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Level CAP is 30 per Christina Norman


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#26
Birdman117

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Jesse Houston wrote...

AerykN7 wrote...

Since she confirmed this info on the old forums around 9pm US West Coast time, does that bother anybody? She also confirmed that you get 2 squad points till level 20 and 1 point till 30 = total is 50 points. You also, if you get a bonus talent, receive a free squad point in that talent for a grand total of 51 points.

Progression is as speculated by most: 1/2/3/4 and evolve.

My question is do you need certain levels in one talent to gain another talent? I do not have a link but another post showed a screenshot of a soldier that intimated this to be true. If I remember, you needed two levels in cryo ammo to get incendiary ammo. If this is the case, you cannot truly ignore a talent.

Any info from a developer would be appreciated. :lol:


I'm not going ot answer your questions directly as they've been answered before in pieces and I don't want to spoil it.   But The worry of 30 being a max is totally meaningless.  30 could be 60, 300, or 3000 and you'd never know the difference.  In that, If the lvl cap is 30 and you need 3000 XP to get to that lvl cap, I can make it 300 and you now need 30000 xp to get to 300, but then make every enemy give you 10x XP. Net difference of 0.   Also do you really think we're out to hurt your enjoyment of the game or make a better game overall? As I've said countless times in the past, it's not in our best interests to make crappy games, and we've been making pretty good games thus far (at least I think so) :)

Have a little faith and don't worry about it.

-Jess


You sir, are awesome.

#27
tommythetomcat

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I call shenanigans on Jesse, Bioware has never made a good game.

#28
Spaghetti_Ninja

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Commodore Q wrote...

AerykN7 wrote...

Sorry but the post says she posted it was on Jan 18th...


no need to apologize, some people are just ignorant.

How EXACTLY am I ignorant? It has been known for ages that the level cap was 30. The fact that Christina made a recent post about it doesn't change the fact that it has been common knowledge for weeks, and that there have been MANY topics discussing the issue in-depth, mostly be angry fanboys who cited it as a reason that the game was ''dumbed down''.

The reason I know it was around Christmas last year is because I asked Chris Priestly a question about the new level cap and it's relation to NG+ around that time.

So tell me. Do you even know what the word ''ignorant'' means, or are you just pulling it out of your ass in an attempt to look cool?

Modifié par Spaghetti_Ninja, 20 janvier 2010 - 12:22 .


#29
Snoopies

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30 is max level, right and to max out a skill tree takes 10 points, you get 50 or 51 points, from the screen shots I have seen you have 6 skill trees. So does that means you could potentially just choose 1 skill you don't want and you can max out the other 5.



I like the new system, no wasting points in guns, or armour just straight to abilities. It does mean to get the higher level power you have to save points from one level to the next. So hard choice do I get two lvl 2 powers or one level 4.

#30
Bad-Meets-Evil

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Jesse comes in for the Ether.

#31
Jarmelopt

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It was more the comment about being able to hit 30 in one playthough that has me worried much more so than the number itself.

#32
Pocketgb

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Damn it, Jesse summed up my thoughts before I could :(

#33
Gill Kaiser

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Dave of Canada wrote...

Did she explain how much experience is required for level 30? It could be as equally difficult as reaching 60.


Why don't you just make ten louder and make ten be the top number and make that a little louder?

#34
Dave of Canada

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Gill Kaiser wrote...

Dave of Canada wrote...

Did she explain how much experience is required for level 30? It could be as equally difficult as reaching 60.


Why don't you just make ten louder and make ten be the top number and make that a little louder?


Because saying "I'm level 30, baby" is a lot cooler than saying "I'm level 10, baby".

#35
Gill Kaiser

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These go to eleven.

#36
Darth_Shizz

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Gill Kaiser wrote...

These go to eleven.


Beat me to it :P

#37
rines

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I suppose this makes everything easier, not having to stress over what i should put a point in and what i'm not gonna be able to. Besides, perhaps we should play the game and see firsthand how it plays out.

#38
1xs3thx1

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Jesse Houston wrote...

AerykN7 wrote...

Since she confirmed this info on the old forums around 9pm US West Coast time, does that bother anybody? She also confirmed that you get 2 squad points till level 20 and 1 point till 30 = total is 50 points. You also, if you get a bonus talent, receive a free squad point in that talent for a grand total of 51 points.

Progression is as speculated by most: 1/2/3/4 and evolve.

My question is do you need certain levels in one talent to gain another talent? I do not have a link but another post showed a screenshot of a soldier that intimated this to be true. If I remember, you needed two levels in cryo ammo to get incendiary ammo. If this is the case, you cannot truly ignore a talent.

Any info from a developer would be appreciated. :lol:


I'm not going ot answer your questions directly as they've been answered before in pieces and I don't want to spoil it.   But The worry of 30 being a max is totally meaningless.  30 could be 60, 300, or 3000 and you'd never know the difference.  In that, If the lvl cap is 30 and you need 3000 XP to get to that lvl cap, I can make it 300 and you now need 30000 xp to get to 300, but then make every enemy give you 10x XP. Net difference of 0.   Also do you really think we're out to hurt your enjoyment of the game or make a better game overall? As I've said countless times in the past, it's not in our best interests to make crappy games, and we've been making pretty good games thus far (at least I think so) :)

Have a little faith and don't worry about it.

-Jess


I agree with Jesse, what is the difference between being level 30 and level 60 if it ends up having no effect on the power of your character? 60 is just a higher number, that is all.

#39
Christina Norman

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It is possible to get level 30 in a single playthrough, but it's probably impossible in your first playthrough. Most players will probably be in the level 18-22 range with a new shepard. You'll be higher level if you do all the content, import an ME1 character, or if you have the 25% experience bonus you get for beating ME2 (second playthrough only obviously). The leveling curve in ME2 is much more linear than in ME1 so it's not like your last 3 levels will require an entire playthrough.

#40
Jarmelopt

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Gotcha. What about with DLC as it seems you're doing a big push with that.  It seems you could possibly hit the cap including DLC.

Modifié par Jarmelopt, 20 janvier 2010 - 02:06 .


#41
Christina Norman

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Once you're on your second playthrough hitting 30 is a lot easier and is definitely doable in a single playthrough especially if you use an imported Shepard.

#42
Guest_Terminator 800_*

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Cant wait to use that imported Shep! And then use him again with all those skills!

#43
Dave of Canada

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Christina Norman wrote...

Once you're on your second playthrough hitting 30 is a lot easier and is definitely doable in a single playthrough especially if you use an imported Shepard.


*looks and sees no Bioware tag*

Imposter!

#44
GrouchoMarxist

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Question for Christina. Is it possible to re-spec your points? I've seen the option in several gameplay videos, I think.

#45
Ahglock

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Jesse Houston wrote...


I'm not going ot answer your questions directly as they've been answered before in pieces and I don't want to spoil it.   But The worry of 30 being a max is totally meaningless.  30 could be 60, 300, or 3000 and you'd never know the difference.  In that, If the lvl cap is 30 and you need 3000 XP to get to that lvl cap, I can make it 300 and you now need 30000 xp to get to 300, but then make every enemy give you 10x XP. Net difference of 0.   Also do you really think we're out to hurt your enjoyment of the game or make a better game overall? As I've said countless times in the past, it's not in our best interests to make crappy games, and we've been making pretty good games thus far (at least I think so) :)

Have a little faith and don't worry about it.

-Jess


I doubt any game company owuld make a bad game on purpose.  But game companies frequently make bad design decisions. 

Using the leveleing system presented so far in ME2, I can forsee toe potential problems towards the players enjoyment.

1.  SPreadsheets.  With varying costs in abilities, not knowing what level you will hit, and the potential for left over points if you put the points in the wrong areas.  Players may feel the need(penalized ofr not) bringing a spreadsheet to the game every time they level up.

2.  Too many meaningless levels.  I'm level 22 and none of my skills are level 0 or heck even level 1, I don't have any squad points stored.  Do I give a crap that I just leveled, nope not really.  You just snatched the leveling cookie away and said, sorry you didn't eat all of your vegetables.  Every level should mean somethng, taking that away will take away some players fun.

#46
Captain Jazz

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In NWN, the level cap was originally 20, right? This was a helluva way to level and you had a pretty badass character by the end of it if you chose wisely...

Ahglock wrote...

1.  SPreadsheets.  With varying costs in abilities, not knowing what level you will hit, and the potential for left over points if you put the points in the wrong areas.  Players may feel the need(penalized ofr not) bringing a spreadsheet to the game every time they level up.


...I like planning out my levels... sometimes the choice of skills is a little overwhelming and taking the time to plan out your levels is useful and can make the game, which is fun anyway, even more fun. Maybe I'm just a raving nerd...?

#47
Ahglock

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Captain Jazz wrote...

In NWN, the level cap was originally 20, right? This was a helluva way to level and you had a pretty badass character by the end of it if you chose wisely...

Ahglock wrote...

1.  SPreadsheets.  With varying costs in abilities, not knowing what level you will hit, and the potential for left over points if you put the points in the wrong areas.  Players may feel the need(penalized ofr not) bringing a spreadsheet to the game every time they level up.


...I like planning out my levels... sometimes the choice of skills is a little overwhelming and taking the time to plan out your levels is useful and can make the game, which is fun anyway, even more fun. Maybe I'm just a raving nerd...?


There is nothing wrong with planning out levels.  The design decision to make it so you can screw up your character because you didn't is a bit suspect. (or even screwed up with planning ot not guessing your right end level) I can see a lot of people getting stuck with 2 points left over because they only hit level 24 and they have no where to put the points.  Now they feel like they screwed up, and they should have brought a spreadsheet to the table, or not speant points for a ridiculous amount of levels because they don't know what level they will end the game at. 

#48
Xennhorn

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I have an imported ME1 Shepard, who is alread lvl 30, and i havent even done the Reaper IFF mission yet, and i have 1 point left over with 3 maxed skills and 2 skill with a few points in to make them useful, there is a way to retrain your skills, oddly enough its called 'Retrain Power" in the Prototypes menu of the research terminal.



I felt lvl 30 was a bit low persoanlly, i was thinking in a DLC add a mission/training scenario that add 10 levels on to your character but also adds in another skill so u still have the same scenario of "too many skill.. not enough point" so u cant be Mr All powerful shepard, but gives players such as myself the freedom of exspansion.



Xennhorn

#49
lastpawn

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Looks like a 30:1 ratio of levels to Christina Norman.

#50
reyraygun

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Does any one know if there are going to raise the level cap to at least 40, because trying Insanity mode makes me want to throw my controller at the screen.