Nightmare Party for my AW/SH?
#1
Posté 15 octobre 2013 - 09:54
I have just reinstalled DAO after a long hiatus, had two playthroughs as a DW Rogue three years back and am looking for something different, was thinking I would go Arcane Warrior for a mage/tank experience, add on Spirit Healer because I do not meddle in Blood Magic, and was wondering about my party setup. I have mostly made up my mind that Leliana will be in there always (I like her, she opens locks and does a decent ranged DPS), and Morrigan/Wynne will come along for CC/Healing/Ranged DPS. Wynne may make more sense because she doesn't waste the specialization point in SS, but I think it will Morrigan anyways.
Who should be my fourth party member?
- Dog for Overwhelm/finding things?
- Shale for banter (what role)?
- Alistair as off tank?
- Zevran DW DPS rouge, because I can put my main on auto attack when he's cast his first spells and that lets me manually get the most out of Zevran?
What do you think will be the most fun addition? Thanks!
#2
Posté 15 octobre 2013 - 10:34
http://social.biowar.../index/17056304
#3
Posté 15 octobre 2013 - 10:57
As for the fourth companion, the fact is that I doubt it matters much. You've got a fairly solid team just with those three. But just considering your options: a tank would be unnecessary in your party. Zevran rarely gets much of a look in for me simply because he generally needs a fair bit of nannying, and Leliana is better for locks and traps. Dog doesn't scale very well, so get quite crappy around the mid game. So I suppose that leaves the heavy hitters - Sten, Oghren or a DPS Shale. Either one of them would be a boon, though I think Shale is the strongest of them simply because of the crystals. And, of course, she is HILARIOUS.
Modifié par Ferretinabun, 15 octobre 2013 - 10:58 .
#4
Posté 15 octobre 2013 - 11:11
Ferretinabun, I get what you're saying about me not actually needing Morrigan OR Wynne. But on the other hand, I suppose the only reasonable replacement for her would be Sten or Oghren, and so that's a second heavy hitter. That doesn't seem better than the CC-Morrigan you described.
When I look at the likely setup (AW/Leliana/CC-Morrigan/Shale), I suppose I need to rely on Leliana (lategame) and Shale for DPS. How do I go about that - Pulverizing Blows, mostly?
#5
Posté 15 octobre 2013 - 11:47
Shale is a simple build - pump Str and Cons to 36 (or is it 38?) so you can fit the largest crystals, then just continue to pump one exclusively depending on the role you want for her. So Str in your case for a DPS. And yes, the Pulverising Blows tree should be your default tree.
Leliana is a late bloomer - archers generally are. But once she's up, she's golden. Pump Cun to 30 so she can open any lock and trap (with all the lockpicking talents) and the rest in Dex. Assassin as a 2nd spec for the Mark of Death talent.
Actually, the most difficulty you will have is at the start of the game, as Arcane Warriors don't get off the ground much before you unlock the later talents, which have high level restrictions. So you will be just a plain mage before then and might want a slightly different team. Leliana's still good for roguing, and Shale is generally great, but as you'll be a regular mage, I'd suggest swapping Morrigan out for Alistair or Sten/Oghren until you're ready to take the front line yourself.
#6
Posté 15 octobre 2013 - 11:52
#7
Posté 15 octobre 2013 - 12:06
Evon the Great's Mail - 1 point per second
Wade's Superior Dragonscale Gloves - 0.5 points per second.
Wade's Superior Dragonscale Boots - 0.5 points per second.
Duncan's Sword - 2 points per second (From Return to Ostagar DLC)
Andruil's Blessing - 2 points per second.
The Wicked Oath - 1 point per second.
Improved Combat Training (skill) - 0.5 points per second.
Fade Shroud (talent, active with Combat Magic) - 1 point per second.
Base mana regen - 1 point per second.
or even use Cailans arms and armor. I dislike the seemingly OP DLC items, and still am always tempted to use them. First world problems, I guess.
#8
Posté 15 octobre 2013 - 01:08
and they are sometimes vital even after.
One thing i've always wondered is if combat training bring anything at all to AW after 2nd ?
#9
Posté 15 octobre 2013 - 01:21
BTW: any opinion if an AW profits more from being an elf than from being human? I guess it hardly matters, does it?
#10
Posté 15 octobre 2013 - 01:43
#11
Posté 15 octobre 2013 - 01:50
#12
Posté 15 octobre 2013 - 02:57
Viridius wrote...
That sounds like good advice. I may even just keep Dog until I am able to hold my own. I will try and get the Mana Regeneration Setup I found in another thread
Evon the Great's Mail - 1 point per second
Wade's Superior Dragonscale Gloves - 0.5 points per second.
Wade's Superior Dragonscale Boots - 0.5 points per second.
Duncan's Sword - 2 points per second (From Return to Ostagar DLC)
Andruil's Blessing - 2 points per second.
The Wicked Oath - 1 point per second.
Improved Combat Training (skill) - 0.5 points per second.
Fade Shroud (talent, active with Combat Magic) - 1 point per second.
Base mana regen - 1 point per second.
or even use Cailans arms and armor. I dislike the seemingly OP DLC items, and still am always tempted to use them. First world problems, I guess.
Looking at this again and would like to try playing without any DLC items, to see if I can. I assume that AW is pretty powerful even without them. That means Duncan's sword, Cailan's Arms and The Wicked Oath are of limits. My goal will probably be Starfang and Wade's Superior Dragonbone set. Will that be enough to maintain Shimmering Shield and do some casting? Maybe I will just ban Cailan's set, but allow myself everything else to make it work ...
#13
Posté 15 octobre 2013 - 06:44
Spellweaver(+1), Dead Coat of Arms/Fade Wall(+1) & Song(s) of Valor( [+0.5,...)) - viable alternatives.
Bonus regen below critical mana levels(+0.5 if <50 & +2.5 if <10) would keep Shimmering Shield from deactivating unless the last few drops are deliberately expended. Since blood magic is out, the attribute points in CON would be going into WILL, right? Though casting spells forever without drinking potions wouldn't be an option - say thanks to fatigue.
Whether all this is frustrating or fun, would depend on you. Gameplay most likely would be a bit more stimulating than that with a post-DLC build.
#14
Posté 16 octobre 2013 - 01:30
it also add attack, defense, health regeneration, and fire crystals also boost melee crit.
http://dragonage.wik...wiki/Stone_Aura
My experience with SH cleansing aura is very bad, i think it is a friendly fire mana drain spell.
I dont really use BM in origins, except in one particular case:
since i run around with all sustainables at all times, i dont have the mana pool to cast a mana clash at the start of the fight unless i either 1] use WC boots + battledress of provocateur + other mana reserve items, or 2] use BM at this single cast
#15
Posté 17 octobre 2013 - 07:48
And I am looking at Shale's Talents again. Is she really better than a well-built and equipped Oghren or Sten? I remember she is strong, but having only four talents she regularly uses, seems like waste compared to the other available warriors. Am I wrong?
Modifié par Viridius, 17 octobre 2013 - 08:16 .
#16
Posté 17 octobre 2013 - 08:50
Up top are defensive ones. Self-attackedbymelee-distraction, self-lowhp-potion, etc
First combat is probably enemies-clustered-scattershot.
Then shattering either high armor or high rank
Then just autoattack
Then make sure she's using her sustains. Self-any-SoC, that sort of thing.
Shale is a lot more complicated, and generally you'll need to use her yourself to be fully efficient. But try (you won't have enough slots for this until high levels though)
self-surrounded by 0-skip to 6
self-activate pulverizing blows
self-surrounded-quake
enemy-nearest-slam
enemy-nearest-attack
6. self-activate rock mastery
enemy-high rank-earthen grasp
enemy-clustered-hurl rock
enemy-clustered-rock barrage
enemy-nearest-attack
This still leaves out regenerating burst and bellow, both of which are very powerful. Killing blow is a pretty bad skill, shale's autoattacks aren't strong so using talents is important. For that reason not draining all your stamina is also important.
Modifié par dainbramage, 17 octobre 2013 - 09:01 .
#17
Posté 17 octobre 2013 - 09:59
#18
Posté 17 octobre 2013 - 11:31
#19
Posté 17 octobre 2013 - 11:56
As far as tactics go, taking control of Morrigan will make her most efficient, as spells such as Sleep, Cone of Cold and Waking Nightmare are all about placement. However, you can set up the easy stuff to be done automatically.
enemy-mage-mana clash
enemy-high rank-misdirection hex
enemy-high rank-death hex
enemy-clustered-mass paralysis
Stuff like that,
#20
Posté 18 février 2014 - 04:06





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