparently. Exactly as planned.

I personally can't help compare him to Frank Miller - A man who's partly written good stuff and some very, very, very bad stuff.


Nah.  Frank Miller's good stuff gets celebrated far, far more in comparison to his failures than the decent stuff Walters has written.

#33
Steelcan

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I have to say that yes BioWare is completely oblivious to its fanbase.

#34
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About those endings m8...

#35
sH0tgUn jUliA

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If they're that surprised that people actually care about the characters, they should get out of the RPG business and just make shooters. Get out of story telling altogether and just make multiplayer games with no story at all. I mean who really cares, right? What's the point in playing a RPG if you don't care about your protagonist or any of the characters in the story, let alone the story?

Oh, you were supposed to care about the reapers! That's right. I forgot. And that kid. You were supposed to laugh at the cheesy jokes and forget about what was happening with everyone around the character you were playing for the past FIVE F****** YEARS.

Alright. That was quite an interesting read, but not unexpected. They've got a PR script they're reading from and they're not going to deviate from it. They haven't deviated from it since March 2012. It's not going to change.

#36
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J. Reezy wrote...

The Mad Hanar wrote...

spirosz wrote...

The Mad Hanar wrote...

say they are surprised at how much people cared about the characters, anyways.


I don't understand this. 


The idea or the sentence? 

The thought period. They were SURPRISED? Are they this oblivious of their own fans?


I think that it would all depend on how much interaction he had with fans in the past. Whether he came here, whether he attended a lot of conferences, whether he did he research, we really don't know.

Of course, that could just be his nice way of saying "I really don't care, I thought it was good. It was suprising when other people didn't think it was good. I really don't care in the end, though."

I've always had the sense the he wanted to make a controversial ending from the very beginning. Critics and peers praise writers who "take risks." The thing is, nobody cares about Walters now that it's almost 2014. His comics are insignificant, a lot of people within his company's fanbase do not like him and he is hardly a celebrity within the field. 

#37
TheChris92

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dreamgazer wrote...

Nah.  Frank Miller's good stuff gets celebrated far, far more in comparison to his failures than the decent stuff Walters has written.

Indeed - I love Year One & The Dark Knight Returns. I was thinking of Miller merely because of the emphasis on foul language in ME2 = dark & edgy -- Not in relation to DKR but more along the infamous All-Star Batman ugh or Sin City where there's a lot of gray, brown & broody characters. In relations to Tarantino I mostly tend to think of well written dialogue about trivial subjects -- It's not one liners or something super profound, it's at best conversations that feel sincere and funny without feeling over-the-top if that makes sense. They also tend to sometimes last longer than one would expect as in Inglorious Basterds. I don't believe Walters could be compared to him.

Modifié par TheChris92, 15 octobre 2013 - 12:03 .


#38
mass perfection

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The people who wrote the ending had their own agenda. That's why the ending was so bad and that's why BioWare is so reluctant to change it.

#39
Reorte

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The Mad Hanar wrote...

I've always had the sense the he wanted to make a controversial ending from the very beginning. Critics and peers praise writers who "take risks."

The problem there is that some people take risks with controversial ideas or unusual concepts whilst others think that's what they're doing when they're just flinging any old nonsense out there. Taking risks or being different merely for the sake of it is a sign of misunderstanding why they sometimes pay off. We want (well, I want) people who say "This is a good idea but it's risky" not "This is risky so it's a good idea."

#40
KwangtungTiger

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This is just PR talk. They knew damn well the players were attached to their Shepard's. How can you make a RPG and not know this? Regardless of what you think about the endings (good or bad) I bet every player was attached in some way to their Shepard.

Come on Mac...........

#41
CynicalShep

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> Where's Rex?
> Rex
These clowns have no idea what they're talking about. One doesn't know anything about the game, the second had no idea who plays it (and why).

Modifié par CynicalShep, 15 octobre 2013 - 12:11 .


#42
Andrew Lucas

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I think that the writing in Me3 is better than ME2 ,with epic and sad moments,i don't like the original endings,it felt rushed,but the EC changed it, there certain things i wanted like some companions from ME2 and a real goodbye moment (I played Citadel), the rest of the game is fine.

#43
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Reorte wrote...

The Mad Hanar wrote...

I've always had the sense the he wanted to make a controversial ending from the very beginning. Critics and peers praise writers who "take risks."

The problem there is that some people take risks with controversial ideas or unusual concepts whilst others think that's what they're doing when they're just flinging any old nonsense out there. Taking risks or being different merely for the sake of it is a sign of misunderstanding why they sometimes pay off. We want (well, I want) people who say "This is a good idea but it's risky" not "This is risky so it's a good idea."


Yeah, I mean, that's sort of what I was getting at. Risks are only good when the writing is good. Otherwise the writer just looks like a wannabe. It doesn't help that he makes no attempt to logically defend his writings with anything other than "hey, some people don't like certain stuff." I guess his ability to completely shut off what people are saying about him is somewhat...impressive, if not somewhat egotistical. 

#44
Steelcan

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KwangtungTiger wrote...

This is just PR talk. They knew damn well the players were attached to their Shepard's. How can you make a RPG and not know this? Regardless of what you think about the endings (good or bad) I bet every player was attached in some way to their Shepard.

Come on Mac...........

Exactly,

"we didn't realize..." is a cop out line to evade responsibility to making a massive failure of an RPG

#45
GreyLycanTrope

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CynicalShep wrote...

> Where's Rex?
> Rex
These
clowns have no idea what they're talking about. One doesn't know
anything about the game, the second had no idea who plays it (and
why).

Just a typo most likely.

Modifié par Greylycantrope, 15 octobre 2013 - 12:13 .


#46
Steelcan

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JShepardN7 wrote...

I think that the writing in Me3 is better than ME2 ,with epic and sad moments,i don't like the original endings,it felt rushed,but the EC changed it, there certain things i wanted like some companions from ME2 and a real goodbye moment (I played Citadel), the rest of the game is fine.

If you truly believe this I can only say that you have an enviable memory

#47
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ruggly wrote...

Image IPB

 


Cookie Monster! I feel like I just want to hold his hand for some reason. 

#48
CynicalShep

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Greylycantrope wrote...

CynicalShep wrote...

> Where's Rex?
> Rex
These
clowns have no idea what they're talking about. One doesn't know
anything about the game, the second had no idea who plays it (and
why).

Just a typo most likely.


I wouldn't be surprised if neither the interviewer nor the guy who edited this ever touched any of the ME games or at least bothered to read a full synopsis 

#49
dreamgazer

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I'd blame misspellings on the article's author/transcriber.

#50
Iakus

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KwangtungTiger wrote...

This is just PR talk. They knew damn well the players were attached to their Shepard's. How can you make a RPG and not know this? Regardless of what you think about the endings (good or bad) I bet every player was attached in some way to their Shepard.

Come on Mac...........


#ItsYourShepard

:whistle: